//Insomniac's Insanity //Made by Jakapoa http://steamcommunity.com/id/jaco909/ http://steamcommunity.com/profiles/76561198024345013 //Memetermediate #base robot_standard.pop #base robot_giant.pop //CASH COUNTER //START $800 //DROP W1 [$1200] W3 [$750] W4 [$1200] W5 [$650] //TOTAL W1 [$2000] W3 [$2750] W4 [$3950] W5 [$4600] //BONUS W1 [$2100] W3 [$2950] W4 [$4250] W5 [$5000] WaveSchedule { StartingCurrency 800 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween Templates { //Wave 1 T_TFBot_Scout_Gnelf { Name "Gnelf" Class Scout Skill Hard Scale 1.15 ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Bootie Time" Item "The Big Elfin Deal" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 "bleeding duration" 5 } CharacterAttributes { "move speed bonus" 0.8 "torso scale" 2.5 } } T_TFBot_Demoman_Gnelf { Name "Gnelf" Class Demoman Skill Hard Scale 1.05 WeaponRestrictions PrimaryOnly Item "The Bootie Time" Item "The Big Elfin Deal" CharacterAttributes { "move speed bonus" 0.85 "torso scale" 2 } } T_TFBot_Pyro_Gnoblen { Name "Gnoblen" Class Pyro Skill Easy Scale 0.66 WeaponRestrictions PrimaryOnly Item "Vox Diabolus" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "flame_gravity" 0 "flame_drag" 7 "flame_up_speed" 0 "flame_speed" 3000 "flame_spread_degree" 30 "flame_lifetime" 0.6 } CharacterAttributes { "move speed bonus" 0.85 "torso scale" 0.6 } } T_TFBot_Demo_Gnoblen { Name "Gnoblen" Class Demoman Skill Easy Health 150 Scale 0.66 ClassIcon demoknight WeaponRestrictions MeleeOnly Item "Vox Diabolus" Item "The Splendid Screen" Item "The Eyelander" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge recharge rate increased" 1.7 } CharacterAttributes { "move speed bonus" 0.85 "torso scale" 0.6 } } T_TFBot_Heavyweapons_Gnomeme { Name "Gnome" Class Heavyweapons Skill Expert Health 200 Scale 0.78 ClassIcon heavy_mittens WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.01 "melee range multiplier" 5.5 } CharacterAttributes { "move speed bonus" 0.9 "torso scale" 0.8 } } T_TFBot_Heavyweapons_Gnomeme_Kill { Name "Angry Gnome" Class Heavyweapons Skill Expert Health 200 Scale 0.85 ClassIcon HEAVY_mittens WeaponRestrictions MeleeOnly Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "set item tint RGB" 12073019 } CharacterAttributes { "move speed bonus" 0.9 "torso scale" 0.8 } } T_TFBot_Giant_Heavyweapons_Gnomeme { Name "Gnoberton" Class Heavyweapons ClassIcon heavy_MITTENS Skill Expert Health 1000 Scale 1.3 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.9 } } //Wave 4 T_TFBot_Heavy_Swat { Name "Heavy SWAT" Class Heavyweapons ClassIcon heavy_shotgun Skill Expert Health 250 WeaponRestrictions SecondaryOnly Item "The Eliminators Safeguard" Item "EOTL_sheavyshirt" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2 "faster reload rate" 0.1 } } T_TFBot_Sniper_Swat { Name "Assault SWAT" Class Sniper ClassIcon sniper_smg Skill Easy Health 180 WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" Item "The Eliminators Safeguard" Item "Poacher's Safari Jacket" ItemAttributes { ItemName "The Cleaner's Carbine" "fire rate bonus" 1.1 } } T_TFBot_Soldier_Tazer { Name "Tazer" Class Soldier ClassIcon soldier_stun Skill Expert Health 300 Scale 1.2 WeaponRestrictions PrimaryOnly Item "The Hardium Helm" Item "The Jupiter Jumpers" Item "The Space Bracers" Item "The Patriot's Pouches" Item "The Original" ItemAttributes { ItemName "The Original" "rocket specialist" 1 "damage penalty" 0.000001 "faster reload rate" 0.01 "fire rate bonus" 0.1 } } T_TFBot_Demo_Cloaker { Name "Cloaker" Class Demoman ClassIcon demoknight Skill Normal Health 250 Scale 1.15 WeaponRestrictions MeleeOnly Item "Medic Goggles" Item "EOTL_demo_dynamite" Item "The Ullapool Caber" Item "The Chargin' Targe" ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "charge time increased" 8 "charge recharge rate increased" 3 "full charge turn control" 1 } CharacterAttributes { "damage bonus" 5 } } T_TFBot_Medic_Shield_Swat { Name "Shield SWAT" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies ClassIcon medic_shield_qf Item "The Quick-Fix" Item "Das Naggenvatcher" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 } CharacterAttributes { "bot medic uber deploy delay duration" 9999 } } T_TFBot_Sniper_Swat_Scope { Name "Sniper SWAT" Class Sniper Skill Expert Item "The Eliminators Safeguard" Item "Poacher's Safari Jacket" } T_TFBot_Heavy_Dozer { Name "Bulldozer" Class Heavyweapons ClassIcon heavy_SHOTGUN Skill expert Health 7500 MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "Der Maschinensoldaten-Helm" Item "Die Regime-Panzerung" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "damage bonus" 3.