#base robot_standard.pop #base robot_giant.pop //mission made by the fat //TO DO: //UPLAOD THIS VERSION TO THE SERVER I DIDN'T DO IT BECAUSE IM A SILLY IDIOT //My Diary //DAY 1: //I'm honestly going into this with my hopes up. It's been a while since I made a meme mission and a lot of time (forever) since I put actual effort in. I feel that this is gonna rock. //DAY 2: //I'm done with making wave 1, it's honestly better than I expected it to be. I'm so excited to see how it will look when it's complete. //DAY 3: //I'm halfway done with wave 2, but... Something seems off. I've been hearing very very faint whispers every once in a while. Eh, must be the wind. I need to finish it quickly so that I can mak- //[rest of the writing is covered in a yellow, oily substance, unable to read it correctly] //[pages from this part of the notebook are missing, looks like they have been torned off] //DAY 7: //I have been noticing a pattern with the voices. They seem to intensify greatly when I'm thinking about what I should include in the meme mission. As of now I have only done 3 waves out of 7 that I'm planning to implement. //So far the voices are just untelligible gibberish. Will keep this book updated as time goes on. //[pages from this part of the notebook are missing, looks like they have been burned] //DAY 10: //The voices are getting louder with each day. I can understand some words now. "we are coming". I don't know what that means but I have to keep working on it. So far I have 5 waves ready. Should be done in 1 week or so. //DAY 11: //fuck //[pages from this part of the notebook are missing, looks like they have rotted away] //DAY 18: //Holy fuck the voices are very loud and I can't stop hearing them. I might not be able to finish the last wave in time, before I get ][;'\;3[587897142;'.;;. I. Must. Resist. Must. Finish. Mission. //[DATA EXPUNGED] //DAY 3654: //trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge trollge WaveSchedule { StartingCurrency 899 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no TextPrintTime 0 [$SIGSEGV] EnableDominations 1 [$SIGSEGV] MaxSpectators 0 [$SIGSEGV] MaxSpeedLimit 1200 [$SIGSEGV] NoRomevisionCosmetics 1 [$SIGSEGV] BodyPartScaleSpeed 5 [$SIGSEGV] PrecacheSound "fat_among_kill.mp3" [$SIGSEGV] PrecacheSound "fat_bababooey.mp3" [$SIGSEGV] PrecacheSound "fat_among_knife_kill.mp3" [$SIGSEGV] PrecacheSound "fat_among_gun_kill.mp3" [$SIGSEGV] PrecacheSound "fat_slimeking.mp3" [$SIGSEGV] PrecacheModel "models/weapons/w_models/heavensentcataclysm.mdl" [$SIGSEGV] CustomUpgradesFile "mvm_upgrades_fat_ujealous.txt" [$SIGSEGV] ItemBlacklist [$SIGSEGV] { Name "The Short Circuit" } //Wave 1 Spies ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_spy_useless" TeamNum 3 X "88.53" Y "-339.09" Z "-58.97" } //Wave 2 Terraria Spawnbots ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_special_slime" StartDisabled 1 TeamNum 3 X "2830" Y "-2130" Z "33" } ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_special_kingslime_death" StartDisabled 1 TeamNum 3 X "2830" Y "-2130" Z "33" } ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_special_servant_phase1" TeamNum 3 X "1428" Y "-2867" Z "-216" } ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_special_servant_burst" TeamNum 3 X "101" Y "1941" Z "-62" } //Wave 3 Spawnpoints ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_punch" TeamNum 3 X "1439.07" Y "-1490.75" Z "-216.97" } ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_killer" TeamNum 3 X "-4109.03" Y "-1161.31" Z "-213.97" } ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_something" TeamNum 3 X "-2766" Y "2231" Z "-192" } ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_bald" TeamNum 3 X "1433.04" Y "-1076.23" Z "-211.58" } //Wave 4 Imposters ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_imposter" TeamNum 3 X "2096" Y "-21" Z "-115" } ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_imposter" TeamNum 3 X "1212" Y "1036" Z "-11" } ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_imposter" TeamNum 3 X "100" Y "923" Z "-62" } //Wave 5 Redbots ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_redbots" TeamNum 3 X "-507" Y "220" Z "-62" } //Wave 6 Killer Spawnpoint ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_killer_wave6" TeamNum 3 X "-4282" Y "-783" Z "-216.97" } //Wave 7 Trollge Spawnpoint ExtraSpawnPoint [$SIGSEGV] { Name "spawnbot_trollge" TeamNum 3 X "1453.13" Y "-1811.66" Z "-216.97" } ExtraTankPath [$SIGSEGV] //use Gravity 0 { Name "funnypath" Node "387.94 -1046.56 -138.87" Node "1396.58 -1102.24 -205.10" Node "945.71 884.74 371.86" Node "-2401.68 327.53 -16.99" Node "-2032.19 1694.97 -70.73" Node "1787.40 -3371.49 -29.10" } ClassLimit [$SIGSEGV] { Spy 0 } PointTemplates [$SIGSEGV] { TeleporterEoC { NoFixup 1 trigger_teleport { "OnStartTouch" "teleporter_text,Display,,0,-1" "targetname" "servant_teleporter_burst" "target" "eoc_spawntarget" "spawnflags" "1" "filtername" "eye_filter" "mins" "-50 -50 -50" "maxs" "50 50 50" "origin" "101 1941 -62" } filter_tf_bot_has_tag //This will only allow bots with the tag "horseman" to be detected by the trigger_multiple, so give the boss "Tag horseman" { "targetname" "eye_filter" "Negated" "Allow entities that match criteria" "require_all_tags" "1" "tags" "servant" } } EoCTeleportTarget { NoFixup 1 KeepAlive 1 info_target { "targetname" "eoc_spawntarget" "origin" "0 0 50" } } EoCPhase1TempSpawn { NoFixup 1 trigger_teleport { "OnStartTouch" "teleporter_text,Display,,0,-1" "targetname" "servant_teleporter_phase1" "filtername" "eye_filter" "target" "eoc_spawntarget" "spawnflags" "1" "mins" "-200 -200 -200" "maxs" "200 200 200" "origin" "1428 -2867 -216" } filter_tf_bot_has_tag //This will only allow bots with the tag "horseman" to be detected by the trigger_multiple, so give the boss "Tag horseman" { "targetname" "eye_filter" "Negated" "Allow entities that match criteria" "require_all_tags" "1" "tags" "servant" } } KingSlimeMusic { ambient_generic { "targetname" "slimeking_music" "message" "fat_slimeking.mp3" "health" "10" "spawnflags" "32" "spawnflags" "1" "origin" "0 0 0" } } TeleporterKingSlime { NoFixup 1 trigger_teleport //teleporter for slimes that come out when he's damaged { "OnStartTouch" "teleporter_text,Display,,0,-1" "OnStartTouch" "spawnbot_special_slime,Disable,,0,-1" "targetname" "slime_teleporter" "target" "kingslime_spawntarget" "filtername" "slime_filter" "spawnflags" "1" "mins" "-200 -200 -200" "maxs" "200 200 200" "origin" "2830 -2130 33" } filter_tf_bot_has_tag //This will only allow bots with the tag "horseman" to be detected by the trigger_multiple, so give the boss "Tag horseman" { "targetname" "slime_filter" "Negated" "Allow entities that match criteria" "require_all_tags" "1" "tags" "slime" } trigger_teleport //teleport for slime that come out when he dies { "OnStartTouch" "teleporter_text,Display,,0,-1" "targetname" "slime_teleporter" "filtername" "slime_filter" "target" "kingslime_spawntarget" "spawnflags" "1" "mins" "-200 -200 -200" "maxs" "200 200 200" "origin" "821 -1652 184" } } KingSlimeTeleportTarget { NoFixup 1 KeepAlive 1 info_target { "targetname" "kingslime_spawntarget" "origin" "0 0 50" } } TankKiller { logic_relay { "targetname" "tank_murder" "OnTrigger" "TankTrainMissle,Kill,,0,-1" } } //Trollge Logic RocketRocket { NoFixup 1 logic_timer { "targetname" "rocket_fire_timer" "RefireTime" "4" "spawnflags" "0" "UseRandomTime" "0" "OnTimer" "rocket_fire,FireMultiple,50,0,-1" } logic_timer { "targetname" "rocket_fire_timer" "RefireTime" "0.2" "spawnflags" "0" "UseRandomTime" "0" "OnTimer" "rocket_fire,FireMultiple,2,0,-1" } logic_timer { "targetname" "rocket_fire_timer" "RefireTime" "7.9" "spawnflags" "0" "UseRandomTime" "0" "OnTimer" "grenade_fire,FireMultiple,50,0,-1" } tf_point_weapon_mimic { "targetname" "rocket_fire" "angles" "0 0 0" "Crits" "0" "WeaponType" "0" "Damage" "90" "SplashRadius" "146" "SpreadAngle" "360" "SpeedMax" "550" "SpeedMin" "550" "ModelScale" "1" } tf_point_weapon_mimic { "targetname" "grenade_fire" "angles" "0 0 0" "Crits" "0" "WeaponType" "1" "Damage" "200" "SplashRadius" "146" "SpreadAngle" "360" "SpeedMax" "550" "SpeedMin" "550" "ModelScale" "1" } } TrollgeAntiCheese { NoFixup 1 trigger_remove_tf_player_condition { "spawnflags" "1" "mins" "-1 -1 -1" "maxs" "1 1 1" "condition" "24" "OnStartTouch" "!self,Kill,,0.01,-1" } trigger_multiple { "targetname" "breakbuilding_trigger" "filtername" "building_filter" "spawnflags" "64" "wait" "0.01" "origin" "0 0 0" "mins" "-350 -350 -350" "maxs" "350 350 350" "OnStartTouch" "!activator,RemoveHealth,1000,0,-1" } filter_multi { "targetname" "building_filter" "FilterType" "1" "Filter01" "red_filter" "Filter02" "sentry_filter" } filter_activator_class { "targetname" "sentry_filter" "filterclass" "obj_sentrygun" "Negated" "0" } filter_activator_tfteam { "targetname" "red_filter" "TeamNum" "2" "Negated" "0" } } Oil { NoFixup 1 env_entity_maker { "targetname" "oil_remove_spawn" "EntityTemplate" "OilRemove" "spawnflags" "0" } trigger_push { "targetname" "oil_push" "filtername" "oil_filter" "speed" "1000" "pushdir" "270 0 0" "spawnflags" "1" "origin" "0 0 0" "mins" "-10000 -10000 -10000" "maxs" "10000 10000 10000" } trigger_multiple { "targetname" "oil_launch" "filtername" "oil_filter" "spawnflags" "1" "origin" "0 0 0" "mins" "-10000 -10000 -10000" "maxs" "10000 10000 10000" "OnTrigger" "oil_remove_spawn,ForceSpawnAtEntityOrigin,!activator,3,-1" } filter_multi { "targetname" "oil_filter" "FilterType" "0" "Filter01" "jarate_filter" "Filter02" "red_filter" } filter_tf_condition { "targetname" "jarate_filter" "condition" "24" "Negated" "0" } filter_activator_tfteam { "targetname" "red_filter" "TeamNum" "2" "Negated" "0" } } } Templates { //Wave 1: The Useless Wave T_TFBot_Soldier_Useless { Class Soldier Skill Expert Name "Boomerang Soldier" HomingRockets [$SIGSEGV] { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 TurnPower 0.01 MaxAimError 0.01 Acceleration -1100 } CharacterAttributes { "blast dmg to self increased" 2 "cannot be backstabbed" 1 } } T_TFBot_Pyro_Useless { Class Pyro Skill Expert Name "Airblast Pyro" Attributes AlwaysFireWeapon ItemAttributes { ItemName "tf_weapon_flamethrower" "apply look velocity on damage" 400 "apply z velocity on damage" 200 "damage causes airblast" 1 "afterburn duration bonus" 0.1 "weapon burn dmg increased" 0 "airblast disabled" 1 } } T_TFBot_Heavy_Useless { Class Heavyweapons Skill Expert Name "warrior" Attributes SuppressFire FireWeapon [$SIGSEGV] { Delay 4 Cooldown 3 Repeats 1 Duration 999 Type "Secondary" } CharacterAttributes { "cannot taunt" 1 } } T_TFBot_Sniper_Useless { Class Sniper Skill Expert Name "Clickin' Sniper" Item "The Machina" ItemAttributes { ItemName "The Machina" "faster reload rate" 0.5 } Action Mobber Attributes AlwaysFireWeapon } T_TFBot_Spy_Useless { Class Spy Skill Expert Name "The Worst Hitman" WeaponRestrictions PrimaryOnly Action Mobber ItemAttributes { ItemName "tf_weapon_revolver" "fire rate bonus" 0.01 "faster reload rate" 4 "spread penalty" 5 } } T_TFBot_Medic_BigHeal_Useless { Class Medic Name "No Heal Medic" Item "Otolaryngologist's Mirror" Skill Expert Item "The Quick-Fix" CharacterAttributes { "heal rate bonus" -1 } } //T_TFBot_Giant_Demo_Burst_Useless_Ver1 //rest in pieces //{ // Class Demoman // Name "Giant Gravity Defier" // Item "Scotch Bonnet" // ClassIcon demo_burst_giant // Health 3300 // Skill Expert // WeaponRestrictions PrimaryOnly // Attributes MiniBoss // Attributes HoldFireUntilFullReload // ItemAttributes // { // ItemName "TF_WEAPON_GRENADELAUNCHER" // "faster reload rate" 0.65 // "fire rate bonus" 0.1 // "clip size upgrade atomic" 7.0 // "projectile spread angle penalty" 5 // "Projectile speed increased" 1.1 // "projectile gravity" -1700 // } // CharacterAttributes // { // "move speed bonus" 0.5 // "damage force reduction" 0.4 // "airblast vulnerability multiplier" 0.4 // "override footstep sound set" 4 // } //} T_TFBot_Giant_Demo_Burst_Useless_Ver2 //pills go down and kill the giant { Class Demoman Name "Giant Misfire Demo" Item "Scotch Bonnet" ClassIcon demo_burst_giant Health 90000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.1 "clip size upgrade atomic" 16 "projectile spread angle penalty" 26 "Projectile speed increased" 0.01 "projectile gravity" 2000 "fuse bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "blast