"VertexlitGeneric" { "$basetexture" "sentry/taurussho/lights" "$bumpmap" "sentry/taurussho/lights_nm" "$blendtintbybasealpha" 1 "$nocull" 1 $envmap "env_cubemap" $envmaptint "[.5 .5 .5]" $envmapcontrast "1" $envmapsaturation ".5" $envmapfresnel "1" $phong "1" $phongexponent "15" $phongboost "1" $phongfresnelranges "[.05 .3 1]" }