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.6 } } T_TFBot_Demo_TWD { Name "OVK's The Walking Dead" Class Demoman ClassIcon sentry_BUSTER Health 13000 Scale 1.7 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Skill Expert Attributes MiniBoss Item "TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage causes airblast" 1 "Blast radius increased" 2 "clip size penalty" 0.5 "fire rate bonus" 4 "damage bonus" 4 "hand scale" 0.001 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 2 "rage giving scale" 0.2 "blast dmg to self increased" 0.001 "fuse bonus" 0.00001 "Projectile speed increased" 0.00001 "Projectile range increased" 0.00001 } } T_TFBot_Scout_TWD { Class Scout Skill Expert ClassIcon scout_bat WeaponRestrictions MeleeOnly Item "Batsaber" } //Wave 3 T_TFBot_Scout_Fur { Name "Ruff Doggie" Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "The Hound's Hood" Item "Chucklenuts" CharacterAttributes { "hand scale" 0.01 "torso scale" 0.1 "voice pitch scale" 0.6 "move speed bonus" 0.75 } } T_TFBot_Pyro_Fur { Name "Scalie" Class Pyro Skill Hard Scale 1.15 WeaponRestrictions PrimaryOnly ClassIcon pyro_dragon_fury_swordstone Item "Burny's Boney Bonnet" Item "The Cauterizer's Caudal Appendage" Item "Fallen Angel" Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.85 } CharacterAttributes { "torso scale" 1.1 } } T_TFBot_Demo_Fur { Name "Flutter" Class Demoman Skill Normal Scale 0.8 WeaponRestrictions PrimaryOnly Item "The Mann-Bird of Aberdeen" Item "The Bird-Man of Aberdeen" Item "The Deadliest Duckling" CharacterAttributes { "voice pitch scale" 2 } } T_TFBot_Heavy_Fur { Name "Bearman" Class Heavy Skill Normal Scale 1.1 WeaponRestrictions PrimaryOnly Item "The Bear Necessities" Item "The Red Army Robin" } T_TFBot_Sniper_Fur { Name "Jumping Jakaroo" Class Sniper Skill Normal ClassIcon sniper_smg WeaponRestrictions SecondaryOnly Attributes AutoJump AutoJumpMin 3 AutoJumpMax 6 Item "Marsupial Muzzle" Item "Roo Rippers" Item "Kanga Kickers" CharacterAttributes { "torso scale" 1.2 "increased jump height" 1.75 } } T_TFBot_SentryBuster_Fur { Name "Sex Bomb" Class Demoman Skill Expert Health 2000 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss CharacterAttributes { "torso scale" 0.1 "head scale" 6 "move speed bonus" 1.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Sniper_Piss_Meme { Name "How about a shower?" Class Sniper Skill Expert Health 500 ClassIcon sniper_JARATE Item "Jarate" Item "Desert Marauder" WeaponRestrictions SecondaryOnly Attributes MiniBoss CharacterAttributes { "effect bar recharge rate increased" 0.001 } } T_TFBot_Sniper_Piss { Name "Golden Showers" Class Sniper Skill Expert ClassIcon sniper_jarate Item "Jarate" Item "Desert Marauder" Item "The Bushwacka" WeaponRestrictions SecondaryOnly CharacterAttributes { "effect bar recharge rate increased" 0.01 } } T_TFBot_Heavy_Stuff { Name "Feeder" Class Heavy Skill Expert WeaponRestrictions MeleeOnly Item "Fishcake" ItemAttributes { ItemName "Fishcake" "charge recharge rate increased" 0.001 "is_passive_weapon" 1 } CharacterAttributes { "torso scale" 0.9 "damage bonus" 1.5 } } T_TFBot_Heavy_NOM { Name "Get in mah belly" Class Heavy Skill Expert Health 1250 Scale 1.3 Item "Bread Heads" Item "The Bread Bite" WeaponRestrictions MeleeOnly ClassIcon heavy_giant Attributes MiniBoss ItemAttributes { ItemName "The Bread Bite" "mod_maxhealth_drain_rate" 0 } CharacterAttributes { "torso scale" 0.8 "head scale" 2.5 "ragdolls become ash" 1 "move speed bonus" 0.58 "damage bonus" 3 } } T_TFBot_Heavy_gts { Name "Gigantor" Class Heavy Skill Expert ClassIcon heavy_giant Health 10000 Scale 2 WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes Miniboss Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "torso scale" 20 "head scale" 6 } } T_TFBot_Scout_Tiny { Name "Tiny" Class Scout Skill Expert Health 100 Scale 0.55 WeaponRestrictions MeleeOnly CharacterAttributes { "damage causes airblast" 1 "move speed bonus" 0.675 } } T_TFBot_Giant_Scout_Thot { Name "Thot Master" Class Scout ClassIcon scout_BAT Skill Expert Health 8000 Item "Batsaber" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Batsaber" "damage bonus" 3 "damage causes airblast" 1 } CharacterAttributes { "move speed penalty" 0.467 } } //Wave 5 //Boku T_TFBot_Scout_Boku { Name "Motor-Leg Man" Class Scout ClassIcon scout_BAT Skill Expert Health 180 Scale 1.25 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Batsaber" Item "Squire's Sabatons" Item "Courtly Cuirass" Item "Herald's Helm" ItemAttributes { ItemName "Batsaber" "damage bonus" 1.5 "damage causes airblast" 1 } CharacterAttributes { "move speed penalty" 0.88 } } T_TFBot_Demo_Boku { Name "Explosion Guy" Class Demoman ClassIcon demo Skill Expert Item "The Bomber Knight" Item "Blast Blocker" WeaponRestrictions PrimaryOnly Health 200 Scale 1.1 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "Reload time decreased" 0.01 "clip size penalty" 0.5 "Blast radius increased" 2 "fire rate penalty" 2 "damage bonus" 2 } CharacterAttributes { "hand scale" 0.001 "fuse bonus" 0.00001 "blast dmg to self increased" 0.001 "Projectile speed increased" 0.00001 "Projectile