"VertexlitGeneric" { "$basetexture" "models/player/shared/eye-iris-blue" // Iris color in RGB with cornea noise in A "$AmbientOcclTexture" "models/player/shared/eye-extra" // Ambient occlusion in RGB, A unused "$Envmap" "models/player/shared/eye-reflection-cubemap-" // Reflection environment map "$envmaptint" "[0.1 0.1 0.1]" "$phong" "0" $bumpmap "models/bots/skeleton/flat" $phongexponent "5" // either/or $phongboost "1.0" $phongfresnelranges "[0 0.5 1]" "$halflambert" "1" "$nodecal" "1" // Cloaking "$cloakPassEnabled" "1" "Proxies" { "spy_invis" { } } }