VertexLitGeneric { "$basetexture" "models\player\bunny\bunny" "$surfaceprop" "flesh" "$envmap" "env_cubemap" "$bumpmap" "models\player\bunny\bunny_norm" "$normalmapalphaenvmapmask" 1 "$envmapcontrast" 0.3 "$envmapsaturation" 0.7 "$envmaptint" "[ 0.36 0.36 0.36 ]" }