//C ircuit B oard T orture (SEQUEL CHILI SABOTAGE) //---------------------------------------// //CreatorForce (CreatorLucina) //ColonelBarrage (Circuit Barrage Torture) //Herple Nerp (Pufferfish Cunt) //VERSION 69 //Wave 1: CreatorForce //Wave 2: CreatorForce/Herple Nerp //Wave 3: ColonelBarrage //Wave 4: CreatorForce //Wave 5: CreatorForce //Wave 6: ColonelBarrage //Wave 7: Colonel Barrage //Wave 8: CreatorForce //Wave 9: Herple Nerp //Wave 10: Colonel Barrage #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 2 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom No Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 9999 CooldownTime 9999 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Normal ClassIcon puff_sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 51 CooldownTime 1 DesiredCount 14 TFBot { ClassIcon soldier_airstrike Class Soldier tag bot_giant Name "suandsmoth tf two" Skill Expert MaxVisionRange 650 Attributes Autojump Attributes DisableDodge Autojumpmax 1 Autojumpmin 1 ItemAttributes { ItemName "tf_weapon_rocketlauncher" "override projectile type" 3 "fuse bonus" 0.295 "damage bonus" 0.5 "Blast radius decreased" 2 "faster reload rate" 0.01 "fire rate bonus" 1.2 "clip size bonus" 5 "apply look velocity on damage" 1300 "apply z velocity on damage" 300 "Projectile speed increased HIDDEN" 2 } ItemAttributes { Itemname "the market gardener" "deploy time decreased" 0.01 "fire rate bonus" 0.9 } ItemAttributes { Itemname "the gunboats" "attach particle effect" 2 } CharacterAttributes { "blast dmg to self increased" 0.2 "cancel falling damage" 1 "melee range multiplier" 2.5 "increased jump height" 0.9 "damage force reduction" 0.1 "health regen" -10 } Item "the market gardener" Item "the gunboats" } } Mission { Objective DestroySentries Where spawnbot_titan BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 30 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster name "corona virus" health 99999 Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Item "the iron bomber" ItemAttributes { itemname "the iron bomber" "faster reload rate" 0.1 "fire rate bonus" 0.1 "fuse bonus" 0.1 "Projectile speed decreased" 0.1 "SPELL: Halloween pumpkin explosions" 1 } CharacterAttributes { "torso scale" 0 } } } Mission { Objective DestroySentries Where spawnbot_invasion BeginAtWave 9 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 30 TFBot { Template ZombieBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 9 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Health 150 Name "Sneaky Zombie" Item "The Wanga Prick" } } Mission { Objective DestroySentries Where spawnbot_titan BeginAtWave 10 RunForThisManyWaves 69 InitialCooldown 30 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster name "corona virus" health 99999 Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Item "the iron bomber" ItemAttributes { itemname "the iron bomber" "faster reload rate" 0.1 "fire rate bonus" 0.1 "fuse bonus" 0.1 "Projectile speed decreased" 0.1 "SPELL: Halloween pumpkin explosions" 1 } CharacterAttributes { "torso scale" 0 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 9999 CooldownTime 9999 DesiredCount 2 TFBot { Template T_TFBot_Spy Skill Normal ClassIcon puff_spy } } Templates { Force_TFBot_Sniper_Jumping_Huntsman { Template T_TFBot_Sniper_Huntsman Name "Pit Bowman" Item "Wings of Purity" Item "The Hardy Laurel" Item "Olympic Leapers" AutoJumpMin 5 AutoJumpMax 5 Scale 0.9 Attributes AutoJump Skill Hard Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "override projectile type" 1 "sniper fires tracer HIDDEN" 1 "damage bonus" 1 "ragdolls become ash" 1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } } Force_TFBot_Giant_Spy { Name "Rekt Bitch!" Class Spy //ClassIcon spy_letranger_nys_giant Skill Expert Health 3000 Item "Potassium Bonnett" Item "L'Etranger" Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "L'Etranger" "damage bonus" 1.5 "kill forces attacker to laugh" 1 } CharacterAttributes { "cannot disguise" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "torso scale" 0 } } Force_Zombie { Name "Zombie" Class Heavy Health 300 Skill Hard WeaponRestrictions MeleeOnly Item "Cadaver's Cranium" Item "The Killing Gloves of Boxing" ItemAttributes { ItemName "The Killing Gloves of Boxing" "critboost on kill" 0 "fire rate penalty" 1 } } Force_Skeleton { Name "Skeleton" Health 125 Class Sniper Skill Normal Item "The Huntsman" Item "Spooktacles" Item "The Spooky Sleeves" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.10 "reload time decreased" 0.5 } } Force_Enderman { Name "Enderman" Class Spy ClassIcon spy_giant Skill Expert Health 200 Scale 1.2 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_KNIFE" ItemAttributes { ItemName "Upgradeable TF_WEAPON_KNIFE" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.6 "cannot disguise" 1 "disguise speed penalty" 100 "torso scale" 2 } } //Plants vs Zombie Wave 9 Made by Herp Imp { ClassIcon basic Health 200 Name Imp Scale 0.7 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "voice pitch scale" 1.3 "move speed bonus" 1.5 "head scale" 1.35 "dmg bonus vs buildings" 2 "dmg taken from crit reduced" 0.33 "voice pitch scale" 1.3 } } BasicZombie { ClassIcon basic Health 200 Name "Basic Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "dmg bonus vs buildings" 2 "dmg taken from crit reduced" 0.33 "voice pitch scale" 0.5 } } ConeheadZombie { ClassIcon conehead Health 560 Name "ConeHead Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "health regen" 1 "cancel falling damage" 1 "cannot be backstabbed" 1 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "dmg bonus vs buildings" 2 "dmg taken from crit reduced" 0.33 "voice pitch scale" 0.5 } Item "traffic cone" } BucketheadZombie { ClassIcon buckethead Health 1300 Name "BucketHead Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "health regen" 1 "cancel falling damage" 1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "dmg bonus vs buildings" 2 "dmg taken from crit reduced" 0.33 "voice pitch scale" 0.5 } Item "bucket hat" } BrickheadZombie { ClassIcon brickhead Health 2400 Name "BrickHead Zombie" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "health regen" 1 "cancel falling damage" 1 "cannot be backstabbed" 1 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "dmg bonus vs buildings" 2 "dmg taken from crit reduced" 0.33 "voice pitch scale" 0.5 } Item "the top notch" } FlagZombie { ClassIcon basic Health 200 Name "Flag Zombie" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9 "deploy time increased" 0.5 "cancel falling damage" 1 "dmg bonus vs buildings" 2 "dmg taken from crit reduced" 0.33 "voice pitch scale" 0.5 } Item "the concheror" } FootballZombie { ClassIcon football Health 1600 Name "Football Zombie" Scale 1.2 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.25 "health regen" 1 "cancel falling damage" 1 "cannot be backstabbed" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "dmg bonus vs buildings" 2 "dmg taken from crit reduced" 0.33 "voice pitch scale" 0.5 } Item "football helmet" Item "Backbreaker's Guards" } AllstarZombie { ClassIcon football Health 1060 Name "All-Star Zombie" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 "full charge turn control" 1 "charge impact damage increased" 100 } ItemAttributes { ItemName tf_weapon_bottle "kill refills meter" 100 "dmg bonus vs buildings" 2 } CharacterAttributes { "health regen" 1 "charge time increased" 25 "charge recharge rate increased" 0.5 "cancel falling damage" 1 "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 "cannot be backstabbed" 1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "hand scale" 0 "dmg taken from crit reduced" 0.33 "voice pitch scale" 0.5 } Item "the splendid screen" Item "Backbreaker's Guards" Item "Backbreaker's Skullcracker" } Gargantuar { ClassIcon garg Health 5600 Name Gargantuar Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 5 "fire rate penalty" 2 "dmg bonus vs buildings" 2 } CharacterAttributes { "move speed bonus" 0.7 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0.3 "rage giving scale" 0.5 "override footstep sound set" 2 "cancel falling damage" 1 "dmg taken from crit reduced" 0.33 "voice pitch scale" 0.5 } } SundayEdition { ClassIcon newspaper Health 1440 Name "Sunday Edition Zombie" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "fire rate bonus" 0.4 "dmg bonus vs buildings" 2 } ItemAttributes { ItemName "the wilson weave" "set item tint rgb" 9699539 } CharacterAttributes { "move speed bonus" 2 "hand scale" 0 "cancel falling damage" 1 "health regen" 1 "cannot be backstabbed" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "voice pitch scale" 0.5 } Item "the wilson weave" Item "the gabe glasses" } ZombieBuster { ClassIcon sentry_buster Health 1500 Name "Furnace Zombie" Class Pyro Skill Expert Scale 1.5 WeaponRestrictions MeleeOnly Attributes "DisableDodge" Attributes "IgnoreEnemies" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot be backstabbed" 1 "bombinomicon effect on death" 1 "head scale" 2.8 "torso scale" 0.2 "override footstep sound set" 7 "voice pitch scale" 0 } Item "the ullapool caber" Item "Ye Olde Baker Boy" Item "The Pyrobotics Pack" Item "The Nabler" } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Scout Attributes MiniBoss ClassIcon soldier_burstfire Name "This wave is sponsored by" CharacterAttributes { "health regen" -6969 } } } WaveSpawn { Name 1A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Chief_Soldier_RocketPush Health 25 Name "Pain Shadow Legends" } } WaveSpawn { Name 1A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Chief_Soldier_Extended_Concheror Health 25 Name "N o V P N" } } WaveSpawn { Name 1A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Chief_Soldier_SlowCrit Health 25 Name "Litshare" } } WaveSpawn { Name 1A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Chief_Soldier_Atomic Health 25 Name "Lords Cellphone" } } WaveSpawn { Name 1A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Chief_Soldier Health 25 Name "Rar Robots" } } WaveSpawn { Name 1A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Chief_Pyro Health 25 Name "Free Minecraft Hot Mod" } } WaveSpawn { Name 1A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Chief_Tavish Health 25 Name "Lolcrate" } } WaveSpawn { Name 1A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_Spammer_Reload_Chief Health 25 Name "lmaobox" } } WaveSpawn { Name 1A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Chief_Demo_Atomic Health 25 Name "Euro Shave Club" } } WaveSpawn { Name 1A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Chief_Gauntlet Health 25 Name "Potato.tf" } } WaveSpawn { Name 1A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Major_League Health 25 Name "Hunt Down the Refund" } } WaveSpawn { Name 1A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Chief_Heavyweapons_HealOnKill Health 25 Name "A r t i f a r t" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 300 DoneWarningSound "mashed/cbt_auegh.mp3" TFBot { Class Scout //Attributes MiniBoss ClassIcon puff_giant Name "augh!" //This wave copyright by Valve CharacterAttributes { "health regen" -6969 } } } WaveSpawn { Name 2A Where spawnbot_titan TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 0 DoneWarningSound "mashed/cbt_auegh.mp3" TFBot { Class Scout ClassIcon puff_giant CharacterAttributes { "health regen" -6969 } } } WaveSpawn { Name 2B WaitForAllDead 2C TotalCount 32 WaitBeforeStarting 99999 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon puff_scout } } WaveSpawn { Name 2C WaitForAllDead 2B TotalCount 7 TFBot { Template T_TFBot_Demoman_Samurai ClassIcon puff_demoman } } WaveSpawn { Name 2D WaitForAllDead 2C TotalCount 4 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload ClassIcon puff_giant } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } } } WaveSpawn { Name 2D WaitForAllDead 2C TotalCount 10 TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard ClassIcon puff_soldier } } WaveSpawn { Name 2D WaitForAllDead 2C TotalCount 1 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload ClassIcon puff_giant } } WaveSpawn { Name 2E WaitForAllDead 2D TotalCount 26 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload ClassIcon soldier_spammer ClassIcon puff_giant2 Tag "bot_giant" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" ClassIcon puff_medic } } } WaveSpawn { Name 2E WaitForAllDead 2D TotalCount 2 Support 1 TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly ClassIcon puff_scout } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 name 30 Where spawnbot TFBot { Name "memes vs machine was a mistake" Class Sniper Health 1200 ClassIcon scout_giant_fast Skill Expert WeaponRestrictions SecondaryOnly Item "Jarate" Item "The Razorback" Attributes MiniBoss MaxVisionRange 900 CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "move speed bonus" 0.9 "override footstep sound set" 5 } } } WaveSpawn { TotalCurrency 120 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 WaitForAllDead 30 Where spawnbot Squad { TFBot { Skill easy scale 1.5 Health 690 Name "its a trap!" Class Demoman Attributes AlwaysCrit ItemAttributes { ItemName "the iron bomber" "fuse bonus" 2 "damage penalty" 0.31 "grenade no spin" 1 "custom projectile model" "models/items/currencypack_large.mdl" } Item "the iron bomber" } } } WaveSpawn { Name 31 TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead 30 Where spawnbot_titan TFBot { Name "run" Class Sniper Health 1000 ClassIcon scout_giant_fast Skill Expert WeaponRestrictions SecondaryOnly Item "Jarate" Item "The Razorback" Attributes MiniBoss MaxVisionRange 900 CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "move speed bonus" 1.25 "override footstep sound set" 5 } } } WaveSpawn { Name 32 TotalCurrency 69 TotalCount 21 MaxActive 21 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllSpawned 31 Where spawnbot Squad { TFBot { ClassIcon soldier WeaponRestrictions SecondaryOnly Health 200 Skill Expert Name "bait beam" Class Soldier ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 12073019 "faster reload rate" 0.1 } Item "the righteous bison" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned 32 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist WeaponRestrictions MeleeOnly Scale 1.8 Health 5000 Skill easy Name "thanos (not bootleg!!1)" Class Heavyweapons Attributes "MiniBoss" ItemAttributes { "damage bonus" 7.9 ItemName "fists of steel" "fire rate penalty" 2 "ragdolls become ash" 1 } ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 8208497 } CharacterAttributes { "dmg from ranged reduced" 0.5 "dmg from melee increased" 2 "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "move speed bonus" 0.5 "override footstep sound set" 5 "melee range multiplier" 69 } Item "fists of steel" Item "pugilist's protector" } } } WaveSpawn { TotalCurrency 11 TotalCount 11 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 11 WaitForAllSpawned 32 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat WeaponRestrictions MeleeOnly Skill hard Name "his goons or something idk" Class Scout ItemAttributes { ItemName batsaber "set item tint RGB" 8208497 } Item "batsaber" Item "the marxman" } } } } //Wave 4: //02 Giant Fox (When Fox Die, Got Messages this wave got copyright by nintendo) //01 Giant DonkeyKong //01 Giant Mario //02 Giant Chrom //27 Pit //24 Lucina/Chrom/Marth/Byleth //16 Simon/Richter //18 Villager //Support: //02 Jigglepuff //04 Link //06 Pit (Support Come First) Wave //This wave got copyright by Nintendon't { StartWaveOutput //A Real Smash Wave { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name DummyTHICC WaitBeforeStarting 9 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnWarningSound "mashed/cbt_battlefield.mp3" } WaveSpawn { Name 4A Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 300 DoneWarningSound "mashed/cbt_game.mp3" DoneWarningSound "mashed/cbt_game.mp3" TFBot { Name "Metal Fox" Health 5001 Class Scout ClassIcon