range increased" 0.00001 } } T_TFBot_Pyro_Boku { Name "Fireman" Class Pyro ClassIcon pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Item "The Centurion" Item "dec2014 Torchers Tabard" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "flame_spread_degree" 40 "flame_speed" -500 "flame_up_speed" 50 "flame_lifetime" 1.4 "flame size bonus" 3 "flame life penalty" 2 "damage bonus" 2 "hand scale" 0.01 } CharacterAttributes { "move speed bonus" 1.25 } } T_TFBot_Pyro_Boku_Joke { Name "An Actual Fireman" Class Pyro ClassIcon pyro Skill Expert WeaponRestrictions MeleeOnly Item "The Axtinguisher" Item "Brigade Helm" Item "Crusader's Getup" CharacterAttributes { "move speed bonus" 1.25 } } T_TFBot_Heavy_Boku { Name "Always Powerful Guy" Class Heavy Skill Expert Health 14000 Scale 2 WeaponRestrictions MeleeOnly ClassIcon heavy_champ Attributes UseBossHealthBar Attributes MiniBoss Item "White Russian" Item "The Heavy Lifter" CharacterAttributes { "move speed bonus" 0.5 "head scale" 1.2 "fire rate bonus" 0.5 "damage bonus" 99999999 } } //90s //ibuki T_TFBot_Soldier_Ibuki { Name "Ibuki" Class Soldier ClassIcon soldier_GIant Health 15000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Head Prize" ItemAttributes { ItemName "The Head Prize" "set item tint RGB" 16738740 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "custom projectile model" "models/player/items/heavy/brutal_guitar.mdl" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } //LAZER FORCE T_TFBot_Soldier_Cobra { Name "Python Paratrooper Shotgunner" Class Soldier ClassIcon heavy_shotgun Skill Expert WeaponRestrictions SecondaryOnly Attributes Parachute Item "The Larval Lid" Item "Grub Grenades" Item "The Patriot's Pouches" } T_TFBot_Soldier_Cobra_Rifle { Name "Python Paratrooper Rifleman" Class Soldier ClassIcon heavy_shotgun Skill Expert WeaponRestrictions SecondaryOnly Attributes Parachute Item "The Larval Lid" Item "Grub Grenades" Item "The Patriot's Pouches" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "projectile penetration" 1 "Reload time decreased" 0.01 "bullets per shot bonus" 1 "fire rate penalty" 2.35 "damage bonus" 0.5 "weapon spread bonus" 0.01 } } T_TFBot_Pyro_Cobra { Name "Python Jetpacker" Class Pyro ClassIcon pyro Skill Expert WeaponRestrictions SecondaryOnly Item "Neptune's Nightmare" Item "The Space Diver" Item "The Thermal Thruster" ItemAttributes { ItemName "The Thermal Thruster" "falling_impact_radius_stun" 1 "item_meter_charge_rate" 0.4 "ring of fire while aiming" 20 } } T_TFBot_Soldier_Lazer_Sniper { Name "Lazer Force Marksman" Class Soldier ClassIcon soldier_bisoN Skill Expert WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Jupiter Jumpers" Item "The Space Bracers" Item "The Hardium Helm" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint RGB" 16738740 "set item tint RGB 2" 16738740 } } T_TFBot_Soldier_Lazer_RED { Name "Lazer Force Recruit" Class Soldier ClassIcon soldier_bison Skill Expert WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "The Jupiter Jumpers" Item "The Space Bracers" Item "The Hardium Helm" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 12073019 "set item tint RGB 2" 12073019 "clip size penalty" 0.75 "Reload time decreased" 0.5 } } T_TFBot_Soldier_Lazer_WHITE { Name "Lazer Force Recruit" Class Soldier ClassIcon soldier_bison Skill Expert WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "The Jupiter Jumpers" Item "The Space Bracers" Item "The Hardium Helm" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 15132390 "set item tint RGB 2" 15132390 "clip size penalty" 0.75 "Reload time decreased" 0.5 } } T_TFBot_Soldier_Lazer_BLUE { Name "Lazer Force Recruit" Class Soldier ClassIcon soldier_bison Skill Expert WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "The Jupiter Jumpers" Item "The Space Bracers" Item "The Hardium Helm" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 5801378 "set item tint RGB 2" 5801378 "clip size penalty" 0.75 "Reload time decreased" 0.5 } } T_TFBot_Soldier_Lazer_Super_RED { Name "Lazer Force Squad Leader" Class Soldier ClassIcon soldier_BISON Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Cow Mangler 5000" Item "The Jupiter Jumpers" Item "The Space Bracers" Item "The Hardium Helm" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint RGB" 12073019 "set item tint RGB 2" 12073019 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Soldier_Lazer_Super_WHITE { Name "Lazer Force Squad Leader" Class Soldier ClassIcon soldier_BISON Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Cow Mangler 5000" Item "The Jupiter Jumpers" Item "The Space Bracers" Item "The Hardium Helm" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint RGB" 15132390 "set item tint RGB 2" 15132390 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Soldier_Lazer_Super_BLUE { Name "Lazer Force Squad Leader" Class Soldier ClassIcon