"vertexlitgeneric" { "$basetexture" "engine/eye-iris-blue" "$nodecal" 1 "$envmap" "env_cubemap" "$envmaptint" "[0.2 0.2 0.2]" "$basetexturetransform" "scale 0.900000 1.000000 translate 0.000000 0.000000 rotate -3.599991" }