smash_fox_giant Attributes MiniBoss Item "Racc Mann" Item "Airborne Attire" Item "The Long Fall Loafers" Skill Expert WeaponRestrictions SecondaryOnly Item "The C.A.P.P.E.R" ItemAttributes { ItemName "The C.A.P.P.E.R" "reload time increased HIDDEN" -0.1 "mod no reload DISPLAY ONLY" 1 "clip size penalty" 0.1 } ItemAttributes { ItemName "Cadet Visor" "set item tint rgb" 46911 } CharacterAttributes { "move speed penalty" 0.70 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 5 "increased jump height" 1 "increased air control" 2 } } } WaveSpawn { Name 4B WaitForAllDead 4A TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 0 Where spawnbot_titan TFBot { Name "Nintendo Lawsuit" Health 10000 Class Scout ClassIcon smash_fox_giant Scale 1 Item "Racc Mann" Item "Airborne Attire" Item "The Long Fall Loafers" Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The C.A.P.P.E.R" ItemAttributes { ItemName "Cadet Visor" "set item tint rgb" 46911 } CharacterAttributes { "move speed penalty" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "increased jump height" 1.5 "increased air control" 2 "health regen" -10000 } } } WaveSpawn { Name 4C WaitForAllDead 4D TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot //Unused { Name "Giant Steel Fist Heavy" Class Heavyweapons ClassIcon smash_donkeykong Skill Expert Health 5500 Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "move speed bonus" 0.5 "override footstep sound set" 2 } } } WaveSpawn { Name 4C WaitForAllDead 4D TotalCount 9 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Pyro ClassIcon smash_mario } } WaveSpawn { Name 4D WaitForAllDead 4C TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish ClassIcon smash_chrom } } WaveSpawn { Name 4D WaitForAllDead 4C TotalCount 15 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon smash_pit Attributes AlwaysCrit } } WaveSpawn { Name 4D WaitForAllDead 4C TotalCount 100 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight ClassIcon smash_lucina Attributes AlwaysCrit } TFBot { Template T_TFBot_Demoman_Knight ClassIcon smash_marth Attributes AlwaysCrit } TFBot { Template T_TFBot_Demoman_Knight ClassIcon smash_link Attributes AlwaysCrit } TFBot { Template T_TFBot_Demoman_Knight ClassIcon smash_byleth Attributes AlwaysCrit } } } WaveSpawn { Name 4D WaitForAllDead 4C TotalCount 45 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 RandomChoice { TFBot { Class Soldier WeaponRestrictions MeleeOnly ClassIcon smash_richter Attributes AlwaysCrit Item "The Disciplinary Action" } TFBot { Class Soldier WeaponRestrictions MeleeOnly ClassIcon smash_simon Item "The Disciplinary Action" } } } WaveSpawn { Name 4D WaitForAllDead 4C TotalCount 35 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 RandomChoice { TFBot { Class Soldier ClassIcon smash_villager } } } WaveSpawn { Name 4D WaitForAllDead 4C TotalCount 20 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 RandomChoice { TFBot { Class Demoman ClassIcon smash_cloud Attributes AlwaysCrit } } } WaveSpawn { Name 4D WaitForAllDead 4C TotalCount 35 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 RandomChoice { TFBot { Class Demoman ClassIcon smash_falco Attributes AlwaysCrit } } } WaveSpawn { Name 4D WaitForAllDead 4C TotalCount 65 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 RandomChoice { TFBot { Class Heavy Skill easy WeaponRestrictions MeleeOnly ClassIcon smash_jigglypuff } TFBot { Class Heavy Skill easy WeaponRestrictions MeleeOnly ClassIcon smash_cloud } TFBot { Class Heavy Skill easy WeaponRestrictions MeleeOnly ClassIcon smash_snake Attributes AlwaysCrit } TFBot { Class Heavy Skill easy WeaponRestrictions MeleeOnly ClassIcon smash_joker Attributes AlwaysCrit } TFBot { Class Heavy Skill easy WeaponRestrictions MeleeOnly ClassIcon smash_terry Attributes AlwaysCrit } TFBot { Class Heavy Skill easy WeaponRestrictions MeleeOnly ClassIcon smash_isabelle Attributes AlwaysCrit } TFBot { Class Heavy Skill easy WeaponRestrictions MeleeOnly ClassIcon smash_kingkrool Attributes AlwaysCrit } } } WaveSpawn { TotalCount 24 MaxActive 18 SpawnCount 6 WaitBeforeStarting 13 WaitBetweenSpawns 2 TotalCurrency 0 Where spawnbot_secondary RandomChoice { TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "pit the best boy" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "hoes mad" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "where is my nintendo direct" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "ah yes hoes mad" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "why you guys still play this" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "rip heavy on smash" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "that was easy" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "we live in a society" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "you guys just mad" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "everyone is here except waluigi" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "heavy on smash?" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "weeb sword #5625982365923" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "why am i making this wave" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "yes" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "no" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "put everyone here on smash" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "not a real pit" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "is this a pit?" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "this wave is not ok" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "a real bowman?" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "you guys still reading this?" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "it's just regular wave" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "that's a lot swordfighter" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "joker" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "potato is potato" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "hey listen!" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "everyone is here" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "a real wave?" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "who's your main?" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "F" } TFBot { Template Force_TFBot_Sniper_Jumping_Huntsman ClassIcon smash_pit Name "actually main swordfighter" } } } } //Wave 5: //5A: 30 Scout Melee (Lego Boy) //5B: 15 Soldier Conch (Lego Boy) //5C: 02 Giant Demoknight (Legoknight) + 02 Uber Medic (Lego Medic) //5D: 28 Bowman (Huntsman Lego) //5E: 04 Giant Soldier Crit (Lego Crit Boy) + 01 Uber Medic (Lego Medic) //5F: 20 Soldier Blackbox (Blackbox Lego) //5G: 07 Swordfighter (Lego Swordfighter) //5H: 02 BUILD HELICOPTER! //Support: //5S: 04 A Man Has Fallen/Into the River/Lego City //5S: 02 Engideer Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 60 Where spawnbot_secondary TFBot { Template T_TFBot_Scout_Fish Scale 0.7 Name "Fish Lego" ClassIcon lego CharacterAttributes { "voice pitch scale" 1.2 "move speed bonus" 0.9 } } } WaveSpawn { Name 5B TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 20 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror Name "Conch Supporter Lego" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ClassIcon lego Scale 0.7 ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.5 } CharacterAttributes { "voice pitch scale" 1.2 "move speed bonus" 0.9 } } } WaveSpawn { Name 5C TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 120 Where spawnbot Squad { TFBot { Name "Swordfighter Lego" Class Demoman ClassIcon lego_giant Skill Expert Tag bot_giant Attributes Miniboss Health 2000 Scale 1 Item "Stylish DeGroot" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Shogun's Shoulder Guard" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 "damage bonus" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 "voice pitch scale" 1.2 } } TFBot { Template T_TFBot_Medic_BigHeal Name "Girlfriend Medic Lego" Scale 0.7 ClassIcon lego2 CharacterAttributes { "voice pitch scale" 1.2 "move speed bonus" 0.9 } } TFBot { Template T_TFBot_Medic_BigHeal Name "Girlfriend Medic Lego" Scale 0.7 ClassIcon lego2 CharacterAttributes { "voice pitch scale" 1.2 "move speed bonus" 0.9 } } } } WaveSpawn { Name 5D WaitForAllDead 5A TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 Where spawnbot_secondary TFBot { Name "Failed Product Lego" Class Scout ClassIcon lego WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.9 "voice pitch scale" 1.2 "torso scale" 0 } } } WaveSpawn { Name 5E WaitForAllDead 5C TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 11 TotalCurrency 120 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Name "Lego Soldier" ClassIcon lego_giant Scale 1 Health 3000 ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.69 } } TFBot { Template T_TFBot_Medic_BigHeal Name "Girlfriend Medic Lego" Scale 0.7 ClassIcon lego2 CharacterAttributes { "move speed bonus" 0.9 "voice pitch scale" 1.2 } } } } WaveSpawn { Name 5F WaitForAllDead 5B TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 20 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun Name "Lmaobox Lego" Scale 0.7 ClassIcon lego ItemAttributes { ItemName "The Black Box" "blast radius increased" 1.25 "clip size upgrade atomic" 0 "damage bonus" 0.22 "faster reload rate" 0.9 "fire rate bonus" 0.001 "heal on hit for rapidfire" 1 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.8 "voice pitch scale" 1.2 } } } WaveSpawn { Name 5G WaitForAllDead 5B TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 20 Where spawnbot_secondary TFBot { Name "Lego Swordfighter" Class Demoman ClassIcon lego Skill Hard Item "Stylish DeGroot" Item "The King of Scotland Cape" Item "The Shogun's Shoulder Guard" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Eyelander" Health 450 Scale 0.7 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 "damage bonus" 0.5 } CharacterAttributes { "voice pitch scale" 1.1 "torso scale" 2 } } } WaveSpawn { Name 5H WaitForAllDead 5E TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 Where spawnbot_titan FirstSpawnWarningSound "mashed/cbt_legocity.mp3" TFBot { Name "Helicopter Lego" Health 4269 ClassIcon lego_giant Class Heavy Item "Upgradeable TF_Weapon_Fists" Attributes AlwaysFireWeapon Attributes AutoJump Attributes AlwaysCrit Attributes MiniBoss AutoJumpMin 5 AutoJumpMax 5 WeaponRestrictions MeleeOnly Scale 1.5 ItemAttributes { ItemName "Upgradeable TF_Weapon_Fists" "apply z velocity on damage" 400 "apply look velocity on damage" 400 "fire rate bonus" 0.7 "gesture speed increase" 0.7 } CharacterAttributes { "increased jump height" 3 "hand scale" 3 "torso scale" 0 } } } WaveSpawn { Name 5S WaitForAllDead 5A TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 20 Where spawnbot Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Fish Name "A Man Has Fallen" //Attributes AlwaysCrit ClassIcon lego3 Scale 0.7 Health 99 CharacterAttributes { "torso scale" 2 } } TFBot { Template T_TFBot_Scout_Fish Name "Into the River" //Attributes AlwaysCrit ClassIcon lego3 Scale 0.7 Health 99 CharacterAttributes { "torso scale" 2 } } TFBot { Template T_TFBot_Scout_Fish Name "In Lego City" //Attributes AlwaysCrit ClassIcon lego3 Scale 0.7 Health 99 CharacterAttributes { "head scale" 0.4 "voice pitch scale" 1.5 } } } } WaveSpawn { Name 5S WaitForAllDead 5E TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 20 Where spawnbot Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Fish Name "A Man Has Fallen" Attributes AlwaysCrit ClassIcon lego4 Scale 0.7 Health 99 CharacterAttributes { "hand scale" 2 "voice pitch scale" 1.1 } } TFBot { Template T_TFBot_Scout_Fish Name "Into the River" Attributes AlwaysCrit ClassIcon lego4 Scale 0.7 Health 99 CharacterAttributes { "torso scale" 2 "voice pitch scale" 1.2 } } TFBot { Template T_TFBot_Scout_Fish Name "In Lego City" Attributes AlwaysCrit ClassIcon lego4 Scale 0.7 Health 99 CharacterAttributes { "head scale" 0.4 "voice pitch scale" 1.5 } } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 61 TotalCurrency 100 TotalCount 25 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon fortnite_icon WeaponRestrictions SecondaryOnly Skill Normal Name "fortnite pistol scout" Class Scout Attributes "DisableDodge" ItemAttributes { "damage bonus" 2 ItemName tf_weapon_pistol_scout "fire rate penalty" 10 } } } } WaveSpawn { Name 61 TotalCurrency 56 TotalCount 28 MaxActive 7 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon fortnite_icon WeaponRestrictions SecondaryOnly Skill Normal Name "fortnite suppressed smg" Class Sniper CharacterAttributes { "hand scale" 1.1 } Item "the cleaner's carbine" } } } WaveSpawn { Name 62 TotalCurrency 66 TotalCount 22 MaxActive 22 SpawnCount 22 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 61 Where spawnbot_titan Squad { TFBot { ClassIcon fortnite_icon WeaponRestrictions PrimaryOnly Skill easy Name "fortnite minigun lol" Class HeavyWeapons ItemAttributes { ItemName tf_weapon_minigun "minigun spinup time increased" 2 } } } } WaveSpawn { Name 64 TotalCurrency 210 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead 62 Where spawnbot Squad { TFBot { ClassIcon fortnite_icon WeaponRestrictions SecondaryOnly Scale 1.7 Health 2500 Skill expert Name "golden scar (very cool)" Class Sniper Attributes "MiniBoss" ItemAttributes { "damage bonus" 1.1 ItemName tf_weapon_smg "item style override" 1 "is australium item" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "move speed penalty" 0.5 "hand scale" 1.6 "airblast vertical pushback scale" 0.1 } } } } WaveSpawn { TotalCurrency 69 TotalCount 69 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 62 Where spawnbot Squad { TFBot { ClassIcon fortnite_icon WeaponRestrictions SecondaryOnly Health 200 Skill Normal Name "pump shotgun man" Class Soldier } } } WaveSpawn { TotalCurrency 74 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 64 Where spawnbot_titan TFBot { Health 26969 Classicon fortnite_icon Skill Expert Name "fortnite black hole" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Class Demoman ItemAttributes { "damage bonus" 0.05 "heal on hit for rapidfire" 15 "dmg pierces resists absorbs" 1 ItemName "The Loch-n-Load" "fire rate bonus" 0.3 "Projectile speed increased" 0.01 "faster reload rate" 0.01 "attach particle effect" 3030 "Blast radius increased" 30 "fuse bonus" 0.00000001 "apply look velocity on damage" -80 "apply z velocity on damage" 5 "ragdolls plasma effect" 1 "no self blast dmg" 1 } ItemAttributes { "damage bonus" 5 ItemName tf_weapon_bottle "fire rate bonus" 0.6 "is_passive_weapon" 1 "attach particle effect" 3030 "ragdolls plasma effect" 1 } ItemAttributes { itemname "Blast Defense" "attach particle effect" 3027 } CharacterAttributes { "hand scale" 0.1 "move speed bonus" 0.5 "melee range multiplier" 2 "airblast vulnerability multiplier" 0.1 "rage giving scale" 0.2 "health regen" -69 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0 "increased jump height" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "The Loch-n-Load" Item "Blast Defense" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 71 TotalCurrency 420 TotalCount 42 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Scale 1.1 Health 169 Skill hard Name "BALL CRUSHER" Class Demoman Attributes "AlwaysCrit" ItemAttributes { ItemName "the tide turner" "charge time increased" 10 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "damage force reduction" 0 "Attack not cancel charge" 1 "airblast vertical vulnerability multiplier" 0 } Item "ali baba's wee booties" Item "the tide turner" Item "the scottish handshake" } } } WaveSpawn { Name 72 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 71 Where spawnbot TFBot { ClassIcon demoknight Skill Normal Name "you have alerted the horde" Class Spy Attributes "MiniBoss" CharacterAttributes { "health regen" -125 } } } WaveSpawn { Name 73 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8.5 