soldier_BISON Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Cow Mangler 5000" Item "The Jupiter Jumpers" Item "The Space Bracers" Item "The Hardium Helm" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint RGB" 5801378 "set item tint RGB 2" 5801378 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Soldier_Lazer_Freedom { Name "Fearless Freedom Fighter" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Original" Item "Battle Bird" Item "Steel Pipes" Item "The Jupiter Jumpers" Item "Private Maggot Muncher" ItemAttributes { ItemName "The Original" "clip size penalty" 0.25 "Reload time decreased" 0.5 //"custom projectile model" "models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.mdl" } } T_TFBot_Soldier_Lazer_Super_Freedom { Name "Freedom" Class Soldier ClassIcon soldier_BISON Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Cow Mangler 5000" Item "Battle Bird" Item "The Jupiter Jumpers" Item "Steel Pipes" Item "The Freedom Feathers" ItemAttributes { ItemName "The Cow Mangler 5000" //"custom projectile model" "models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.mdl" "set item tint RGB" 5801378 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Scout_Lazer_RED { Name "Lazer Force Cadet" Class Scout Skill Normal Scale 0.9 ClassIcon soldier_bison Item "The Shortstop" ItemAttributes { ItemName "The Shortstop" "override projectile type" 13 "set item tint RGB" 12073019 "set item tint RGB 2" 12073019 "clip size penalty" 0.75 "Reload time decreased" 0.5 } CharacterAttributes { "head scale" 0.87 "move speed bonus" 0.87 "voice pitch scale" 1.5 } } T_TFBot_Scout_Lazer_WHITE { Name "Lazer Force Cadet" Class Scout Skill Normal Scale 0.9 ClassIcon soldier_bison Item "The Shortstop" ItemAttributes { ItemName "The Shortstop" "override projectile type" 13 "set item tint RGB" 15132390 "set item tint RGB 2" 15132390 "clip size penalty" 0.75 "Reload time decreased" 0.5 } CharacterAttributes { "head scale" 0.87 "move speed bonus" 0.87 "voice pitch scale" 1.5 } } T_TFBot_Scout_Lazer_BLUE { Name "Lazer Force Cadet" Class Scout Skill Normal Scale 0.9 ClassIcon soldier_bison Item "The Shortstop" ItemAttributes { ItemName "The Shortstop" "override projectile type" 13 "set item tint RGB" 5801378 "set item tint RGB 2" 5801378 "clip size penalty" 0.75 "Reload time decreased" 0.5 } CharacterAttributes { "head scale" 0.87 "move speed bonus" 0.87 "voice pitch scale" 1.5 } } T_TFBot_Soldier_Lazer_Boss { Name "Captain Plasma" Class Soldier ClassIcon soldier_BISON Health 15000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "The Cow Mangler 5000" Item "The Jupiter Jumpers" Item "The Space Bracers" Item "The Hardium Helm" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint RGB" 15132390 "set item tint RGB 2" 15132390 "faster reload rate" -0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 200 "Projectile speed increased" 0.75 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } Mission //SB { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission //SB { Objective DestroySentries Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster_Fur } } Mission //SB { Objective DestroySentries Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission //SB { Objective DestroySentries Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 RandomChoice { TFBot { Template T_TFBot_SentryBuster Name "Buster-San" } TFBot { Template T_TFBot_SentryBuster Name "Buster Senpi" } TFBot { Template T_TFBot_SentryBuster Name "Sentry Senpi" } TFBot { Template T_TFBot_SentryBuster Name "Atomic Bomb" } } } Mission //SN { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Swat_Scope } } Mission //SN { Objective Sniper Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 220 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Soldier_Lazer_Sniper } } //WAVE 1 ///////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W1_S1" Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCount 32 MaxActive 8 SpawnCount 4 TotalCurrency 200 StartWaveWarningSound "meme/ii_gn_laugh.mp3" FirstSpawnWarningSound "meme/ii_gn_gnelf.mp3" LastSpawnWarningSound "meme/ii_gn_laugh.mp3" TFBot { Template T_TFBot_Scout_Gnelf } } WaveSpawn { Name "W1_S1" Where spawnbot_tunnel WaitBeforeStarting 7 WaitBetweenSpawns 5 TotalCount 18 MaxActive 6 SpawnCount 3 TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Gnelf } } WaveSpawn { Name "W1_S2" Where spawnbot_tunnel WaitForAllDead "W1_S1" WaitBeforeStarting 3 WaitBetweenSpawns 6 TotalCount 35 MaxActive 14 SpawnCount 7 TotalCurrency 200 FirstSpawnWarningSound "meme/ii_gn_gnoblen.mp3" LastSpawnWarningSound "meme/ii_gn_laugh.mp3" TFBot { Template T_TFBot_Demo_Gnoblen } } WaveSpawn { Name "W1_S2" Where spawnbot WaitForAllDead "W1_S1" WaitBeforeStarting 3 WaitBetweenSpawns 4 TotalCount 21 MaxActive 6 SpawnCount 3 TotalCurrency 200 TFBot { Template T_TFBot_Pyro_Gnoblen } } WaveSpawn { Name "W1_S3" Where spawnbot WaitForAllDead "W1_S2" WaitBeforeStarting 3 WaitBetweenSpawns 0.5 TotalCount 50 MaxActive 18 SpawnCount 1 TotalCurrency 200 StartWaveWarningSound"meme/ii_gn_gnome.mp3" FirstSpawnWarningSound "meme/ii_gn_gnomed.mp3" RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Gnomeme } TFBot { Template T_TFBot_Heavyweapons_Gnomeme_Kill } } } WaveSpawn { Name "W1_S3" Where spawnbot_tunnel WaitForAllDead "W1_S2" WaitBeforeStarting 8 WaitBetweenSpawns 7.5 TotalCount 5 MaxActive 2 SpawnCount 1 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Heavyweapons_Gnomeme } } } //WAVE 3 ///////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W3_S1a" Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCount 18 MaxActive 6 SpawnCount 1 TotalCurrency 50 StartWaveWarningSound "meme/ii_sx_intro.mp3" FirstSpawnWarningSound "meme/ii_sx_fur_intro.mp3" TFBot { Template T_TFBot_Sniper_Fur } } WaveSpawn { Name "W3_S1a" Where spawnbot_tunnel WaitBeforeStarting 11 WaitBetweenSpawns 8 TotalCount 20 MaxActive 8 SpawnCount 4 TotalCurrency 50 TFBot { Template T_TFBot_Heavy_Fur } } WaveSpawn { Name "W3_S1b" WaitForAllDead "W3_S1a" Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCount 18 MaxActive 6 SpawnCount 3 TotalCurrency 50 FirstSpawnWarningSound "meme/ii_sx_howl.mp3" RandomChoice { TFBot { Template T_TFBot_Demo_Fur } TFBot { Template T_TFBot_Pyro_Fur } } } WaveSpawn { Name "W3_S1b" WaitForAllDead "W3_S1a" Where spawnbot_tunnel WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCount 30 MaxActive 12 SpawnCount 6 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Fur } } WaveSpawn { Name "W3_S2a" WaitForAllDead "W3_S1b" Where spawnbot WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 1 DoneWarningSound "meme/ii_sx_piss.mp3" TFBot { Template T_TFBot_Sniper_Piss_Meme } } WaveSpawn { Name "W3_S2b" WaitForAllDead "W3_S2a" Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0.5 TotalCount 20 MaxActive 10 SpawnCount 1 TotalCurrency 50 LastSpawnWarningSound "meme/ii_sx_disgusting.mp3" TFBot { Template T_TFBot_Sniper_Piss Health 250 } } WaveSpawn { Name "W3_S2b" WaitForAllDead "W3_S2a" Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCount 15 MaxActive 10 SpawnCount 5 TotalCurrency 50 TFBot { Name "Straight Shooter" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly ClassIcon soldier_bison Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "clip size penalty" 0.75 "Reload time decreased" 0.5 //"minicrits become crits" 1 //"damage bonus" 1.15 "set item tint RGB" 15185211 } } } WaveSpawn { Name "W3_S3" WaitForAllDead "W3_S2b" Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 1 TotalCount 30 MaxActive 12 SpawnCount 1 TotalCurrency 50 FirstSpawnWarningSound "meme/ii_sx_stf_intro.mp3" TFBot { Template T_TFBot_Heavy_Stuff } } WaveSpawn { Name "W3_S3" WaitForAllDead "W3_S2b" Where spawnbot_tunnel WaitBeforeStarting 12 WaitBetweenSpawns 3 TotalCount 7 MaxActive 3 SpawnCount 1 TotalCurrency 49 LastSpawnWarningSound "meme/ii_sx_eat.mp3" TFBot { Template T_TFBot_Heavy_NOM } } WaveSpawn { Name "W3_S4" WaitForAllDead "W3_S3" Where spawnbot_tunnel WaitBeforeStarting 4 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 FirstSpawnWarningSound "meme/ii_sx_gt_intro.mp3" TFBot { Template T_TFBot_Heavy_gts } } WaveSpawn { Name "W3_S4" WaitForAllDead "W3_S3" Where spawnbot_tunnel WaitBeforeStarting 10 WaitBetweenSpawns 0.5 TotalCount 37 MaxActive 10 SpawnCount 1 TotalCurrency 50 LastSpawnWarningSound "meme/ii_sx_gt_mid.mp3" RandomChoice { TFBot { Template T_TFBot_Scout_Tiny Name "Tiny" } TFBot { Template T_TFBot_Scout_Tiny Name "Step on me" } } } WaveSpawn { Name "W3_S5" WaitForAllDead "W3_S4" Where spawnbot_tunnel WaitBeforeStarting 7 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 StartWaveWarningSound "meme/ii_sx_queens.mp3" FirstSpawnWarningSound "meme/ii_sx_thot.mp3" DoneWarningSound "meme/ii_sx_bonus.mp3" TFBot { Template T_TFBot_Giant_Scout_Thot } } WaveSpawn { Name "W3_S5" WaitForAllDead "W3_S4" Where spawnbot_tunnel WaitBeforeStarting 5 WaitBetweenSpawns 0.5 TotalCount 1 MaxActive 15 SpawnCount 1 TotalCurrency 50 Support 1 TFBot { Class Scout ClassIcon scout_bat WeaponRestrictions MeleeOnly Item "Batsaber" Name "Thot Bot" Skill Expert } } } //WAVE 4 ///////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W4_Support" Where spawnbot_mission_sniper WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCount 80 MaxActive 8 SpawnCount 4 TotalCurrency 200 StartWaveWarningSound "meme/ii_pd_intro.mp3" Support 1 TFBot { Template T_TFBot_Sniper_Swat } } WaveSpawn { Name "W4_Support" Where spawnbot_mission_sniper WaitBeforeStarting 22 WaitBetweenSpawns 4 TotalCount 30 MaxActive 3 SpawnCount 1 TotalCurrency 100 FirstSpawnWarningSound "meme/ii_pd_coptalk_1.mp3" Support 1 TFBot { Template T_TFBot_Heavy_Swat } } WaveSpawn { Name "W4_Chatter" Where spawnbot_mission_sniper WaitBeforeStarting 90 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 