"VertexLitGeneric" { "$basetexture" "models/vehicles/windshield" "$surfaceprop" "default" "$translucent" 1 "$alpha" 1 "$bumpmap" "models/vehicles/windshield_normal" "$phong" "1" "$phongboost" "10" "$phongexponent" "8" "$phongfresnelranges" "[.1 1 2]" //"$rimlight" "1" //"$rimlightexponent" "1" }