"VertexLitGeneric" { // Original shader: VertexLitTranslucentTexture "$translucent" "1" "$basetexture" "models/humans/female/femalx6_hairlong" "$bumpmap" "models/humans/female/femalx6_hairlong" "$halflambert" "1" "$nodecal" "1" "$nocull" "1" "$model" "1" }