2 FirstSpawnWarningSound "meme/ii_pd_snipers.mp3" Support Limited TFBot { Template T_TFBot_Heavy_Swat } } WaveSpawn { Name "W4_Chatter" Where spawnbot_mission_sniper WaitForAllDead "W4_S1" WaitBeforeStarting 7 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 2 FirstSpawnWarningSound "meme/ii_pd_sentry.mp3" Support Limited TFBot { Template T_TFBot_Heavy_Swat } } WaveSpawn { Name "W4_Chatter" Where spawnbot_mission_sniper WaitForAllDead "W4_S2" WaitBeforeStarting 7 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 1 FirstSpawnWarningSound "meme/ii_pd_coptalk_3.mp3" Support Limited TFBot { Template T_TFBot_Heavy_Swat } } WaveSpawn { Name "W4_Chatter" Where spawnbot_mission_sniper WaitForAllDead "W4_S3" WaitBeforeStarting 7 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 1 FirstSpawnWarningSound "meme/ii_pd_coptalk_2.mp3" Support Limited TFBot { Template T_TFBot_Heavy_Swat } } WaveSpawn { Name "W4_Chatter" Where spawnbot_mission_sniper WaitForAllDead "W4_S3" WaitBeforeStarting 10 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 1 FirstSpawnWarningSound "meme/ii_pd_dozer_intro.mp3" Support Limited TFBot { Template T_TFBot_Heavy_Swat } } WaveSpawn { Name "W4_Chatter" Where spawnbot_mission_sniper WaitForAllDead "W4_S4" WaitBeforeStarting 7 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 1 FirstSpawnWarningSound "meme/ii_pd_coptalk_4.mp3" Support Limited TFBot { Template T_TFBot_Heavy_Swat } } WaveSpawn { Name "W4_Chatter_Final" Where spawnbot_mission_sniper WaitForAllDead "W4_S4" WaitBeforeStarting 7 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 1 FirstSpawnWarningSound "meme/ii_pd_coptalk_4.mp3" Support Limited TFBot { Template T_TFBot_Heavy_Swat } } WaveSpawn { Name "W4_S1" Where spawnbot_mission_sniper WaitBeforeStarting 38 WaitBetweenSpawns 4 TotalCount 12 MaxActive 6 SpawnCount 3 TotalCurrency 100 FirstSpawnWarningSound "meme/ii_pd_tazer_intro.mp3" LastSpawnWarningSound "meme/ii_pd_tazer_talk.mp3" DoneWarningSound "meme/ii_pd_tazer_dead.mp3" TFBot { Template T_TFBot_Soldier_Tazer } } WaveSpawn { Name "W4_S2" Where spawnbot_mission_sniper WaitForAllDead "W4_S1" WaitBeforeStarting 14 WaitBetweenSpawns 3 TotalCount 10 MaxActive 4 SpawnCount 2 TotalCurrency 100 FirstSpawnWarningSound "meme/ii_pd_sheilds.mp3" LastSpawnWarningSound "meme/ii_pd_sheilds.mp3" Squad { TFBot { Template T_TFBot_Heavy_Swat } TFBot { Template T_TFBot_Medic_Shield_Swat } } } WaveSpawn { Name "W4_S3" Where spawnbot_mission_sniper WaitForAllDead "W4_S2" WaitBeforeStarting 14 WaitBetweenSpawns 3 TotalCount 10 MaxActive 4 SpawnCount 2 TotalCurrency 110 FirstSpawnWarningSound "meme/ii_pd_cloaker_1.mp3" LastSpawnWarningSound "meme/ii_pd_cloaker_2.mp3" DoneWarningSound "meme/ii_pd_cloaker_dead.mp3" TFBot { Template T_TFBot_Demo_Cloaker } } WaveSpawn { Name "W4_S4" Where spawnbot_tunnel WaitForAllDead "W4_S3" WaitBeforeStarting 14 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 110 FirstSpawnWarningSound "meme/ii_pd_dozer_incomming.mp3" TFBot { Template T_TFBot_Heavy_Dozer } } WaveSpawn { Name "W4_S5a" Where spawnbot_tunnel WaitForAllDead "W4_Chatter_Final" WaitBeforeStarting 5 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 1 DoneWarningSound "meme/ii_pd_almir.mp3" StartWaveOutput { Target spawnbot_mission_sniper Action Disable } TFBot { Template T_TFBot_Heavy_Swat } } WaveSpawn { Name "W4_S5b" Where spawnbot_tunnel WaitForAllDead "W4_S5a" WaitBeforeStarting 23 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 110 LastSpawnWarningSound "meme/ii_pd_end.mp3" DoneOutput { Target spawnbot_mission_sniper Action Enable } TFBot { Template T_TFBot_Demo_TWD Name "Overkill Studios" } } WaveSpawn { Name "W4_S5b" Where spawnbot WaitForAllDead "W4_S5a" WaitBeforeStarting 26 WaitBetweenSpawns 5 TotalCount 25 MaxActive 10 SpawnCount 5 TotalCurrency 60 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_TWD Name "Bo Andersson" } TFBot { Template T_TFBot_Scout_TWD Name "RIP Overkill" } TFBot { Template T_TFBot_Scout_TWD Name "Raid: WW2" } TFBot { Template T_TFBot_Scout_TWD Name "OVK's The Walking Dead" } TFBot { Template T_TFBot_Scout_TWD Name "Insider Trading" } TFBot { Template T_TFBot_Scout_TWD Name "Valhalla Game Engine" } TFBot { Template T_TFBot_Scout_TWD Name "Star VR" } } } } //WAVE 5 ///////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W5_S1a" Where spawnbot WaitBeforeStarting 5.5 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 StartWaveWarningSound "meme/ii_ani_intro.mp3" FirstSpawnWarningSound "meme/ii_ani_boku_intro.mp3" StartWaveOutput { Target populator Action PauseBotSpawning } RandomChoice { TFBot { Template T_TFBot_Demo_Boku } TFBot { Template T_TFBot_Scout_Boku } TFBot { Template T_TFBot_Pyro_Boku } TFBot { Template T_TFBot_Demo_Boku } TFBot { Template T_TFBot_Scout_Boku } TFBot { Template T_TFBot_Demo_Boku } TFBot { Template T_TFBot_Scout_Boku } TFBot { Template