"VertexLitGeneric" { "$basetexture" "models/player/engieplayer/engineer_red" "$bumpmap" "models/player/engieplayer/engineer_normal" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 "$yellow" "0" "$one" "1" "$phong" "1" "$phongexponent" "20" "$phongboost" ".3" "$lightwarptexture" "models/player/engieplayer/pyro_lightwarp" "$phongfresnelranges" "[.3 1 8]" "$halflambert" "0" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Boost for ambient cube component of rim lighting }