"vertexlitgeneric" { "$basetexture" "models/i6nis/bonnie/bonnie_skeleton" "$bumpmap" "models/i6nis/bonnie/flat_normal" $halflambert 0 $phong 1 $diffuseexp 1 "$lightwarptexture" "models/lightwarps/weapon_lightwarp" $phongfresnelranges "[0.5 .9 1]" $phongboost .3 $phongexponent 40 }