dmg to self increased" 200 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Soldier_SlowBarrage_Useless { Class Soldier Name "Colonel Baddage" ClassIcon soldier_barrage_homing_nys Health 4000 RocketCustomParticle eyeboss_projectile [$SIGSEGV] Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit HomingRockets [$SIGSEGV] { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.75 TurnPower 360 MaxAimError 360 Acceleration -805 AccelerationTime 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.35 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "projectile lifetime" 15 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } //Wave 2: Terraria T_TFBot_Terraria_Slime_Green { Class Soldier Name "Green Slime" Health 150 ClassIcon slime_green Item "Soldier Drill Hat" Item "The Mantreads" Item "Upgradeable TF_WEAPON_SHOVEL" Scale 0.8 Tag slime WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 Action Mobber ItemAttributes { ItemName "Soldier Drill Hat" "set item tint rgb" 3329330 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOVEL" "damage bonus" 0.85 "fire rate bonus" 0.6 "is invisible" 1 } CharacterAttributes { "increased air control" 10 "increased jump height" 2.5 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "boots falling stomp" 1 "gesture speed increase" 100 "torso scale" 0.5 "hand scale" 0.01 "head scale" 10 "voice pitch scale" 0 } } T_TFBot_Terraria_Slime_Blue { Class Soldier Name "Blue Slime" ClassIcon slime_blue Item "Soldier Drill Hat" Item "The Mantreads" Item "Upgradeable TF_WEAPON_SHOVEL" Tag slime WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 Action Mobber ItemAttributes { ItemName "Soldier Drill Hat" "set item tint rgb" 2452877 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOVEL" "damage bonus" 0.95 "fire rate bonus" 0.6 "is invisible" 1 } CharacterAttributes { "increased air control" 10 "increased jump height" 2.5 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "boots falling stomp" 1 "gesture speed increase" 100 "torso scale" 0.5 "hand scale" 0.01 "head scale" 10 "voice pitch scale" 0 } } T_TFBot_Terraria_Slime_Purple { Class Soldier Name "Purple Slime" Health 275 Scale 1.15 ClassIcon slime_purple Tag slime Item "Soldier Drill Hat" Item "The Mantreads" Item "Upgradeable TF_WEAPON_SHOVEL" WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes AutoJump Action Mobber AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "Soldier Drill Hat" "set item tint rgb" 8208497 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOVEL" "damage bonus" 1.1 "fire rate bonus" 0.6 "is invisible" 1 } CharacterAttributes { "increased air control" 10 "increased jump height" 2.5 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "boots falling stomp" 1 "gesture speed increase" 100 "hand scale" 0.01 "torso scale" 0.5 "head scale" 10 "voice pitch scale" 0 } } T_TFBot_Terraria_Slime_Green_NoJump { Class Soldier Name "Green Slime" Health 150 ClassIcon slime_green Item "Soldier Drill Hat" Item "The Mantreads" Item "Upgradeable TF_WEAPON_SHOVEL" Scale 0.8 Tag slime WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Action Mobber ItemAttributes { ItemName "Soldier Drill Hat" "set item tint rgb" 3329330 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOVEL" "damage bonus" 0.85 "fire rate bonus" 0.6 "is invisible" 1 } CharacterAttributes { "increased air control" 10 "increased jump height" 2.5 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "boots falling stomp" 1 "gesture speed increase" 100 "torso scale" 0.5 "hand scale" 0.01 "head scale" 10 "voice pitch scale" 0 } } T_TFBot_Terraria_Slime_Blue_NoJump { Class Soldier Name "Blue Slime" ClassIcon slime_blue Item "Soldier Drill Hat" Item "The Mantreads" Item "Upgradeable TF_WEAPON_SHOVEL" Tag slime WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Action Mobber ItemAttributes { ItemName "Soldier Drill Hat" "set item tint rgb" 2452877 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOVEL" "damage bonus" 0.95 "fire rate bonus" 0.6 "is invisible" 1 } CharacterAttributes { "increased air control" 10 "increased jump height" 2.5 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "boots falling stomp" 1 "gesture speed increase" 100 "torso scale" 0.5 "hand scale" 0.01 "head scale" 10 "voice pitch scale" 0 } } T_TFBot_Terraria_Slime_Purple_NoJump { Class Soldier Name "Purple Slime" Health 275 Scale 1.15 ClassIcon slime_purple Tag slime Item "Soldier Drill Hat" Item "The Mantreads" Item "Upgradeable TF_WEAPON_SHOVEL" WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Action Mobber ItemAttributes { ItemName "Soldier Drill Hat" "set item tint rgb" 8208497 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOVEL" "damage bonus" 1.1 "fire rate bonus" 0.6 "is invisible" 1 } CharacterAttributes { "increased air control" 10 "increased jump height" 2.5 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "boots falling stomp" 1 "gesture speed increase" 100 "hand scale" 0.01 "torso scale" 0.5 "head scale" 10 "voice pitch scale" 0 } } T_TFBot_Terraria_King_Slime { Class Soldier Name "King Slime" Health 15000 Skill Expert Scale 2 SpawnTemplate "KingSlimeTeleportTarget" [$SIGSEGV] FireInput [$SIGSEGV] { Target "spawnbot_special_slime" Action "Enable" Delay 0.1 Repeats 1 IfHealthBelow 12000 } FireInput [$SIGSEGV] { Target "spawnbot_special_slime" Action "Enable" Delay 0.1 Repeats 1 IfHealthBelow 9000 } FireInput [$SIGSEGV] { Target "spawnbot_special_slime" Action "Enable" Delay 0.1 Repeats 1 IfHealthBelow 5000 } FireInput [$SIGSEGV] { Target "spawnbot_special_slime" Action "Enable" Delay 0.1 Repeats 1 IfHealthBelow 2000 } FireInput [$SIGSEGV] { Target "spawnbot_special_slime" Action "Enable" Delay 0.1 Repeats 1 IfHealthBelow 1000 } ClassIcon boss_king_slime Item "ETF2L Highlander Open Playoff Medal Season 22" Item "The Mantreads" Item "Upgradeable TF_WEAPON_SHOVEL" Item "The Cloud Crasher" Tag "kingslime" WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes AutoJump Attributes MiniBoss Attributes UseBossHealthBar AutoJumpMin 7 AutoJumpMax 7 Action Mobber ItemAttributes { ItemName "The Cloud Crasher" "set item tint rgb" 2452877 } ItemModel [$SIGSEGV] { ItemName "ETF2L Highlander Open Playoff Medal Season 22" Model "models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.mdl" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOVEL" "damage bonus" 1.75 "fire rate bonus" 0.6 "is invisible" 1 } CharacterAttributes { "increased air control" 10 "increased jump height" 5 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "boots falling stomp" 1 "torso scale" 0.25 "head scale" 20 "hand scale" 0.01 "move speed bonus" 0.65 "voice pitch scale" 0 "gesture speed increase" 100 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.01 } } T_TFBot_Terraria_Eye_Boss { Class Demoman ClassIcon boss_eoc Name "Eye of Cthulhu" Scale 2 SpawnTemplate "EoCTeleportTarget" [$SIGSEGV] RocketCustomParticle eyeboss_projectile [$SIGSEGV] RocketCustomModel "models\props_halloween\eyeball_projectile.mdl" [$SIGSEGV] Skill Expert Health 10000 Item "MONOCULUS!" Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Action Mobber HomingRockets [$SIGSEGV] { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 TurnPower 90 MaxAimError 360 } ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } ItemAttributes { ItemName "tf_weapon_grenadelauncher" "override projectile type" 2 "faster reload rate" 0.01 "is invisible" 1 "is_passive_weapon" 1 "fire rate bonus" 5 } ItemAttributes { ItemName "The Eyelander" "melee range multiplier" 1.75 } CharacterAttributes { "dmg taken increased" 0.8 "add_head_on_kill" 0 "charge recharge rate increased" 3 "move speed bonus" 0.4 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 4 "gesture speed increase" 100 "torso scale" 0.2 "head scale" 20 "hand scale" 0.01 "attachment scale" 4 } } T_TFBot_Terraria_Eye_Boss_Phase2 { Class Demoman ClassIcon boss_eoc_phase2 Name "Eye of Cthulhu" Health 10000 Scale 2 Attributes MiniBoss Attributes UseBossHealthBar Action Mobber Item "ETF2L Highlander Open Playoff Medal Season 22" ItemModel [$SIGSEGV] { ItemName "ETF2L Highlander Open Playoff Medal Season 22" Model "models/player/items/all_class/haunted_eyeball_hat_demo.mdl" } ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 12 Name "Phase2" } ChangeAttributes [$SIGSEGV] { Delay 7 Cooldown 12 Name "ChainDash" } ChangeAttributes [$SIGSEGV] { Delay 1 Cooldown 1 Name "PermaDash" IfHealthBelow 2000 } EventChangeAttributes { Phase2 { Item "The Chargin' Targe" Item "The Eyelander" Item "Scottish Snarl" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Tag servant ItemAttributes { ItemName "The Eyelander" "melee range multiplier" 1.75 "is invisible" 1 } ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "gesture speed increase" 100 "add_head_on_kill" 0 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 4 "torso scale" 0.2 "head scale" 20 "hand scale" 0.01 "charge recharge rate increased" 3 "dmg taken from blast reduced" 1 } } ChainDash { Item "The Chargin' Targe" Item "The Eyelander" Item "Scottish Snarl" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Tag servant ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 } ItemAttributes { ItemName "The Eyelander" "melee range multiplier" 1.75 "is invisible" 1 } CharacterAttributes { "damage bonus" 1.5 "move speed bonus" 1.2 "dmg taken increased" 1.75 "gesture speed increase" 100 "add_head_on_kill" 0 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 4 "charge time increased" 1 "torso scale" 0.2 "head scale" 20 "hand scale" 0.01 "charge recharge rate increased" 40 } } PermaDash { Item "The Chargin' Targe" Item "The Eyelander" Item "Scottish Snarl" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Tag servant ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 } ItemAttributes { ItemName "The Eyelander" "melee range multiplier" 1.75 "is invisible" 1 } CharacterAttributes { "damage bonus" 1.5 "move speed bonus" 1.2 "gesture speed increase" 100 "add_head_on_kill" 0 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 4 "charge time increased" 1 "torso scale" 0.2 "head scale" 20 "hand scale" 0.01 "charge recharge rate increased" 40 } } } } T_TFBot_Terraria_Eye_Small { Class Demoman Name "Servant of Cthulhu" ClassIcon boss_eye_minion Skill Hard Health 100 Scale 0.6 Item "MONOCULUS!" Item "The Eyelander" WeaponRestrictions MeleeOnly Tag servant Action Mobber ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "damage bonus" 0.45 "fire rate bonus" 0.6 "max health additive penalty" -0 "is invisible" 1 } CharacterAttributes { "damage force reduction" 0.6 "gesture speed increase" 100 "airblast vulnerability multiplier" 0.6 "torso scale" 0.01 "hand scale" 0.01 "head scale" 10 } } //Wave 3: RobotKiller and CEO of Sex swarm T_TFBot_josh { Class Pyro Skill Hard Name "UltraRobotKiller2342" UseHumanModel 1 [$SIGSEGV] Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } Message { Name "{FF3D3D}UltraRobotKiller2342 {FBECCB}: why can't i buy eoi?" Delay 7 Cooldown 0 Repeats 1 } Message { Name "{FF3D3D}UltraRobotKiller2342 {FBECCB}: this server sucks" Delay 11 Cooldown 0 Repeats 1 } Message { Name "{FF3D3D}UltraRobotKiller2342 {FBECCB}: !joinblu" Delay 18 Cooldown 0 Repeats 1 } Message { Name "{FF3D3D}UltraRobotKiller2342 {FBECCB}: !robot" Delay 22 Cooldown 0 Repeats 1 } ChangeAttributes [$SIGSEGV] { Delay 5 Cooldown 999 Name "Stopped" } ChangeAttributes [$SIGSEGV] { Delay 12 Cooldown 999 Name "Moving" } ChangeAttributes [$SIGSEGV] { Delay 17 Cooldown 999 Name "Stopped" } ChangeAttributes [$SIGSEGV] { Delay 24 Cooldown 999 Name "Killing" } EventChangeAttributes { Moving { Item "Pyrovision Goggles" Item "The Gas Passer" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "explosive bullets" 8 "grenade explode on impact" 1 "grenade not explode on impact" 1 "explode_on_ignite" 0 } CharacterAttributes { "move speed bonus" 1 "increased jump height" 1 } } Stopped { Item "Pyrovision Goggles" Item "The Gas Passer" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "explosive bullets" 8 "grenade explode on impact" 1 "grenade not explode on impact" 1 "explode_on_ignite" 0 } CharacterAttributes { "move speed bonus" 0.01 "increased jump height" 0.01 } } Killing { Item "Pyrovision Goggles" Item "The Gas Passer" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "explosive bullets" 8 "grenade explode on impact" 1 "grenade not explode on impact" 1 "explode_on_ignite" 0 } CharacterAttributes { "move speed bonus" 1 "health regen" -1000 "increased jump height" 1 } } } } T_TFBot_something { Class Pyro Skill Hard Name "Who is Tindall Berry?" Scale 0.0001 UseHumanModel 1 [$SIGSEGV] Attributes MiniBoss ChangeAttributes [$SIGSEGV] { Delay 5 Cooldown 999 Name "Stopped" } ChangeAttributes [$SIGSEGV] { Delay 24 Cooldown 999 Name "Killing" } EventChangeAttributes { Stopped { Item "Pyrovision Goggles" Item "The Gas Passer" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Gas Passer" "explosive bullets" 8 "grenade explode on impact" 1 "grenade not explode on impact" 1 "explode_on_ignite" 0 } CharacterAttributes { "move speed bonus" 0.01 "increased jump height" 0.01 } } Killing { Item "Pyrovision Goggles" Item "The Gas Passer" Attributes MiniBoss WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "explosive bullets" 8 "grenade explode on impact" 1 "grenade not explode on impact" 1 "explode_on_ignite" 0 } CharacterAttributes { "move speed bonus" 1 "health regen" -1000 "increased jump height" 1 } } } } T_TFBot_bald_fuck { Name "big man big gun" Class Heavyweapons Health 60000 ClassIcon heavy_chief Scale 0.5 Attributes MiniBoss UseHumanModel 1 [$SIGSEGV] Attributes AlwaysCrit FireWeapon [$SIGSEGV] { Delay 0.1 Cooldown 3 Repeats 1 Duration 999 Type "Secondary" } ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Running" } ChangeAttributes [$SIGSEGV] { Delay 25 Cooldown 999 Name "Death" } EventChangeAttributes { Running { MaxVisionRange 1 CharacterAttributes { "move speed bonus" 0.01 "cannot pick up intelligence" 1 "dmg taken increased" 0 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } Death { MaxVisionRange 1 CharacterAttributes { "move speed bonus" 0.01 "health regen" -60000 "cannot pick up intelligence" 1 "dmg taken increased" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } } } T_TFBot_Captain_Punch_Buffed { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "chief of sex" ClassIcon heavy_chief Health 6 Scale 0.5 Item "War Head" Item "Fists of Steel" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Action Mobber ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 10 } CharacterAttributes { "move speed bonus" 5 "head scale" 3 "health regen" 1000 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 7 "airblast vertical vulnerability multiplier" 0.01 "rage giving scale" 0.1 "dmg taken increased" 0 } } T_TFBot_Messenger_Wave3_Intro { Class Scout Name "Scout" Health 125 WeaponRestrictions MeleeOnly Action Mobber Message { Name "{99CCFF}Scout {FBECCB}: Greetings, mercenaries." Delay 7 Cooldown 0 Repeats 1 } Message { Name "{99CCFF}Scout {FBECCB}: Do not worry, I am not here to deploy a detonation device within the premises of your base." Delay 14 Cooldown 0 Repeats 1 } Message { Name "{99CCFF}Scout {FBECCB}: I have come here to deliver a message." Delay 18 Cooldown 0 Repeats 1 } Message { Name "{99CCFF}Scout {FBECCB}: Due to technical difficulties, the robot army will arrive with a small delay in this wave." Delay 24 Cooldown 0 Repeats 1 } Message { Name "{99CCFF}Scout {FBECCB}: The reasoning for that is unknown to me, but it's probably Captain Punch drinking motor oil again." Delay 30 Cooldown 0 Repeats 1 } Message { Name "{99CCFF}Scout {FBECCB}: On behalf of the robot army, I would like to apologize for the inconvenience." Delay 34 Cooldown 0 Repeats 1 } Message { Name "{99CCFF}Scout {FBECCB}: The designated robots for this wave will arrive as fast as possible." Delay 38 Cooldown 0 Repeats 1 } AddCond [$SIGSEGV] { Index 64 Delay 40.1 } ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Running" } ChangeAttributes [$SIGSEGV] { Delay 5 Cooldown 999 Name "Stopped" } ChangeAttributes [$SIGSEGV] { Delay 40 Cooldown 999 Name "Death" } EventChangeAttributes { Running { Attributes AlwaysFireWeapon Skill Expert ItemAttributes { ItemName "tf_weapon_bat" "damage causes airblast" 1 "damage bonus" 0.1 "fire rate bonus" 0.5 "apply look velocity on damage" 10000 "apply z velocity on damage" 10000 } WeaponRestrictions MeleeOnly CharacterAttributes { "health regen" 0 "move speed bonus" 1 "cannot pick up intelligence" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "gesture speed increase" 100 "dmg taken increased" 0 } } Stopped { Attributes SuppressFire Skill Expert ItemAttributes { ItemName "tf_weapon_bat" "damage causes airblast" 0 "damage bonus" 0.1 "fire rate bonus" 250 "apply look velocity on damage" 0 "apply z velocity on damage" 0 } WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.001 "increased jump height" 0.01 "cannot pick up intelligence" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "health regen" 0 "dmg taken increased" 0 } } Death { Attributes SuppressFire Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "tf_weapon_bat" "damage causes airblast" 0 "damage bonus" 0.1 "fire rate bonus" 250 "apply look velocity on damage" 0 "apply z velocity on damage" 0 } CharacterAttributes { "move speed bonus" 0.01 "increased jump height" 0.01 "cannot pick up intelligence" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "health regen" -677 } } } } //Wave 4: Amogus T_TFBot_Impostor_Type1 { Class Spy Skill Expert Name "Impostor" Item "Captain Space Mann" Item "The Enforcer" ClassIcon jerma_trick FireSound "fat_among_knife_kill.mp3" [$SIGSEGV] Action Mobber Attributes AlwaysCrit WeaponRestrictions MeleeOnly DeathSound "fat_among_kill.mp3" [$SIGSEGV] CharacterAttributes { "SET BONUS: special dsp" 38 "damage bonus" 3 } } T_TFBot_Impostor_Type2 { Class Scout Skill Expert Name "Impostor" Item "Captain Space Mann" ClassIcon jerma_trick Attributes AlwaysCrit Item "tf_weapon_pistol_scout" Action Mobber ItemAttributes { ItemName "tf_weapon_pistol_scout" "damage bonus" 2 "clip size penalty" 0.9 "fire rate bonus" 15 "faster reload rate" 7 } WeaponRestrictions SecondaryOnly FireSound "fat_among_gun_kill.mp3" [$SIGSEGV] DeathSound "fat_among_kill.mp3" [$SIGSEGV] CharacterAttributes { "SET BONUS: special dsp" 38 } } T_TFBot_Impostor_Final { Class Spy Skill Expert Name "crazyjoe" Action Mobber ClassIcon jerma_trick ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Running" } ChangeAttributes [$SIGSEGV] { Delay 29 Cooldown 999 Name "Death" } EventChangeAttributes { Running { Item "Captain Space Mann" Item "The Enforcer" Attributes AlwaysCrit WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken increased" 0 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } Death { Item "Captain Space Mann" Item "The Enforcer" Attributes AlwaysCrit WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.01 "health regen" -60000 "cannot pick up intelligence" 1 "dmg taken increased" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } } } T_TFBot_Impostor_GetOutOfMyHead_1 { Class Pyro Skill Expert Name "GETOUTGETOUTGETOUTGETOUTGETOUT" ClassIcon sussy_ass Action Mobber Attributes UseBossHealthBar ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Running" } ChangeAttributes [$SIGSEGV] { Delay 44 Cooldown 999 Name "Death" } EventChangeAttributes { Running { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 15185211 } CharacterAttributes { "dmg taken increased" 0 "head scale" 10 "hand scale" 10 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "move speed bonus" 2 } } Death { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 15185211 } CharacterAttributes { "move speed bonus" 2 "health regen" -60000 "head scale" 10 "hand scale" 10 "cannot pick up intelligence" 1 "dmg taken increased" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } } } T_TFBot_Impostor_GetOutOfMyHead_2 { Class Pyro Skill Expert Name "GETOUTGETOUTGETOUTGETOUTGETOUT" ClassIcon among_wedding Action Mobber Attributes UseBossHealthBar ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Running" } ChangeAttributes [$SIGSEGV] { Delay 44 Cooldown 999 Name "Death" } EventChangeAttributes { Running { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 16738740 } CharacterAttributes { "dmg taken increased" 0 "head scale" 10 "hand scale" 10 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "move speed bonus" 2 } } Death { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 16738740 } CharacterAttributes { "move speed bonus" 2 "health regen" -60000 "head scale" 10 "hand scale" 10 "cannot pick up intelligence" 1 "dmg taken increased" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } } } T_TFBot_Impostor_GetOutOfMyHead_3 { Class Pyro Skill Expert Name "GETOUTGETOUTGETOUTGETOUTGETOUT" ClassIcon jerma_thick Action Mobber Attributes UseBossHealthBar ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Running" } ChangeAttributes [$SIGSEGV] { Delay 44 Cooldown 999 Name "Death" } EventChangeAttributes { Running { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 3329330 } CharacterAttributes { "dmg taken increased" 0 "head scale" 10 "hand scale" 10 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "move speed bonus" 2 } } Death { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 3329330 } CharacterAttributes { "move speed bonus" 2 "head scale" 10 "hand scale" 10 "health regen" -60000 "cannot pick up intelligence" 1 "dmg taken increased" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } } } T_TFBot_Impostor_GetOutOfMyHead_4 { Class Pyro Skill Expert Name "GETOUTGETOUTGETOUTGETOUTGETOUT" ClassIcon jerma_thick Action Mobber Attributes UseBossHealthBar ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Running" } ChangeAttributes [$SIGSEGV] { Delay 44 Cooldown 999 Name "Death" } EventChangeAttributes { Running { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 13595446 } CharacterAttributes { "dmg taken increased" 0 "head scale" 10 "hand scale" 10 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "move speed bonus" 2 } } Death { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 13595446 } CharacterAttributes { "move speed bonus" 2 "health regen" -60000 "head scale" 10 "hand scale" 10 "cannot pick up intelligence" 1 "dmg taken increased" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } } } T_TFBot_Impostor_GetOutOfMyHead_5 { Class Pyro Skill Expert Name "GETOUTGETOUTGETOUTGETOUTGETOUT" ClassIcon among_wedding Action Mobber Attributes UseBossHealthBar ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Running" } ChangeAttributes [$SIGSEGV] { Delay 44 Cooldown 999 Name "Death" } EventChangeAttributes { Running { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 2452877 } CharacterAttributes { "dmg taken increased" 0 "head scale" 10 "hand scale" 10 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "move speed bonus" 2 } } Death { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 2452877 } CharacterAttributes { "move speed bonus" 2 "health regen" -60000 "head scale" 10 "hand scale" 10 "cannot pick up intelligence" 1 "dmg taken increased" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } } } T_TFBot_Impostor_GetOutOfMyHead_6 { Class Pyro Skill Expert Name "GETOUTGETOUTGETOUTGETOUTGETOUT" ClassIcon sussy_ass Action Mobber Attributes UseBossHealthBar ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Running" } ChangeAttributes [$SIGSEGV] { Delay 44 Cooldown 999 Name "Death" } EventChangeAttributes { Running { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 12073019 } CharacterAttributes { "dmg taken increased" 0 "head scale" 10 "hand scale" 10 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "move speed bonus" 2 } } Death { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 12073019 } CharacterAttributes { "move speed bonus" 2 "health regen" -60000 "head scale" 10 "hand scale" 10 "cannot pick up intelligence" 1 "dmg taken increased" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } } } T_TFBot_Impostor_GetOutOfMyHead_7 { Class Pyro Skill Expert Name "GETOUTGETOUTGETOUTGETOUTGETOUT" ClassIcon jerma_thick Action Mobber Attributes UseBossHealthBar ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Running" } ChangeAttributes [$SIGSEGV] { Delay 44 Cooldown 999 Name "Death" } EventChangeAttributes { Running { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 8289918 } CharacterAttributes { "dmg taken increased" 0 "head scale" 10 "hand scale" 10 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "move speed bonus" 2 } } Death { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 8289918 } CharacterAttributes { "move speed bonus" 