"VertexLitGeneric" { "$basetexture" "arrival\slender" "$bumpmap" "arrival\slendernormal" "$halflambert" 1 "$phong" "1" "$phongexponent" 50 "$phongboost" ".05" "$phongfresnelranges" "[0.01 0.5 1]" "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" ".5" }