"VertexLitGeneric" { "$basetexture" "console/models/bots/merasmus/eyeball_spectral" "$surfaceprop" "flesh" "$model" 1 "$cloakPassEnabled" "1" "$translucent" "1" $detail "console/models/bots/merasmus/eyeball_spectral_glow" $detailscale 1 //scales the detail texture to same size as diffuse. $detailblendfactor 1 //lower values make the texture less visible. 0.0 - 1.0 $detailblendmode 5 //6 also works. "Proxies" { "spy_invis" { } } }