2 "health regen" -60000 "head scale" 10 "hand scale" 10 "cannot pick up intelligence" 1 "dmg taken increased" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } } } T_TFBot_Impostor_GetOutOfMyHead_8 { Class Pyro Skill Expert Name "GETOUTGETOUTGETOUTGETOUTGETOUT" ClassIcon among_wedding Action Mobber Attributes UseBossHealthBar ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Running" } ChangeAttributes [$SIGSEGV] { Delay 44 Cooldown 999 Name "Death" } EventChangeAttributes { Running { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 15132390 } CharacterAttributes { "dmg taken increased" 0 "head scale" 10 "hand scale" 10 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "move speed bonus" 2 } } Death { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 15132390 } CharacterAttributes { "move speed bonus" 2 "health regen" -60000 "head scale" 10 "hand scale" 10 "cannot pick up intelligence" 1 "dmg taken increased" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } } } T_TFBot_Impostor_GetOutOfMyHead_9 { Class Pyro Skill Expert Name "GETOUTGETOUTGETOUTGETOUTGETOUT" ClassIcon sussy_ass Action Mobber Attributes UseBossHealthBar ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Running" } ChangeAttributes [$SIGSEGV] { Delay 44 Cooldown 999 Name "Death" } EventChangeAttributes { Running { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 8208497 } CharacterAttributes { "dmg taken increased" 0 "head scale" 10 "hand scale" 10 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "move speed bonus" 2 } } Death { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 8208497 } CharacterAttributes { "move speed bonus" 2 "health regen" -60000 "head scale" 10 "hand scale" 10 "cannot pick up intelligence" 1 "dmg taken increased" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } } } T_TFBot_Impostor_GetOutOfMyHead_10 { Class Pyro Skill Expert Name "GETOUTGETOUTGETOUTGETOUTGETOUT" ClassIcon jerma_thick Action Mobber Attributes UseBossHealthBar ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Running" } ChangeAttributes [$SIGSEGV] { Delay 44 Cooldown 999 Name "Death" } EventChangeAttributes { Running { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 6901050 } CharacterAttributes { "dmg taken increased" 0 "head scale" 10 "hand scale" 10 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "move speed bonus" 2 } } Death { Attributes AlwaysCrit Attributes SuppressFire WeaponRestrictions MeleeOnly Item "The HazMat Headcase" Item "Prinny Machete" ItemAttributes { ItemName "The HazMat Headcase" "set item tint rgb" 6901050 } CharacterAttributes { "move speed bonus" 2 "health regen" -60000 "head scale" 10 "hand scale" 10 "cannot pick up intelligence" 1 "dmg taken increased" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } } } //Wave 5: Sex Squad T_TFBot_Sex_Creator { Class Engineer Health 12000 Name "sex creator" Skill Expert ClassIcon sex_haver UseHumanModel 1 [$SIGSEGV] Item "The Level Three Chin" Item "Texas Slim's Dome Shine" Item "Binoculus" Item "Upgradeable TF_WEAPON_WRENCH" Attributes UseBossHealthBar Attributes AlwaysFireWeapon PainSound "fat_bababooey.mp3" [$SIGSEGV] ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 6 } WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "mult dispenser rate" 0.1 "engy building health bonus" 0.1 "build rate bonus" 0.5 "engy sentry fire rate increased" 2 "cannot be backstabbed" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 } } T_TFBot_Sex_Doer { Class Heavyweapons Name "colossal thundercock gigachad" ClassIcon sex_doer Skill Expert Health 600000 WeaponRestrictions PrimaryOnly MaxVisionRange 1 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Scale 7 ExtAttr AlwaysFireWeaponAlt [$SIGSEGV] UseHumanModel 1 [$SIGSEGV] RocketCustomParticle eyeboss_projectile [$SIGSEGV] RocketCustomModel "models\weapons\c_models\c_rocketlauncher\c_rocketlauncher.mdl" [$SIGSEGV] HomingRockets [$SIGSEGV] { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.65 TurnPower 360 MaxAimError 360 AimTime 2 } FireWeapon [$SIGSEGV] { Delay 6 Cooldown 10 Repeats 0 Duration 4 Type "Primary" } VoiceCommand [$SIGSEGV] { Delay 5 Cooldown 10 Repeats 0 Type "Battle cry" } Item "The Heavy Lifter" Item "Jungle Booty" Item "The Merc's Mohawk" ItemAttributes { ItemName "The Merc's Mohawk" "set item tint rgb" 15185211 } ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 "fire rate bonus" 0.85 "override projectile type" 2 "projectile spread angle penalty" 10 } CharacterAttributes { "move speed bonus" 0.01 "head scale" 3 "hand scale" 2.5 "torso scale" 0.5 "dmg taken increased" 30 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 4 "SET BONUS: special dsp" 38 } } T_TFBot_Sex_Haver { Class Demoman Name "sex haver" Health 12000 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar ClassIcon sex_creator Action Mobber Scale 1 UseHumanModel 1 [$SIGSEGV] Item "Pirate Bandana" Item "The Tartantaloons" Item "Dynamite Abs" WeaponRestrictions MeleeOnly Taunt [$SIGSEGV] { Delay 5 Cooldown 3 Repeats 0 } CharacterAttributes { "damage force reduction" 0 "move speed bonus" 4 "increased jump height" 0.01 "airblast vulnerability multiplier" 0 "override footstep sound set" 7 "SET BONUS: special dsp" 38 "gesture speed increase" 2 } } T_TFBot_Sex_Collector { Class Demoman Name "sex collector" Health 1000 Attributes MiniBoss Action Mobber Scale 1 UseHumanModel 1 [$SIGSEGV] WeaponRestrictions MeleeOnly Taunt [$SIGSEGV] { Delay 8 Cooldown 3 Repeats 0 } CharacterAttributes { "damage force reduction" 0 "move speed bonus" 4 "increased jump height" 0.01 "airblast vulnerability multiplier" 0 "override footstep sound set" 7 "SET BONUS: special dsp" 38 "gesture speed increase" 2 } } T_TFBot_Red_Giant_Heavyweapons_HealOnKill { Class Heavyweapons Name "Giant Heal-on-All Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 Scale 2.5 AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } Action Mobber [$SIGSEGV] Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 "heal on kill" 5000 "heal on hit for rapidfire" 100 "heal on hit for slowfire" 100 "restore health on kill" 100 "healing mastery" 1 "healing received bonus" 5 "health from healers increased" 5 "ammo becomes health" 1 "drop health pack on kill" 1 "overheal expert" 1 "health on radius damage" 1 "throwable healing" 1 "enables aoe heal" 1 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 250 "torso scale" 0.25 "active health regen" 250 "voice pitch scale" 0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Red_Giant_Soldier_Extended_Battalion { Class Soldier Name "fuck off today" ClassIcon soldier_backup_giant Skill Expert Health 3800 AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } Action Mobber [$SIGSEGV] Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.5 "health from packs decreased" 0.01 "voice pitch scale" 0 "head scale" 20 "torso scale" 0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 100 } } T_TFBot_Red_Giant_Soldier_SlowBarrage { Class Soldier Name "colonel" ClassIcon soldier_barrage Health 4000 Tag bot_giant Skill Expert AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } Action Mobber [$SIGSEGV] Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 10.0 "faster reload rate" 0.1 "fire rate bonus" 0.1 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "hand scale" 3 "health from packs decreased" 0.01 "voice pitch scale" 0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } //Wave 6: The Return of UltraRobotKiller2342 T_TFBot_Demoman_Caber_Knight { Class Demoman Name "run" ClassIcon vex_demo_caber Skill Expert Item "The Tide Turner" Item "The Ullapool Caber" Item "Ali Baba's Wee Booties" Item "The Tartan Shade" WeaponRestrictions MeleeOnly Action Mobber AddCond [$SIGSEGV] { Index 66 Delay 1 } ItemAttributes { ItemName "The Ullapool Caber" "fire rate bonus" 0.5 } Action Mobber VoiceCommand [$SIGSEGV] { Delay 0.1 Cooldown 2 Repeats 0 Type "Battle cry" } CharacterAttributes { "blast dmg to self increased" 10 "damage bonus" 2 "charge recharge rate increased" 8 "SET BONUS: special dsp" 38 "cancel falling damage" 1 } } T_TFBot_Giant_Soldier_Burst_Fire { Class Demoman Name "Giant Burst Fire Soldier" Item "Scotch Bonnet" ClassIcon soldier_burstfire Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "tf_weapon_grenadelauncher" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile no deflect" 1 "custom projectile model" "models/weapons/w_models/w_rocket.mdl" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Heavyweapons_ShitAim { Class Heavyweapons Name "Giant Inaccurate Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss AimTrackingInterval 3 [$SIGSEGV] ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 "weapon spread bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Vaccinator_Dumbass_Blast //patient will have blast vulnerability { Class Medic Skill Expert Health 4500 Item "The Vaccinator" Item "The Surgeon's Stahlhelm" Name "Giant Blast Debilitator" ClassIcon medic_vac_trio_nys Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorBlast Attributes MiniBoss ItemAttributes { ItemName "The Vaccinator" "medigun blast resist deployed" 0.01 "medigun blast resist passive" 0.01 "ubercharge rate bonus" 800 "bot medic uber health threshold" 5000 } CharacterAttributes { "move speed bonus" 0.5 "dmg taken from blast increased" 3 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Giant_Vaccinator_Dumbass_Fire //patient will have fire vulnerability { Class Medic Skill Expert Health 4500 Item "The Vaccinator" Item "The Surgeon's Stahlhelm" Name "Giant Fire Debilitator" ClassIcon medic_vac_trio_nys Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorFire Attributes MiniBoss ItemAttributes { ItemName "The Vaccinator" "medigun fire resist deployed" 0.01 "medigun fire resist passive" 0.01 "ubercharge rate bonus" 800 "bot medic uber health threshold" 5000 } CharacterAttributes { "move speed bonus" 0.5 "dmg taken from fire increased" 3 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Giant_Vaccinator_Dumbass_Bullet //patient will have bullet vulnerability { Class Medic Skill Expert Health 4500 Item "The Vaccinator" Item "The Surgeon's Stahlhelm" Name "Giant Bullet Debilitator" ClassIcon medic_vac_trio_nys Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorBullets Attributes MiniBoss ItemAttributes { ItemName "The Vaccinator" "medigun bullet resist deployed" 0.01 "medigun bullet resist passive" 0.01 "ubercharge rate bonus" 800 "bot medic uber health threshold" 5000 } CharacterAttributes { "move speed bonus" 0.5 "dmg taken from bullets increased" 3 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Demoman_Soldier { Name "Soldier Demoman" Class Demoman ClassIcon soldier_and_demo Skill Expert Item "tf_weapon_rocketlauncher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "tf_weapon_rocketlauncher" "is invisible" 1 "projectile no deflect" 1 } } T_TFBot_Soldier_Demoman { Name "Demoman Soldier" Class Soldier ClassIcon soldier_and_demo Skill Expert Item "tf_weapon_grenadelauncher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "tf_weapon_grenadelauncher" "is invisible" 1 "projectile no deflect" 1 } } T_TFBot_Giant_Soldier_Homing_Crosshair_Stupid { Class Soldier Name "Soldier in Cloud 9" ClassIcon soldier_homing_spammer_nys Skill Normal Health 3800 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss AimTrackingInterval 3 [$SIGSEGV] HomingRockets [$SIGSEGV] { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 TurnPower 450 MaxAimError 360 FollowCrosshair 1 } ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "projectile no deflect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_josh_wave6 { Class Pyro Skill Hard Name "UltraRobotKiller2342" UseHumanModel 1 [$SIGSEGV] Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } Message { Name "{FF3D3D}UltraRobotKiller2342 :{FBECCB} !become0000FF" Delay 6 Cooldown 0 Repeats 1 } Message { Name "UltraRobotKiller2342 was automatically assigned to team ROBOTS" Delay 6.01 Cooldown 0 Repeats 1 } ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Intro" } ChangeAttributes [$SIGSEGV] { Delay 6.02 Cooldown 999 Name "Killing" } EventChangeAttributes { Intro { Item "The Gas Passer" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "explosive bullets" 8 "grenade explode on impact" 1 "grenade not explode on impact" 1 "explode_on_ignite" 0 } CharacterAttributes { "move speed bonus" 0.01 "increased