"VertexlitGeneric" { "$baseTexture" "models/player/engieplayer/engineer_head" // $bumpmap is a shared 16x16 flat normal map, and is needed or lightwarp won't shade correctly. "$bumpmap" "models/player/engieplayer/shared_normal" "$yellow" "0" "$one" "1" // "$bbqamount" "1" // "$two" "2.35" // "$one" "1" // "$absburnminusone" "1" // "$burnminusone" "1" // "$finalburnlevel" "1" // "$burnlevel" "0" "$phong" "1" "$phongexponent" "20" "$phongboost" ".3" "$lightwarptexture" "models/player/engieplayer/pyro_lightwarp" "$phongfresnelranges" "[.3 1 8]" "$halflambert" "0" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Boost for ambient cube component of rim lighting }