"VertexLitGeneric" { "$basetexture" "models/vehicles/landrover2" "$model" 1 "$surfaceprop" "metal" "$bumpmap" "models/vehicles/landrover_normal" "$normalmapalphaenvmapmask" 1 "$envmap" "env_cubemap" "$phong" "0" "$phongexponent" "5" "$phongboost" "1" "$lightwarptexture" "models/vehicles/hand_lightwarp" "$phongfresnelranges" "[.25 1 4]" //"$basemapalphaphongmask" "1" // Rim lighting parameters // "$rimlight" "1" // To enable rim lighting (requires phong) // "$rimlightexponent" "4" // Exponent for phong component of rim lighting // "$rimlightboost" "2" // Boost for ambient cube component of rim lighting }