jump height" 0.01 } } Killing { Item "The Gas Passer" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "explosive bullets" 8 "grenade explode on impact" 1 "grenade not explode on impact" 1 "explode_on_ignite" 0 } CharacterAttributes { "move speed bonus" 1 "health regen" -1234 "increased jump height" 1 } } } } T_TFBot_Robot_Killer { Name "UltraRobotKiller2342" Class Pyro ClassIcon pyro_gascann_explode Skill Expert Attributes AlwaysFireWeapon Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Item "The Gas Passer" NoBombUpgrades 1 [$SIGSEGV] CharacterAttributes { "dmg taken increased" 0.1 "cannot be backstabbed" 1 } ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.5 "fire rate bonus" 2 "explode_on_ignite" 1 } } //Wave 8: Trollge Boss Fight T_TFBot_Trollge { Name "ZXURRMK" Class Sniper ClassIcon forget Skill Expert Scale 2 Health 99999 //effective 50000 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Action Mobber Item "Jarate" Item "Handsome Devil" WeaponRestrictions SecondaryOnly SpawnTemplate "TrollgeAntiCheese" [$SIGSEGV] UseMeleeThreatPrioritization 1 [$SIGSEGV] RocketCustomModel "models/weapons/w_models/heavensentcataclysm.mdl" [$SIGSEGV] //RocketCustomModel "models/weapons/w_models/w_drg_ball.mdl" [$SIGSEGV] UseHumanModel 1 [$SIGSEGV] ShootTemplate [$SIGSEGV] { Name RocketRocket Speed 0 Offset "0 0 0" Angles "0 0 0" Spread 0 AttachToProjectile 1 } HomingRockets [$SIGSEGV] { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.3 TurnPower 720 MaxAimError 720 AimTime 6 } Message { Name "{000000} UVVUYOTM SK OY LUUROYN EUA SUXZGR YIAS" Delay 0 Cooldown 3 Repeats 1 IfHealthBelow 80000 } Message { Name "{000000} EUA JUTZ YZG{FFFFFF}T{000000}J G INGTI{FFFFFF}K" Delay 0 Cooldown 3 Repeats 1 IfHealthBelow 70000 } Message { Name "{000000} CNKT OS JUTK NKXK ORR VAXMK ZNOY XKGRS OTZU ZNK {FFFFFF}B{000000}UOJ" Delay 0 Cooldown 3 Repeats 1 IfHealthBelow 60000 } Message { Name "{000000} N{FFFFFF}K{000000}N EUA{FFFFFF}X{000000}K TUZ NGRL HGJ" Delay 0 Cooldown 3 Repeats 1 IfHealthBelow 50000 } Message { Name "{000000} EUAX GZZKSVZY GZ JKLKGZOT{FFFFFF}M{000000} SK GSAYK SK" Delay 0 Cooldown 3 Repeats 1 IfHealthBelow 40000 } Message { Name "{000000} KT{FFFFFF}U{000000}AMN UL ZNOY {FFFFFF}T{000000}U{FFFFFF}T{000000}YKTYK, ZOSK ZU LOTOYN ZNOY UTIK GTJ LUX {FFFFFF}G{000000}RR" Delay 0 Cooldown 3 Repeats 1 IfHealthBelow 30000 } Message { Name "{000000} {FFFFFF}M{000000}GN, CNE GXK EUA TUZ JE{FFFFFF}O{000000}TM" Delay 0 Cooldown 3 Repeats 1 IfHealthBelow 20000 } Message { Name "{000000} ZNK {FFFFFF}B{000000}UOJ CORR SGQ{FFFFFF}K{000000} WAOIQ CUXQ UL EUA GRR, {FFFFFF}EUA{000000} LUURY, TUC {FFFFFF}V{000000}KXOYN" Delay 0 Cooldown 3 Repeats 1 IfHealthBelow 10000 } Message { Name "{000000} NUC IGT YOSVRK SUXZGRY COZN VXOSOZOBK KWAOVSKTZ HKYZ G MUJ UL JKGZN?? ZNOY SGQKY TU YKTYK" Delay 0 Cooldown 3 Repeats 1 IfHealthBelow 8000 } Message { Name "{000000} TU O IGTZ JOK NKXK TU TU" Delay 0 Cooldown 3 Repeats 1 IfHealthBelow 6000 } Message { Name "{000000} YZUV OZ EUA LUURY EUA JUTZ ATJKXYZGTJ CNGZ SE JKGZN CORR IGAYK ZU ZNOY ATOBKXYK" Delay 0 Cooldown 3 Repeats 1 IfHealthBelow 4000 } Message { Name "{000000} ZNK MXKGZKYZ MUJY CORR VATOYN EUA SUXZGRY COZN JOBOTK CXGZN EUA CORR HXOTM TUZNOTM HAZ IGRGSOZE AVUT EUAX XKGRS" Delay 0 Cooldown 3 Repeats 1 IfHealthBelow 3000 } Message { Name "{000000} ZNKE NGBK ZNK VUCKXY ZNGZ KBKT O IGTTUZ IUSVXKNKTJ COZN SE OTLOTOZK SOTJ CNGZ NUVK JU EUA NGBK?" Delay 0 Cooldown 3 Repeats 1 IfHealthBelow 2000 } ItemAttributes { ItemName "Jarate" "fire rate bonus" 0.5 } ItemAttributes { ItemName "Handsome Devil" "set item tint rgb" 15132390 } ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "override projectile type" 2 "is_passive_weapon" 1 "projectile no deflect" 1 "fire rate bonus" 8.33 "projectile lifetime" 8 "damage bonus" 1234 //"custom projectile model" "models/weapons/w_models/w_drg_ball.mdl" //"explosion particle" "drg_cow_explosioncore_charged_blue" //"projectile trail particle" "drg_cow_rockettrail_charged_blue" } CharacterAttributes { "dmg taken increased" 2.857 "head scale" 10 "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "effect bar recharge rate increased" 0.01 } } } Mission { Where spawnbot_mid0 Objective Sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 9999 CooldownTime 9999 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Where spawnbot_spy_useless Objective Spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 9999 CooldownTime 9999 DesiredCount 2 TFBot { Template T_TFBot_Spy } } // WAVE 1: The Useless Wave Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1-explain WaitBeforeStarting 2 WaitBetweenSpawns 0 FirstSpawnMessage "{12E8EE}Most waves will feature ingame music and sounds." [$SIGSEGV] } WaveSpawn { Name wave1-explain WaitBeforeStarting 7 WaitBetweenSpawns 0 FirstSpawnMessage "{12E8EE}It is advised to turn off music you may have playing in the bg for a better experience." [$SIGSEGV] } WaveSpawn { Name wave1-explain WaitBeforeStarting 12 WaitBetweenSpawns 0 FirstSpawnMessage "{12E8EE}It is also advised to turn down your 'Music Volume' slider in Options." [$SIGSEGV] } WaveSpawn { Name wave1-explain WaitBeforeStarting 16 WaitBetweenSpawns 0 FirstSpawnMessage "{12E8EE}If a song happens to not end with the wave (wave victory or failure), type 'snd_restart' in the console." [$SIGSEGV] } WaveSpawn { Name wave1-explain WaitBeforeStarting 21 WaitBetweenSpawns 0 FirstSpawnMessage "{12E8EE}Messages will also appear during waves, so make sure to read them." [$SIGSEGV] } WaveSpawn { Name wave1-explain WaitBeforeStarting 25 WaitBetweenSpawns 0 FirstSpawnMessage "{12E8EE}Some additional information that you need to know:" [$SIGSEGV] } WaveSpawn { Name wave1-explain WaitBeforeStarting 28 WaitBetweenSpawns 0 FirstSpawnMessage "{12E8EE}Projectile Shield is banned." [$SIGSEGV] } WaveSpawn { Name wave1-explain WaitBeforeStarting 29 WaitBetweenSpawns 0 FirstSpawnMessage "{12E8EE}The Short Circuit is banned." [$SIGSEGV] } WaveSpawn { Name wave1-explain WaitBeforeStarting 30 WaitBetweenSpawns 0 FirstSpawnMessage "{12E8EE}You can't play Spy in this mission." [$SIGSEGV] } WaveSpawn { Name wave1-explain WaitBeforeStarting 33 WaitBetweenSpawns 0 FirstSpawnMessage "{12E8EE}Good luck and have fun!" [$SIGSEGV] } WaveSpawn { Name wave1-arrival WaitBeforeStarting 83 WaitBetweenSpawns 0 FirstSpawnMessage "UltraRobotKiller2342 has joined the game" [$SIGSEGV] } WaveSpawn { Name wave1a-1 WaitForAllDead wave1-explain Where spawnbot_mid0 TotalCount 10 MaxActive 6 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Soldier_Useless } } WaveSpawn { Name wave1a WaitForAllDead wave1a-1 Where spawnbot_mid0 TotalCount 8 MaxActive 8 SpawnCount 8 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Soldier_Useless } } WaveSpawn { Name wave1a-support WaitForAllDead wave1-explain Where spawnbot_left0 TotalCount 4 MaxActive 4 SpawnCount 4 TotalCurrency 50 WaitBeforeStarting 45 WaitBetweenSpawns 0 Support Limited TFBot { Template T_TFBot_Sniper_Useless } } // [$0] WaveSpawn { Name wave1a WaitForAllDead wave1-explain Where spawnbot_mid0 TotalCount 16 MaxActive 6 SpawnCount 2 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Heavy_Useless } TFBot { Template T_TFBot_Medic_BigHeal_Useless } } } WaveSpawn { Name wave1b WaitForAllDead wave1a Where spawnbot_mid0 TotalCount 18 MaxActive 6 SpawnCount 6 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_troll1.mp3" TFBot { Template T_TFBot_Pyro_Useless } } WaveSpawn { Name wave1b WaitForAllDead wave1a Where spawnbot_spy_useless TotalCount 8 MaxActive 4 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support Limited TFBot { Template T_TFBot_Spy_Useless } } //WaveSpawn //{ // Name wave1b-1 // WaitForAllDead wave1a // Where spawnbot_mid_slow0 // TotalCount 6 // MaxActive 6 // SpawnCount 3 // TotalCurrency 50 // WaitBeforeStarting 0 // WaitBetweenSpawns 10 // Squad // { // TFBot // { // Template T_TFBot_Giant_Demo_Burst_Useless_Ver1 // } // TFBot // { // Template T_TFBot_Medic_Uber_Useless // } // TFBot // { // Template T_TFBot_Medic_Uber_Useless // } // } //} WaveSpawn { Name wave1b-demo WaitForAllDead wave1a Where spawnbot_mid0 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 WaitBeforeStarting 15 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/norm/demoman_mvm_dominationdemoman01.mp3" DoneWarningSound "vo/mvm/norm/demoman_mvm_paincrticialdeath03.mp3" TFBot { Template T_TFBot_Giant_Demo_Burst_Useless_Ver2 } } WaveSpawn { Name peter WaitForAllDead wave1b-demo WaitBeforeStarting 2.3 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/norm/demoman_mvm_jeers02.mp3" } WaveSpawn { Name peter WaitForAllDead wave1b-demo WaitBeforeStarting 4 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/norm/demoman_mvm_paincrticialdeath01.mp3" } WaveSpawn { Name peter WaitForAllDead wave1b-demo WaitBeforeStarting 6.9 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/norm/demoman_mvm_jeers02.mp3" } WaveSpawn { Name peter WaitForAllDead wave1b-demo WaitBeforeStarting 8.6 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/norm/demoman_mvm_paincrticialdeath05.mp3" } WaveSpawn { Name peter WaitForAllDead wave1b-demo WaitBeforeStarting 11.6 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/norm/demoman_mvm_jeers02.mp3" } WaveSpawn { Name peter WaitForAllDead wave1b-demo WaitBeforeStarting 14.3 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/norm/demoman_mvm_paincrticialdeath04.mp3" } WaveSpawn { Name wave1c WaitForAllDead wave1b Where spawnbot_mid0 TotalCount 24 MaxActive 6 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Pyro_Useless } } WaveSpawn { Name wave1c WaitForAllDead wave1b Where spawnbot_left0 TotalCount 10 MaxActive 8 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 2.4 TFBot { Template T_TFBot_Heavy_Useless } } WaveSpawn { Name wave1c WaitForAllDead wave1b Where spawnbot_left0 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 56 WaitBeforeStarting 0 WaitBetweenSpawns 2.4 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage_Useless } } WaveSpawn { Name wave1c WaitForAllDead wave1b Where spawnbot_scattered0 MaxActive 2 SpawnCount 2 TotalCurrency 50 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Sniper_Useless } } } // WAVE 2: Terraria Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation [$SIGSEGV] { Line "{FF0000}This wave will not have a bomb, but will result in a loss upon a RED teamwipe." } RedTeamWipeCausesWaveLoss 1 [$SIGSEGV] SpawnTemplate "TeleporterKingSlime" [$SIGSEGV] SpawnTemplate "TeleporterEoC" [$SIGSEGV] SpawnTemplate "EoCPhase1TempSpawn" [$SIGSEGV] WaveSpawn { Name wave2song WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_slimerain.mp3" } WaveSpawn { Name wave2-text WaitBeforeStarting 1 WaitBetweenSpawns 0 FirstSpawnMessage "{AB40FF}Slime is falling from the sky!" [$SIGSEGV] } WaveSpawn { Name wave2-text WaitBeforeStarting 56 WaitBetweenSpawns 0 FirstSpawnMessage "UltraRobotKiller2342 has joined the game" [$SIGSEGV] } WaveSpawn { Name wave2unlock-slime WaitBeforeStarting 86 WaitBetweenSpawns 0 Where spawnbot_spy_useless Support Limited } WaveSpawn { Name wave2song WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_slimerain.mp3" } WaveSpawn { Name wave2song WaitForAllDead wave2b WaitForAllSpawned wave2unlock-slime WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_boss1.mp3" } WaveSpawn { Name wave2song WaitForAllDead wave2b WaitForAllSpawned wave2unlock-slime WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_boss1.mp3" } WaveSpawn { Name wave2c-kingslime WaitForAllDead wave2b WaitForAllSpawned wave2unlock-slime SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TotalCurrency 200 Where spawnbot_mid0 FirstSpawnWarningSound "fat_boss1.mp3" FirstSpawnMessage "{AB40FF}King Slime has awoken!" [$SIGSEGV] DoneMessage "{AB40FF}King Slime has been defeated." [$SIGSEGV] DoneOutput { Target spawnbot_special_kingslime_death Action Enable } TFBot { Template T_TFBot_Terraria_King_Slime } } WaveSpawn { Name wave2kingslime-slimes WaitForAllDead wave2b WaitForAllSpawned wave2unlock-slime SpawnCount 4 MaxActive 16 TotalCount 16 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 TotalCurrency 50 Where spawnbot_special_slime Support Limited Squad { RandomChoice { TFBot { Template T_TFBot_Terraria_Slime_Blue_NoJump SpawnTemplate "TeleporterKingSlime" [$SIGSEGV] } TFBot { Template