T_TFBot_Pyro_Boku } TFBot { Template T_TFBot_Pyro_Boku } TFBot { Template T_TFBot_Pyro_Boku_Joke } } } WaveSpawn { Name "W5_S1a" Where spawnbot WaitBeforeStarting 15 TotalCount 46 MaxActive 16 SpawnCount 2 WaitBetweenSpawns 1 TotalCurrency 100 FirstSpawnOutput { Target populator Action UnPauseBotSpawning } RandomChoice { TFBot { Template T_TFBot_Demo_Boku } TFBot { Template T_TFBot_Scout_Boku } TFBot { Template T_TFBot_Pyro_Boku } TFBot { Template T_TFBot_Demo_Boku } TFBot { Template T_TFBot_Scout_Boku } TFBot { Template T_TFBot_Demo_Boku } TFBot { Template T_TFBot_Scout_Boku } TFBot { Template T_TFBot_Pyro_Boku } TFBot { Template T_TFBot_Pyro_Boku } TFBot { Template T_TFBot_Pyro_Boku_Joke } } } WaveSpawn { Name "W5_S1b" Where spawnbot_tunnel WaitForAllDead "W5_S1a" WaitBeforeStarting 1 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 FirstSpawnWarningSound "meme/ii_ani_boss.mp3" DoneOutput { Target populator Action PauseBotSpawning } TFBot { Template T_TFBot_Heavy_Boku } } WaveSpawn { Name "W5_S2a" Where spawnbot_parachute WaitForAllDead "W5_S1b" WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 FirstSpawnWarningSound "meme/ii_ani_90s.mp3" TFBot { Name "!" Class Heavy Health 1 ClassIcon soldier_bisoN Scale 0.001 //invisibot Attributes SuppressFire Item "TF_WEAPON_MINIGUN" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "voice pitch scale" 0.001 "mod weapon blocks healing" 1 "self dmg push force decreased" -99 "health drain" -1 //death clock "move speed bonus" 99 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "cannot pick up intelligence" 1 //no intel "increased jump height" -9 } } } WaveSpawn { Name "W5_S2a" Where spawnbot_parachute WaitForAllDead "W5_S1b" WaitBeforeStarting 8.5 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 TFBot { Name "!" Class Heavy Health 1 Scale 0.001 //invisibot Attributes SuppressFire ClassIcon soldier_bisoN Item "TF_WEAPON_MINIGUN" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "voice pitch scale" 0.001 "mod weapon blocks healing" 1 "self dmg push force decreased" -99 "health drain" -1 //death clock "move speed bonus" 99 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "cannot pick up intelligence" 1 //no intel "increased jump height" -9 } } } WaveSpawn { Name "W5_S2" WaitForAllDead "W5_S1b" WaitBeforeStarting 14.7 WaitBetweenSpawns 1 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 FirstSpawnOutput { Target populator Action UnPauseBotSpawning } Tank { Name "Tank" Health 1350 Speed 300 StartingPathTrackNode "tankpath_same" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W5_S2" WaitForAllDead "W5_S1b" WaitBeforeStarting 15.2 WaitBetweenSpawns 1 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 Tank { Name "Tank" Health 1350 Speed 300 StartingPathTrackNode "tankpath_alt" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W5_S2" WaitForAllDead "W5_S1b" WaitBeforeStarting 15.7 WaitBetweenSpawns 1 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 Tank { Name "Tank" Health 1350 Speed 300 StartingPathTrackNode "tankpath_same" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W5_S2" WaitForAllDead "W5_S1b" WaitBeforeStarting 16.2 WaitBetweenSpawns 1 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 Tank { Name "Tank" Health 1350 Speed 300 StartingPathTrackNode "tankpath_alt" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W5_S2" WaitForAllDead "W5_S1b" WaitBeforeStarting 16.7 WaitBetweenSpawns 1 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 Tank { Name "Tank" Health 1350 Speed 300 StartingPathTrackNode "tankpath_same" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W5_S2" WaitForAllDead "W5_S1b" WaitBeforeStarting 17.2 WaitBetweenSpawns 1 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 Tank { Name "Tank" Health 1350 Speed 300 StartingPathTrackNode "tankpath_alt" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W5_S2" WaitForAllDead "W5_S1b" WaitBeforeStarting 17.7 WaitBetweenSpawns 1 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 Tank { Name "Tank" Health 1350 Speed 300 StartingPathTrackNode "tankpath_same" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W5_S2" WaitForAllDead "W5_S1b" WaitBeforeStarting 18.2 WaitBetweenSpawns 1 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 Tank { Name "Tank" Health 1350 Speed 300 StartingPathTrackNode "tankpath_alt" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W5_S2" WaitForAllDead "W5_S1b" WaitBeforeStarting 18.7 WaitBetweenSpawns 1 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 Tank { Name "Tank" Health 1350 Speed 300 StartingPathTrackNode "tankpath_same" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W5_S2" WaitForAllDead "W5_S1b" WaitBeforeStarting 19.2 WaitBetweenSpawns 1 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 Tank { Name "Tank" Health 1350 Speed 300 StartingPathTrackNode "tankpath_same" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //intro { Name "W5_S3" Where spawnbot WaitForAllDead "W5_S2" WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 10 FirstSpawnWarningSound "meme/ii_ani_pre_lazer.mp3" StartWaveOutput { Target populator Action PauseBotSpawning } FirstSpawnOutput { Target populator Action UnPauseBotSpawning } TFBot { Name "!" Class Heavy Health 1 Scale 0.001 //invisibot Attributes SuppressFire ClassIcon soldier_bisoN Item "TF_WEAPON_MINIGUN" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "voice pitch scale" 0.001 "mod weapon blocks healing" 1 "self dmg push force decreased" -99 "health drain" -1 //death clock "move speed bonus" 99 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "cannot pick up intelligence" 1 //no intel "increased jump height" -9 } } } WaveSpawn //intro { Name "W5_S3" Where spawnbot WaitForAllDead "W5_S2" WaitBeforeStarting 11 WaitBetweenSpawns 2 TotalCount 27 MaxActive 12 SpawnCount 3 TotalCurrency 100 FirstSpawnWarningSound "meme/ii_ani_lazer_1.mp3" RandomChoice { TFBot { Template T_TFBot_Scout_Lazer_RED } TFBot { Template T_TFBot_Scout_Lazer_WHITE } TFBot { Template T_TFBot_Scout_Lazer_BLUE } } } WaveSpawn //cobra (COBRA!) { Name "W5_S3" Where spawnbot_parachute WaitForAllDead "W5_S2" WaitBeforeStarting 40 WaitBetweenSpawns 6 TotalCount 24 MaxActive 12 SpawnCount 6 TotalCurrency 50 FirstSpawnWarningSound "meme/ii_ani_lazer_2.mp3" RandomChoice { TFBot { Template T_TFBot_Soldier_Cobra } TFBot { Template T_TFBot_Soldier_Cobra_Rifle } } } WaveSpawn //cobra (COBRA!) { Name "W5_S3" Where spawnbot WaitForAllDead "W5_S2" WaitBeforeStarting 40 WaitBetweenSpawns 4 TotalCount 5 MaxActive 2 SpawnCount 1 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Cobra } } WaveSpawn { Name "W5_S3" Where spawnbot_mission_sniper WaitForAllDead "W5_S2" WaitBeforeStarting 71 WaitBetweenSpawns 2 TotalCount 21 MaxActive 12 SpawnCount 3 TotalCurrency 100 FirstSpawnWarningSound "meme/ii_ani_lazer_3.mp3" RandomChoice { TFBot { Template T_TFBot_Soldier_Lazer_RED } TFBot { Template T_TFBot_Soldier_Lazer_WHITE } TFBot { Template T_TFBot_Soldier_Lazer_BLUE } } } WaveSpawn { Name "W5_S3" Where spawnbot_mission_sniper WaitForAllDead "W5_S2" WaitBeforeStarting 71 WaitBetweenSpawns 7 TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Soldier_Lazer_Super_RED } TFBot { Template T_TFBot_Soldier_Lazer_Super_WHITE } TFBot { Template T_TFBot_Soldier_Lazer_Super_BLUE } } } WaveSpawn { Name "W5_S3" Where spawnbot_parachute WaitForAllDead "W5_S2" WaitBeforeStarting 91 WaitBetweenSpawns 4 TotalCount 16 MaxActive 8 SpawnCount 4 TotalCurrency 50 FirstSpawnWarningSound "meme/ii_ani_lazer_4.mp3" RandomChoice { TFBot { Template T_TFBot_Soldier_Cobra } TFBot { Template T_TFBot_Soldier_Cobra_Rifle } } } WaveSpawn { Name "W5_S3" Where spawnbot WaitForAllDead "W5_S2" WaitBeforeStarting 91 WaitBetweenSpawns 4 TotalCount 16 MaxActive 8 SpawnCount 4 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Pyro_Cobra } TFBot { Template T_TFBot_Soldier_Cobra_Rifle } } } WaveSpawn { Name "W5_S3" Where spawnbot WaitForAllDead "W5_S2" WaitBeforeStarting 128 WaitBetweenSpawns 5 TotalCount 20 MaxActive 10 SpawnCount 5 TotalCurrency 50 FirstSpawnWarningSound "meme/ii_ani_lazer_5.mp3" TFBot { Template T_TFBot_Soldier_Lazer_Freedom } } WaveSpawn { Name "W5_S3" Where spawnbot WaitForAllDead "W5_S2" WaitBeforeStarting 131 WaitBetweenSpawns 5 TotalCount 3 MaxActive 2 SpawnCount 1 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Lazer_Super_Freedom } } WaveSpawn { Name "W5_S3" Where spawnbot WaitForAllDead "W5_S2" WaitBeforeStarting 149 WaitBetweenSpawns 5 TotalCount 50 MaxActive 15 SpawnCount 5 TotalCurrency 110 FirstSpawnWarningSound "meme/ii_ani_lazer_6.mp3" Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Lazer_RED } TFBot { Template T_TFBot_Soldier_Lazer_WHITE } TFBot { Template T_TFBot_Soldier_Lazer_BLUE } } } WaveSpawn { Name "W5_S3" Where spawnbot_mission_sniper WaitForAllDead "W5_S2" WaitBeforeStarting 152 WaitBetweenSpawns 5 TotalCount 6 MaxActive 2 SpawnCount 2 TotalCurrency 110 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Lazer_RED } TFBot { Template T_TFBot_Soldier_Lazer_WHITE } TFBot { Template T_TFBot_Soldier_Lazer_BLUE } } } WaveSpawn { Name "W5_S3" Where spawnbot WaitForAllDead "W5_S2" WaitBeforeStarting 163 WaitBetweenSpawns 99999 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 FirstSpawnWarningSound "meme/ii_ani_lazer_7.mp3" Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Lazer_RED } TFBot { Template T_TFBot_Soldier_Lazer_WHITE } TFBot { Template T_TFBot_Soldier_Lazer_BLUE } } } WaveSpawn { Name "W5_S3" Where spawnbot WaitForAllDead "W5_S2" WaitBeforeStarting 179 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 FirstSpawnOutput { Target spawnbot_mission_sniper Action Disable } DoneOutput { Target spawnbot_mission_sniper Action Enable } TFBot { Template T_TFBot_Soldier_Lazer_Boss } } } }