"VertexLitGeneric" { "$basetexture" "models/player/engieplayer/engineer_handL" "$basemapalphaphongmask" "1" "$phong" "1" "$phongexponent" "10" "$phongboost" ".1" "$lightwarptexture" "models/player/engieplayer/engineer_hands_lightwarp" "$phongfresnelranges" "[.5 .6 2]" //"$halflambert" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "1" // Boost for ambient cube component of rim lighting "$rimmask" "1" // Mask the rim light with alpha channel of specular exponent map }