T_TFBot_Terraria_Slime_Green_NoJump SpawnTemplate "TeleporterKingSlime" [$SIGSEGV] } TFBot { Template T_TFBot_Terraria_Slime_Green_NoJump SpawnTemplate "TeleporterKingSlime" [$SIGSEGV] } TFBot { Template T_TFBot_Terraria_Slime_Purple_NoJump SpawnTemplate "TeleporterKingSlime" [$SIGSEGV] } } } } WaveSpawn { Name wave2kingslime-slimes WaitForAllDead wave2b WaitForAllSpawned wave2unlock-slime SpawnCount 8 MaxActive 8 TotalCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 TotalCurrency 50 Where spawnbot_special_kingslime_death Support Limited Squad { RandomChoice { TFBot { Template T_TFBot_Terraria_Slime_Blue_NoJump SpawnTemplate "TeleporterKingSlime" [$SIGSEGV] } TFBot { Template T_TFBot_Terraria_Slime_Green_NoJump SpawnTemplate "TeleporterKingSlime" [$SIGSEGV] } TFBot { Template T_TFBot_Terraria_Slime_Green_NoJump SpawnTemplate "TeleporterKingSlime" [$SIGSEGV] } TFBot { Template T_TFBot_Terraria_Slime_Purple_NoJump SpawnTemplate "TeleporterKingSlime" [$SIGSEGV] } } } } WaveSpawn { Name wave2unlock SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 151 WaitBetweenSpawns 0 Where spawnbot_spy_useless Support Limited } WaveSpawn { Name wave2a SpawnCount 1 MaxActive 6 TotalCount 12 WaitBeforeStarting 2 WaitBetweenSpawns 1 TotalCurrency 75 Where spawnbot_mid0 TFBot { Template T_TFBot_Terraria_Slime_Green } } WaveSpawn { Name wave2a SpawnCount 4 MaxActive 4 TotalCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 75 Where spawnbot_mid0 TFBot { Template T_TFBot_Terraria_Slime_Green } } WaveSpawn { Name wave2a SpawnCount 1 MaxActive 6 TotalCount 10 WaitBeforeStarting 2 WaitBetweenSpawns 1 TotalCurrency 75 Where spawnbot_mid0 TFBot { Template T_TFBot_Terraria_Slime_Blue } } WaveSpawn { Name wave2b WaitForAllDead wave2a SpawnCount 2 MaxActive 8 TotalCount 16 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 TotalCurrency 75 Where spawnbot_mid0 TFBot { Template T_TFBot_Terraria_Slime_Blue } } WaveSpawn { Name wave2b WaitForAllDead wave2a SpawnCount 1 MaxActive 3 TotalCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 75 Where spawnbot_mid0 TFBot { Template T_TFBot_Terraria_Slime_Purple } } WaveSpawn { Name wave2b WaitForAllDead wave2a SpawnCount 6 MaxActive 6 TotalCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 75 Where spawnbot_mid0 TFBot { Template T_TFBot_Terraria_Slime_Green } } WaveSpawn { Name wave2c WaitForAllDead wave2b SpawnCount 1 MaxActive 3 TotalCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 75 Where spawnbot_mid0 TFBot { Template T_TFBot_Terraria_Slime_Purple } } WaveSpawn { Name wave2c WaitForAllDead wave2b SpawnCount 1 MaxActive 5 TotalCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 Where spawnbot_mid0 TFBot { Template T_TFBot_Terraria_Slime_Green } } WaveSpawn { Name wave2-text WaitForAllSpawned wave2c WaitForAllDead wave2c-kingslime WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnMessage "{AB40FF}Slime has stopped falling from the sky." [$SIGSEGV] } WaveSpawn { Name wave2song WaitForAllDead wave2c-kingslime WaitForAllSpawned wave2unlock WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_nighttheme.mp3" } WaveSpawn { Name wave2song WaitForAllDead wave2c-kingslime WaitForAllSpawned wave2unlock WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_nighttheme.mp3" } WaveSpawn { Name wave2-text WaitForAllDead wave2c-kingslime WaitForAllSpawned wave2unlock WaitBeforeStarting 4 WaitBetweenSpawns 0 FirstSpawnMessage "{32FF82}You feel an evil presence watching you..." [$SIGSEGV] } WaveSpawn { Name wave2eye-boss WaitForAllDead wave2c-kingslime WaitForAllSpawned wave2unlock SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 23 WaitBetweenSpawns 0 TotalCurrency 0 Where spawnbot_mid0 FirstSpawnWarningSound "fat_eyeboss.mp3" FirstSpawnMessage "{AB40FF}Eye of Cthulhu has awoken!" [$SIGSEGV] Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Terraria_Eye_Boss } } } } WaveSpawn { Name wave2eye-boss WaitForAllDead wave2c-kingslime WaitForAllSpawned wave2unlock WaitBeforeStarting 23 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_eyeboss.mp3" } WaveSpawn { Name wave2eye-boss-phase2 WaitForAllDead wave2eye-boss SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 200 Where spawnbot_special_servant_burst DoneMessage "{AB40FF}Eye of Cthulhu has been defeated." [$SIGSEGV] TFBot { Template T_TFBot_Terraria_Eye_Boss_Phase2 } } WaveSpawn { Name wave2eye-boss-phase2 WaitForAllDead wave2eye-boss WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_eocroar.mp3" } WaveSpawn { Name wave2eye-boss-phase2 WaitForAllDead wave2eye-boss WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_eocroar.mp3" } WaveSpawn { Name wave2eye-boss-phase2 WaitForAllDead wave2eye-boss WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_eocroar.mp3" } WaveSpawn { Name wave2eye-boss-phase2 WaitForAllDead wave2eye-boss WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_eocroar.mp3" } WaveSpawn { Name wave2eye-boss-phase2 WaitForAllDead wave2eye-boss WaitBeforeStarting 0 WaitBetweenSpawns 0 DoneOutput { Target "spawnbot_special_servant_phase1" Action Disable } } WaveSpawn { Name wave2servant WaitForAllDead wave2c-kingslime WaitForAllSpawned wave2unlock SpawnCount 1 MaxActive 5 WaitBeforeStarting 23 WaitBetweenSpawns 3 TotalCurrency 0 Where spawnbot_special_servant_phase1 Support 1 TFBot { Template T_TFBot_Terraria_Eye_Small } } WaveSpawn { Name wave2servant-phase2intro WaitForAllDead wave2eye-boss SpawnCount 1 MaxActive 12 TotalCount 12 WaitBeforeStarting 2 WaitBetweenSpawns 0.4 TotalCurrency 0 Where spawnbot_special_servant_burst Support Limited TFBot { Template T_TFBot_Terraria_Eye_Small } } } // WAVE 3: RobotKiller and CEO of Sex Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3-intro SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0.4 TotalCurrency 0 Where spawnbot_mid_slow0 Support Limited RandomChoice { RandomChoice { TFBot { Template T_TFBot_Messenger_Wave3_Intro } } } } WaveSpawn { Name wave3sfx WaitForAllSpawned wave3-intro WaitBeforeStarting 38 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_abuenoadiosmaster.mp3" } WaveSpawn { Name wave3sfx WaitForAllSpawned wave3-intro WaitBeforeStarting 48 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_waiting_short.mp3" } WaveSpawn { Name wave3sfx WaitForAllSpawned wave3-intro WaitBeforeStarting 48 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_waiting_short.mp3" } WaveSpawn { Name wave3-text WaitForAllSpawned wave3-intro WaitBeforeStarting 58 WaitBetweenSpawns 0 FirstSpawnMessage "{EE82EE}The Overseer: {FFB1C7}Hello mortals and welcome to my utopia of dea-" [$SIGSEGV] } WaveSpawn { Name wave3-text WaitForAllSpawned wave3-intro WaitBeforeStarting 62 WaitBetweenSpawns 0 FirstSpawnMessage "{EE82EE}The Overseer: {FFB1C7}Oops... Wrong mission, sorry." [$SIGSEGV] } WaveSpawn { Name wave3sfx WaitForAllSpawned wave3-intro WaitBeforeStarting 68 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_troll2.mp3" } WaveSpawn { Name wave3-joshua WaitForAllSpawned wave3-intro SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 86 WaitBetweenSpawns 0.4 TotalCurrency 0 Where spawnbot_killer Support Limited FirstSpawnMessage "UltraRobotKiller2342 was automatically assigned to team DEFENDERS" [$SIGSEGV] DoneMessage "UltraRobotKiller2342 left the game (Disconnect by user.)" [$SIGSEGV] RandomChoice { RandomChoice { TFBot { Template T_TFBot_josh } } } } WaveSpawn { Name wave3-joshua WaitForAllSpawned wave3-intro SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 86 WaitBetweenSpawns 0.4 TotalCurrency 0 Where spawnbot_something Support Limited RandomChoice { RandomChoice { TFBot { Template T_TFBot_something } } } } WaveSpawn { Name wave3-cailou WaitForAllSpawned wave3-intro SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 115 WaitBetweenSpawns 0.4 TotalCurrency 0 Where spawnbot_bald TFBot { Template T_TFBot_bald_fuck } } WaveSpawn { Name wave3sfx WaitForAllSpawned wave3-intro WaitBeforeStarting 120 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_impendingdoom.mp3" } WaveSpawn { Name wave3-cailou WaitForAllSpawned wave3-intro SpawnCount 18 MaxActive 18 TotalCount 18 WaitBeforeStarting 124 WaitBetweenSpawns 0.4 TotalCurrency 0 Where spawnbot_punch Support Limited FirstSpawnWarningSound "fat_robloxhorror2.mp3" RandomChoice { RandomChoice { TFBot { Template T_TFBot_Captain_Punch_Buffed } } } } WaveSpawn { Name wave3song WaitForAllSpawned wave3-intro WaitBeforeStarting 124 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_robloxhorror2.mp3" } WaveSpawn { Name wave3song WaitForAllSpawned wave3-intro WaitBeforeStarting 124 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_robloxhorror2.mp3" } } // WAVE 4: Among Us Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4-roundstart WaitBeforeStarting 4 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_round_start.mp3" } WaveSpawn { Name wave4-message WaitBeforeStarting 5 WaitBetweenSpawns 0.4 FirstSpawnMessage "{FFFFFF}There are {FF0000}75 impostors {FFFFFF}among us" [$SIGSEGV] } WaveSpawn { Name wave4-music WaitBeforeStarting 7 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_amongdrip.mp3" } WaveSpawn { Name wave4-music WaitBeforeStarting 7 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_amongdrip.mp3" } WaveSpawn { Name wave4a SpawnCount 1 MaxActive 12 TotalCount 12 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 0 Where spawnbot_mid0 Where spawnbot_imposter FirstSpawnWarningSound "fat_among_vent.mp3" TFBot { Template T_TFBot_Impostor_Type1 } } WaveSpawn { Name wave4-sfx WaitBeforeStarting 6 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitBeforeStarting 7 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitBeforeStarting 8 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitBeforeStarting 9 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitBeforeStarting 11 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitBeforeStarting 12 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitBeforeStarting 13 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitBeforeStarting 14 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitBeforeStarting 15 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitBeforeStarting 16 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4b-1 WaitForAllDead wave4a SpawnCount 1 MaxActive 5 TotalCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0.2 TotalCurrency 20 Where spawnbot_mid0 Where spawnbot_imposter FirstSpawnWarningSound "fat_among_vent.mp3" TFBot { Template T_TFBot_Impostor_Type1 } } WaveSpawn { Name wave4-sfx WaitForAllDead wave4a WaitBeforeStarting 0.2 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4a WaitBeforeStarting 0.4 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4a WaitBeforeStarting 0.6 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4a WaitBeforeStarting 0.8 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4b-2 WaitForAllDead wave4b-1 SpawnCount 1 MaxActive 5 TotalCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0.2 TotalCurrency 20 Where spawnbot_mid0 Where spawnbot_imposter FirstSpawnWarningSound "fat_among_vent.mp3" TFBot { Template T_TFBot_Impostor_Type2 } } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-1 WaitBeforeStarting 0.2 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-1 WaitBeforeStarting 0.4 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-1 WaitBeforeStarting 0.6 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-1 WaitBeforeStarting 0.8 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4b-3 WaitForAllDead wave4b-2 SpawnCount 10 MaxActive 10 TotalCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0.2 TotalCurrency 40 Where spawnbot_imposter FirstSpawnWarningSound "fat_among_vent.mp3" RandomChoice { TFBot { Template T_TFBot_Impostor_Type1 } TFBot { Template T_TFBot_Impostor_Type2 } } } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-2 WaitBeforeStarting 0.1 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-2 WaitBeforeStarting 0.2 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-2 WaitBeforeStarting 0.3 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-2 WaitBeforeStarting 0.4 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-2 WaitBeforeStarting 0.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-2 WaitBeforeStarting 0.6 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-2 WaitBeforeStarting 0.7 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-2 WaitBeforeStarting 0.8 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-2 WaitBeforeStarting 0.9 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } //32/75 WaveSpawn { Name wave4c-1 WaitForAllDead wave4b-3 SpawnCount 1 MaxActive 5 TotalCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 10 Where spawnbot_mid0 Where spawnbot_imposter FirstSpawnWarningSound "fat_among_vent.mp3" TFBot { Template T_TFBot_Impostor_Type1 } } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-3 WaitBeforeStarting 1 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-3 WaitBeforeStarting 2 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-3 WaitBeforeStarting 3 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-3 WaitBeforeStarting 4 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4c-1 WaitForAllDead wave4b-3 SpawnCount 1 MaxActive 5 TotalCount 5 WaitBeforeStarting 0.5 WaitBetweenSpawns 1 TotalCurrency 10 Where spawnbot_mid0 Where spawnbot_imposter FirstSpawnWarningSound "fat_among_vent.mp3" TFBot { Template T_TFBot_Impostor_Type2 } } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-3 WaitBeforeStarting 1.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-3 WaitBeforeStarting 2.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-3 WaitBeforeStarting 3.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4b-3 WaitBeforeStarting 4.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4c-2 WaitForAllDead wave4c-1 SpawnCount 10 MaxActive 10 TotalCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 Where spawnbot_mid0 FirstSpawnWarningSound "fat_among_vent.mp3" RandomChoice { TFBot { Template T_TFBot_Impostor_Type1 } TFBot { Template T_TFBot_Impostor_Type2 } } } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-1 WaitBeforeStarting 0.1 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-1 WaitBeforeStarting 0.2 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-1 WaitBeforeStarting 0.3 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-1 WaitBeforeStarting 0.4 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-1 WaitBeforeStarting 0.6 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-1 WaitBeforeStarting 0.7 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-1 WaitBeforeStarting 0.8 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-1 WaitBeforeStarting 0.9 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } //52/75 WaveSpawn { Name wave4d WaitForAllDead wave4c-2 SpawnCount 1 MaxActive 22 TotalCount 22 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 TotalCurrency 50 Where spawnbot_mid0 Where spawnbot_imposter FirstSpawnWarningSound "fat_among_vent.mp3" RandomChoice { TFBot { Template T_TFBot_Impostor_Type1 } TFBot { Template T_TFBot_Impostor_Type2 } } } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 1 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 1.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 2 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 2.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 3 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 3.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 4 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 4.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 5.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 6 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 6.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 7 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 7.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 8 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 8.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 9 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 9.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 10.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4c-2 WaitBeforeStarting 11 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vent.mp3" } //74/75 //final imposter sequence WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_meeting.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_meeting.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_meeting.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_meeting.mp3" } WaveSpawn { Name wave4-finalimpostor WaitForAllDead wave4d SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 10 Where spawnbot_imposter TFBot { Template T_TFBot_Impostor_Final } } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_chat.mp3" FirstSpawnMessage "crazyjoe: {FFFFFF}red sus, he vented, i saw him do it before my very eyes" [$SIGSEGV] } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_chat.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_chat.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 16 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_chat.mp3" FirstSpawnMessage "crazyjoe: {FFFFFF}trust me on this one guys i know what im doing, vote red" [$SIGSEGV] } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 16 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_chat.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 16 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_chat.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 18 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vote.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 18 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vote.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 20.8 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vote.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 20.8 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vote.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 22 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vote.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 22 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vote.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 22.4 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vote.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 22.4 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vote.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 22.7 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vote.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 22.7 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vote.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 22.8 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vote.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 22.8 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vote.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 23 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vote.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 23 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_vote.mp3" } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 25 WaitBetweenSpawns 0 FirstSpawnMessage "Vote Results:" [$SIGSEGV] } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 25.1 WaitBetweenSpawns 0 FirstSpawnMessage "crazyjoe {FF3D3D}ඞ ඞ ඞ ඞ ඞ ඞ" [$SIGSEGV] } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 25.2 WaitBetweenSpawns 0 FirstSpawnMessage "Red Team {99CCFF}ඞ " [$SIGSEGV] } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 28 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_chat.mp3" FirstSpawnMessage "crazyjoe: WHAT? NO YOU IDIOTS! I'M NOT THE IMPOSTER, WE'RE GONNA LOSE NOW GOOD JOB RETARDS." [$SIGSEGV] } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 32 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_ejection.mp3" FirstSpawnMessage "crazy joe was The Impostor" [$SIGSEGV] } WaveSpawn { Name wave4-sfx WaitForAllDead wave4d WaitBeforeStarting 34 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_among_victory.mp3" FirstSpawnMessage "{038DFC}VICTORY" [$SIGSEGV] } WaveSpawn { Name wave4unlock //in here so i can begin the next part of the wave with WBS 0 WaitForAllDead wave4d WaitBeforeStarting 43 WaitBetweenSpawns 0 } WaveSpawn { Name wave4getout WaitForAllDead wave4unlock WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnMessage "get out of my head" [$SIGSEGV] } WaveSpawn { Name wave4getout WaitForAllDead wave4unlock WaitBeforeStarting 2 WaitBetweenSpawns 0 FirstSpawnMessage "get out of my head" [$SIGSEGV] } WaveSpawn { Name wave4getout WaitForAllDead wave4unlock WaitBeforeStarting 4 WaitBetweenSpawns 0 FirstSpawnMessage "get out of my head" [$SIGSEGV] } WaveSpawn { Name wave4getout WaitForAllDead wave4unlock WaitBeforeStarting 8 WaitBetweenSpawns 0 FirstSpawnMessage "no no no no no" [$SIGSEGV] } WaveSpawn { Name wave4getout WaitForAllDead wave4unlock WaitBeforeStarting 12 WaitBetweenSpawns 0 FirstSpawnMessage "{FF0000}NO NO NO NO NO NO" [$SIGSEGV] } WaveSpawn { Name wave4getout WaitForAllDead wave4unlock WaitBeforeStarting 17 WaitBetweenSpawns 0 FirstSpawnMessage "{FF0000}EVERYWHERE I LOOK I SEE THE FUCKING AMONG US CREWMATE" [$SIGSEGV] } WaveSpawn { Name wave4getout WaitForAllDead wave4unlock WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_musical_short.mp3" FirstSpawnMessage "{FF0000}WHAT THE FUCK" [$SIGSEGV] } WaveSpawn { Name wave4getout WaitForAllDead wave4unlock WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_musical_short.mp3" } WaveSpawn { Name wave4getout WaitForAllDead wave4unlock WaitBeforeStarting 24 WaitBetweenSpawns 0 FirstSpawnMessage "{FF0000}HOW THE FUCK CAN I MAKE IT STOP" [$SIGSEGV] } WaveSpawn { Name wave4getout WaitForAllDead wave4unlock WaitBeforeStarting 27 WaitBetweenSpawns 0 FirstSpawnMessage "{FF0000}GET OUT OF MY HEAD GET OUT OF MY HEAD" [$SIGSEGV] } WaveSpawn { Name wave4getout WaitForAllDead wave4unlock WaitBeforeStarting 28 WaitBetweenSpawns 0 FirstSpawnMessage "{FF0000}GET OUT OF MY HEAD GET OUT OF MY HEAD" [$SIGSEGV] } WaveSpawn { Name wave4getout WaitForAllDead wave4unlock WaitBeforeStarting 29 WaitBetweenSpawns 0 FirstSpawnMessage "{FF0000}GET OUT OF MY HEAD GET OUT OF MY HEAD" [$SIGSEGV] } WaveSpawn { Name wave4getout WaitForAllDead wave4unlock WaitBeforeStarting 29 WaitBetweenSpawns 0 FirstSpawnMessage "{FF0000}GET OUT OF MY HEAD GET OUT OF MY HEAD" [$SIGSEGV] } WaveSpawn { Name wave4getout WaitForAllDead wave4unlock WaitBeforeStarting 30 WaitBetweenSpawns 0 FirstSpawnMessage "{FF0000}HELP" [$SIGSEGV] } WaveSpawn { Name wave4imposters WaitForAllDead wave4unlock SpawnCount 10 MaxActive 10 TotalCount 10 WaitBeforeStarting 20 WaitBetweenSpawns 1 TotalCurrency 0 Where spawnbot_mid0 Support Limited RandomChoice { RandomChoice { TFBot { Template T_TFBot_Impostor_GetOutOfMyHead_1 } TFBot { Template T_TFBot_Impostor_GetOutOfMyHead_2 } TFBot { Template T_TFBot_Impostor_GetOutOfMyHead_3 } TFBot { Template T_TFBot_Impostor_GetOutOfMyHead_4 } TFBot { Template T_TFBot_Impostor_GetOutOfMyHead_5 } TFBot { Template T_TFBot_Impostor_GetOutOfMyHead_6 } TFBot { Template T_TFBot_Impostor_GetOutOfMyHead_7 } TFBot { Template T_TFBot_Impostor_GetOutOfMyHead_8 } TFBot { Template T_TFBot_Impostor_GetOutOfMyHead_9 } TFBot { Template T_TFBot_Impostor_GetOutOfMyHead_10 } } } } WaveSpawn { Name wave4end WaitForAllDead wave4imposters WaitBeforeStarting 0 WaitBetweenSpawns 0 } } // WAVE 5: Sex Haver and Sex Doer Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5sexcreator WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_mickgordon_short.mp3" } WaveSpawn { Name wave5sexcreator WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_mickgordon_short.mp3" } WaveSpawn { Name wave5haver SpawnCount 11 MaxActive 11 TotalCount 11 WaitBeforeStarting 0 TotalCurrency 200 Where spawnbot_mid_slow0 Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Sex_Haver } TFBot { Template T_TFBot_Sex_Collector } TFBot { Template T_TFBot_Sex_Collector } TFBot { Template T_TFBot_Sex_Collector } TFBot { Template T_TFBot_Sex_Collector } TFBot { Template T_TFBot_Sex_Collector } TFBot { Template T_TFBot_Sex_Collector } TFBot { Template T_TFBot_Sex_Collector } TFBot { Template T_TFBot_Sex_Collector } TFBot { Template T_TFBot_Sex_Collector } TFBot { Template T_TFBot_Sex_Collector } } } } WaveSpawn { Name wave5sexcreator SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 39 TotalCurrency 200 Where spawnbot_mid_slow0 Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Sex_Creator } } } } WaveSpawn { Name wave5sexdoer SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 93 TotalCurrency 200 Where spawnbot_punch TFBot { Template T_TFBot_Sex_Doer } } WaveSpawn { Name wave5sexcreator WaitBeforeStarting 81 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_creatorofsex.mp3" } WaveSpawn { Name wave5sexcreator WaitBeforeStarting 81 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_creatorofsex.mp3" } WaveSpawn { Name wave5sexcreator WaitBeforeStarting 81 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_creatorofsex.mp3" } WaveSpawn { Name wave5rebots SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 97 Where spawnbot_redbots Support Limited Squad { RandomChoice { TFBot { Template T_TFBot_Red_Giant_Heavyweapons_HealOnKill } } } } WaveSpawn { Name wave5rebots SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 39 Where spawnbot_redbots Support Limited Squad { RandomChoice { TFBot { Template T_TFBot_Red_Giant_Soldier_Extended_Battalion } } } } WaveSpawn { Name wave5rebots SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 97 Where spawnbot_redbots Support Limited Squad { RandomChoice { TFBot { Template T_TFBot_Red_Giant_Soldier_SlowBarrage } } } } } Wave //Wave 6: The Return of UltraRobotKiller2342 { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SpawnTemplate "TankKiller" [$SIGSEGV] WaveSpawn { Name wave6caber-intro SpawnCount 22 MaxActive 22 TotalCount 22 WaitBeforeStarting 0 TotalCurrency 100 Where spawnbot_mid_slow0 TFBot { Template T_TFBot_Demoman_Caber_Knight } } WaveSpawn { Name wave6troll WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_troll3.mp3" } // [$0] WaveSpawn { Name wave6a WaitForAllDead wave6caber-intro Where spawnbot_mid0 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 50 WaitBeforeStarting 5 WaitBetweenSpawns 14 TFBot { Template T_TFBot_Giant_Soldier_Burst_Fire } } WaveSpawn { Name wave6tank WaitForAllDead wave6caber-intro SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 Support Limited FirstSpawnOutput { Target boss_spawn_relay Action Trigger } LastSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 70 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6-incoming WaitForAllDead wave6a WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnMessage "UltraRobotKiller2342 has joined the game" [$SIGSEGV] } WaveSpawn { Name wave6b WaitForAllDead wave6a Where spawnbot_mid0 TotalCount 26 MaxActive 6 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Soldier_Demoman } } WaveSpawn { Name wave6b-1 WaitForAllDead wave6a Where spawnbot_mid0 TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 33 WaitBeforeStarting 15 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_ShitAim CharacterAttributes { "dmg taken from blast increased" 4 } } TFBot { Template T_TFBot_Giant_Vaccinator_Dumbass_Blast } } } WaveSpawn { Name wave6b-2 WaitForAllDead wave6b-1 Where spawnbot_mid0 TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 33 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_ShitAim CharacterAttributes { "dmg taken from bullets increased" 4 } } TFBot { Template T_TFBot_Giant_Vaccinator_Dumbass_Bullet } } } WaveSpawn { Name wave6b WaitForAllDead wave6b-2 Where spawnbot_mid0 TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 33 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_ShitAim CharacterAttributes { "dmg taken from fire increased" 4 } } TFBot { Template T_TFBot_Giant_Vaccinator_Dumbass_Fire } } } WaveSpawn { Name wave6-josh WaitForAllDead wave6b Where spawnbot_killer_wave6 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnMessage "UltraRobotKiller2342 was automatically assigned to team DEFENDERS" [$SIGSEGV] Support Limited Squad { RandomChoice { TFBot { Template T_TFBot_josh_wave6 } } } } WaveSpawn { Name wave6c-killer WaitForAllDead wave6b Where spawnbot_mid0 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 11 WaitBetweenSpawns 1 DoneMessage "UltraRobotKiller2342 left the game (VAC banned from secure server)" [$SIGSEGV] TFBot { Template T_TFBot_Robot_Killer } } WaveSpawn { Name wave6c WaitForAllDead wave6b Where spawnbot_mid0 TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 11 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Giant_Soldier_Homing_Crosshair_Stupid } } WaveSpawn { Name wave6c WaitForAllDead wave6b Where spawnbot_mid0 TotalCount 14 MaxActive 6 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Demoman_Soldier } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target tank_murder Action Trigger } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target tank_murder Action Trigger } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target tank_murder Action Trigger } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target tank_murder Action Trigger } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target tank_murder Action Trigger } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target tank_murder Action Trigger } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target tank_murder Action Trigger } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target tank_murder Action Trigger } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target tank_murder Action Trigger } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target tank_murder Action Trigger } } WaveSpawn { Name wave6troll WaitForAllDead wave6c WaitBeforeStarting 7 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_troll4.mp3" } WaveSpawn { Name wave6troll WaitForAllDead wave6c WaitBeforeStarting 7 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_troll4.mp3" } WaveSpawn { Name wave6troll WaitForAllDead wave6c WaitBeforeStarting 7 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_troll4.mp3" } WaveSpawn { Name wave6end WaitForAllDead wave6c WaitBeforeStarting 14.790 WaitBetweenSpawns 0 } // Regular Tank (15000 HP) [$0] WaveSpawn { Name tankmissle TotalCount 10 MaxActive 10 SpawnCount 1 TotalCurrency 10 WaitBeforeStarting 45 WaitBetweenSpawns 0.5 Support Limited Tank { Name "TankTrainMissle" Health 1000 Speed 1000 StartingPathTrackNode "funnypath_1" Gravity 0 [$SIGSEGV] MaxTurnRate 9999999 [$SIGSEGV] DisableSmokestack 1 [$SIGSEGV] } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target TankTrainMissle Action Kill } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0.1 WaitBetweenSpawns 0 FirstSpawnOutput { Target TankTrainMissle Action Kill } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0.2 WaitBetweenSpawns 0 FirstSpawnOutput { Target TankTrainMissle Action Kill } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0.3 WaitBetweenSpawns 0 FirstSpawnOutput { Target TankTrainMissle Action Kill } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0.4 WaitBetweenSpawns 0 FirstSpawnOutput { Target TankTrainMissle Action Kill } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0.5 WaitBetweenSpawns 0 FirstSpawnOutput { Target TankTrainMissle Action Kill } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0.6 WaitBetweenSpawns 0 FirstSpawnOutput { Target TankTrainMissle Action Kill } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0.7 WaitBetweenSpawns 0 FirstSpawnOutput { Target TankTrainMissle Action Kill } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0.8 WaitBetweenSpawns 0 FirstSpawnOutput { Target TankTrainMissle Action Kill } } WaveSpawn { Name wave6tankdeath WaitForAllDead wave6c WaitBeforeStarting 0.9 WaitBetweenSpawns 0 FirstSpawnOutput { Target TankTrainMissle Action Kill } } } //Wave //Wave 7: Payday 2 //{ //StartWaveOutput //{ // Target wave_start_relay_classic // Action Trigger //} //DoneOutput //{ // Target wave_finished_relay // Action Trigger //} //Explanation [$SIGSEGV] //{ // Line "{FF0000}This wave is way more chaotic than the other waves, so prepare." // Line "{FF0000}Bots will not spawn in their spawn. Instead they will spawn in varoius areas at the front." // Line "{FF0000}They will also spawn in flank spots so watch your back." // Line "{FF0000}You will also lose the wave if all players are in custody at the same time." // Line "{FF0000}Let's do this." //} //} //Mission Maker's Notes: //I had potential concepts of this wave in the past, but there's just no way that i can execute this without any flaws, also it would have "wave dragging out too much" problems, no one would want to lose at the end //Honestly it's good for my sanity, It's been a full month since I started this and after the among us wave my sanity is really at question Wave //wave 8 { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } RedTeamWipeCausesWaveLoss 1 [$SIGSEGV] SpawnTemplate "Oil" [$SIGSEGV] Explanation [$SIGSEGV] { Line "{FF0000}don't die don't die don't die don't die." Line "{FF0000}don't die don't die don't die don't die." Line "{FF0000}don't die don't die don't die don't die." Line "{FF0000}don't die don't die don't die don't die." Line "{FF0000}don't die don't die don't die don't die." Line "{FF0000}don't die don't die don't die don't die." Line "{FF0000}don't die don't die don't die don't die." } WaveSpawn { Name wave8begin WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnMessage "{000000}red team dies if their health drops to 0" [$SIGSEGV] FirstSpawnWarningSound "fat_glitch_song_short.mp3" } WaveSpawn { Name wave8begin WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "fat_glitch_song_short.mp3" } WaveSpawn { Name wave8begin WaitBeforeStarting 12 WaitBetweenSpawns 0 FirstSpawnMessage "{000000}1) wait for a timespace continuum ripple and enter a foreign universe" [$SIGSEGV] } WaveSpawn { Name wave8begin WaitBeforeStarting 19 WaitBetweenSpawns 0 FirstSpawnMessage "{000000}2) cover them in oil" [$SIGSEGV] } WaveSpawn { Name wave8begin WaitBeforeStarting 28 WaitBetweenSpawns 0 FirstSpawnMessage "{000000}3) launch highly lethal explosives at the red team" [$SIGSEGV] } WaveSpawn { Name wave8troll WaitBeforeStarting 32.5 WaitBetweenSpawns 0 } WaveSpawn { Name wave8trollge WaitForAllDead wave8troll SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 0 TotalCurrency 2222 Where spawnbot_trollge DoneMessage "{000000}EUA LUURY, EUA MUZ LAIQOTM HGOZKJ, O CORR TKBKX JOK, O CORR GRCGEY XKSGOT COZNOT ZNOY SOYYOUT, ZORR ZNK KTJ UL ZOSK, ATZOR ZNKT, YKK EG GTJ LAIQ ULL" [$SIGSEGV] RandomChoice { RandomChoice { TFBot { Template T_TFBot_Trollge } } } } WaveSpawn { Name wave8a WaitForAllDead wave8b SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 123 Where spawnbot_mid0 TFBot { Class Soldier Attributes MiniBoss ClassIcon sniper_jarate } } WaveSpawn { Name wave8b WaitForAllDead wave8a SpawnCount 1 MaxActive 20 TotalCount 1233 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 1233 Where spawnbot_mid0 TFBot { Class Soldier Attributes MiniBoss ClassIcon sniper_jarate } } } } //CHANGELOG (V1) //Wave 1: //Removed Giant Gravity Defiers and their Armored Uber Medics (rest in pills) //Wave 2: //Fixed King Slime spawning issues (and potentially Eye of Cthulhu ones too) //Wave 3: //Reduced the wait //Added elevator music //Hopefully fixed the issues with UltraRobotKiller2342 //Wave 5: //Nerfed Sex Doer // -Reduced [effective] HP to 10k // -Minigun fire rate bonus reduced to 0.85 (was 0.5) //Remade Sex Haver // -Renamed to "sex creator" // -Doesn't attack // -Decreased HP to 9000 // -Builds dispensers with no heal rate //Nerfed Sex Creator // -Renamed to Sex Haver // -Reduced HP to 8000 (was 20k) //Wave 6: //Remade a joke with Giant Burst Fire Soldiers (Giant Demomen with rockets as pills) //Reduced tank health to 10k from 20k //Reduced MaxActives here and there //Wave 7: //Nerfed Trollge // -Reduced [effective] HP to 25k //CHANGELOG (V2) //Wave 1: //Reduced the time between explanation messages //Wave 2: //Added an eyeball to EoC Phase 2 //Wave 3: //Reduced the wait in various places //Wave 4: //Made the spies Mobber //Wave 5: //Added Red Bots that assist you in murder //CHANGELOG (V3) //Wave 2 //King Slime now has Boss 1 as his boss music //Wave 3 //Fixed the sound issues //Wave 4 //Made the among us crewmate pyros have big ass knifes //Wave 6 //Added a VAC ban message after the gas ass pyro dies //Wave 7: //Nerfed Trollge's damage //CHANGELOG (V4) //Wave 1 //Made the explanation messages appear slower //Wave 2 //Fixed double playing //Made EoC harder //Wave 4 //Made some imposters spawn close to red //Reduced the length of the wave //Wave 5 //Changed music //Restructured wave //Removed bigrock burst fire red bot //Buffed all robots' health //CHANGELOG (V5) //Fixed audio in multiple waves //Fixed chat issues //Reduced some songs