WaitForAllDead 72 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { TotalCurrency 30 TotalCount 6 support 1 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead 73 Where spawnbot TFBot { class soldier name "have" skill expert WeaponRestrictions MeleeOnly } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 73 Where spawnbot_titan Squad { TFBot { WeaponRestrictions MeleeOnly Scale 20 Health 6900 skill expert Name "sans shovel" Template T_TFBot_Giant_Soldier Attributes "AlwaysFireWeapon" Attributes UseBossHealthBar ItemAttributes { ItemName "the market gardener" "fire rate bonus" 0.75 "melee range multiplier" 420 "bleeding duration" 10 "damage bonus" 2 "Set DamageType Ignite" 1 "ragdolls plasma effect" 1 } CharacterAttributes { "move speed penalty" 0.001 } Item "the market gardener" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name DummyTHICC WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnWarningSound "mashed/cbt_wave8_1.mp3" } WaveSpawn { Name 8A TotalCount 42 MaxActive 8 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 1 TotalCurrency 50 Where spawnbot_secondary Where spawnbot_titan Where spawnbot RandomChoice { TFBot { Name "Sin" Class Pyro ClassIcon pyro_gascann Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the gas passer" "fire rate penalty" 2 "item_meter_charge_rate" 2 } CharacterAttributes { "hand scale" 2 } Item "the gas passer" Item "the mair mask" } TFBot { Template T_TFBot_Pyro Skill Easy Name "new pyro here" ClassIcon pyro_gascann CharacterAttributes { "hand scale" 1.5 } } } } WaveSpawn { Name 8A TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 36 WaitBetweenSpawns 1 TotalCurrency 25 Support Limited FirstSpawnWarningSound "ambient/alarms/razortrain_horn1.wav" FirstSpawnOutput { Target ST_maker_relay Action Trigger } Tank { Health 800 Speed 150 Name "sticky_tank" StartingPathTrackNode "tank_path_a_1" Skin 1 OnKilledOutput { Target ST_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 8A TotalCount 11 MaxActive 11 SpawnCount 1 WaitBeforeStarting 37 WaitBetweenSpawns 1.2 TotalCurrency 50 Support Limited Tank { Health 800 Speed 150 Name "tankboss" StartingPathTrackNode "tank_path_a_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead 8A Name DummyTHICC2 WaitBeforeStarting 2 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnWarningSound "mashed/cbt_wave8_2.mp3" } //8B Minecraft Wave: //03 Giant Skeleton //06 Witch Healer //29 Creeper Demo //06 Ravager //27 Pillager // WaveSpawn // { // Name 8B // WaitForAllDead 8A // TotalCount 9 // MaxActive 3 // SpawnCount 3 // WaitBeforeStarting 12 // WaitBetweenSpawns 0 // TotalCurrency 30 // Where spawnbot // Squad // { // TFBot // { // Name "Top Notch" // Health 2500 // Class Sniper // Skill Hard // ClassIcon sniper_bow // Tag bot_giant // Attributes MiniBoss // WeaponRestrictions PrimaryOnly // Item "The Top Notch" // Item "The Toowoomba Tunic" // Item "The Merc's Muffler" // Item "The Huntsman" // MaxVisionRange 1500 // ItemAttributes // { // ItemName "The Huntsman" // "damage bonus" 0.811 // } // CharacterAttributes // { // "move speed bonus" 0.5 // "damage force reduction" 0.5 // "airblast vulnerability multiplier" 0.5 // "override footstep sound set" 4 // } // } // TFBot // { // Template T_TFBot_Medic // Item "The Top Notch" // Name "Witch Healer" // } // TFBot // { // Template T_TFBot_Medic // Item "The Top Notch" // Name "Witch Healer" // } // } // } WaveSpawn { Name 8B WaitForAllDead 8A TotalCount 30 MaxActive 5 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 7 TotalCurrency 50 Where spawnbot_titan TFBot { Template Force_Skeleton ClassIcon mcskeleton } } WaveSpawn { Name 8B WaitForAllDead 8A TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 16 WaitBetweenSpawns 5 TotalCurrency 50 Where spawnbot_secondary TFBot { Class Demoman Name "Creeper" Skill Expert Item "The Ullapool Caber" ClassIcon mccreeper WeaponRestrictions MeleeOnly Attributes DisableDodge ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 69 "blast dmg to self increased" 69 "kill forces attacker to laugh" 1 } CharacterAttributes { "torso scale" 2 } } } WaveSpawn { Name 8B WaitForAllDead 8A TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 Where spawnbot_titan TFBot { Template Force_Enderman ClassIcon mcenderman } } WaveSpawn { Name 8B WaitForAllDead 8A TotalCount 32 MaxActive 6 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 50 Where spawnbot_secondary TFBot { Template Force_Zombie ClassIcon mczombie } } WaveSpawn { Name DummyTHICC WaitForAllDead 8B WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnWarningSound "mashed/cbt_wave8_3.mp3" } WaveSpawn { Name 8C WaitForAllDead 8B TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 21 WaitBetweenSpawns 12 TotalCurrency 50 Where spawnbot_titan Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Scout_Fish Health 1 ClassIcon spy_giant CharacterAttributes { "health regen" -1 } } TFBot { Template Force_TFBot_Giant_Spy Health 2500 Item "Binoculus" } } } WaveSpawn { Name 8C WaitForAllDead 8B TotalCount 60 MaxActive 10 SpawnCount 4 WaitBeforeStarting 13 WaitBetweenSpawns 5 TotalCurrency 50 Where spawnbot_secondary Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Scout_Fish Health 1 ClassIcon spy_giant CharacterAttributes { "health regen" -5 "torso scale" 0 "voice pitch scale" 0 } Name "Spycunt" } TFBot { Name "HON HON HON" Class Spy ClassIcon spy_giant Item "Binoculus" //ClassIcon spy_enforcer_nys Skill Hard Item "The Enforcer" Item "Potassium Bonnett" Health 100 ItemAttributes { ItemName "The Enforcer" "damage bonus" 0.5 "kill forces attacker to laugh" 1 } CharacterAttributes { "cannot disguise" 1 "torso scale" 2 } } } } WaveSpawn { Name 8C WaitForAllDead 8B TotalCount 9 MaxActive 5 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 7 TotalCurrency 100 Where spawnbot_titan TFBot { Class Spy ClassIcon spy_giant Health 75 Name "SNORT" Item "Upgradeable TF_WEAPON_KNIFE" Item "Potassium Bonnett" Item "Binoculus" Attributes AlwaysCrit ItemAttributes { ItemName "Upgradeable TF_WEAPON_KNIFE" "damage bonus" 0 //if you got backstab, just die "crit forces victim to laugh" 1 "kill forces attacker to laugh" 1 "cannot be backstabbed" 1 } CharacterAttributes { "torso scale" 3 } } } WaveSpawn { Name 8C WaitForAllDead 8B TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 0 TotalCurrency 50 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Fish Attributes AlwaysCrit ClassIcon scout Item "Potassium Bonnett" Name "Kill Me" Item "Binoculus" CharacterAttributes { "torso scale" 0 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name primary1 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0.5 Where spawnbot_invasion FirstSpawnWarningSound "mashed/cbt_pvz.mp3" RandomChoice { TFbot { Template BasicZombie } TFbot { Template BasicZombie } TFbot { Template Imp } TFbot { Template Imp } TFbot { Template ConeHeadZombie } TFbot { Template ConeHeadZombie } TFbot { Template ConeHeadZombie } TFbot { Template BucketHeadZombie } TFbot { Template BucketHeadZombie } } } WaveSpawn { Name flagzombie TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_secondary TFBot { Template FlagZombie } } WaveSpawn { Name primary2 WaitForAllDead primary1 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main RandomChoice { TFbot { Template BasicZombie } TFbot { Template BasicZombie } TFbot { Template Imp } TFbot { Template Imp } TFbot { Template ConeHeadZombie } TFbot { Template ConeHeadZombie } TFbot { Template ConeHeadZombie } TFbot { Template BucketHeadZombie } } } WaveSpawn { Name primary2 WaitForAllDead primary1 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main TFBot { Template BrickheadZombie } } WaveSpawn { Name primary3 WaitForAllSpawned primary2 TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFbot { Template BasicZombie } TFbot { Template BasicZombie } TFbot { Template Imp } TFbot { Template Imp } TFbot { Template ConeHeadZombie } TFbot { Template ConeHeadZombie } TFbot { Template ConeHeadZombie } TFbot { Template BucketHeadZombie } TFbot { Template BucketHeadZombie } } } WaveSpawn { Name primary3 WaitForAllSpawned primary2 TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template FootballZombie } TFBot { Template FootballZombie } TFBot { Template FootballZombie } TFBot { Template AllstarZombie } TFBot { Template AllstarZombie } TFBot { Template AllstarZombie } } } WaveSpawn { Name primary4 WaitForAllDead primary3 TotalCurrency 50 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_secondary TFBot { Template Gargantuar } } WaveSpawn { Name primary4 WaitForAllDead primary3 TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_secondary TFBot { Template BucketHeadZombie } } WaveSpawn { Name primary4 WaitForAllDead primary3 TotalCurrency 99 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_secondary RandomChoice { TFbot { Template BasicZombie } TFbot { Template BasicZombie } TFbot { Template Imp } TFbot { Template Imp } TFbot { Template ConeHeadZombie } TFbot { Template ConeHeadZombie } TFbot { Template ConeHeadZombie } TFbot { Template BucketHeadZombie } } } WaveSpawn { Name primary5 WaitForAllSpawned primary4 TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_titan TFBot { Template SundayEdition } } WaveSpawn { Name support WaitForAllDead primary3 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template BasicZombie } TFBot { Template BasicZombie } TFBot { Template BasicZombie } TFBot { Template BasicZombie } TFBot { Template BasicZombie } TFBot { Template Imp } TFBot { Template Imp } TFBot { Template Imp } TFBot { Template Imp } TFBot { Template ConeHeadZombie ClassIcon basic } TFBot { Template ConeHeadZombie ClassIcon basic } TFBot { Template BrickheadZombie ClassIcon basic } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 30 MaxActive 2 SpawnCount 1 support 1 WaitBeforeStarting 0 WaitBetweenSpawns 999 Where spawnbot TFBot { class scout Classicon menacing_ap2 name "ゴゴゴゴ" Item "Starboard Crusader" } } WaveSpawn { TotalCurrency 0 TotalCount 30 MaxActive 1 SpawnCount 1 support 1 WaitBeforeStarting 0 WaitBetweenSpawns 999 Where spawnbot TFBot { class scout Classicon menacing_ap2 name "ゴゴゴゴ" Item "Starboard Crusader" } } WaveSpawn { TotalCurrency 0 TotalCount 30 MaxActive 1 SpawnCount 1 support 1 WaitBeforeStarting 0 WaitBetweenSpawns 999 Where spawnbot TFBot { class scout Classicon menacing_ap2 name "ゴゴゴゴ" Item "Starboard Crusader" } } WaveSpawn { TotalCurrency 0 TotalCount 30 MaxActive 1 SpawnCount 1 support 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot WaitForAllDead broo RandomChoice { TFBot { class scout Classicon menacing_ap2 name "ゴゴゴゴ" skill normal Item "Starboard Crusader" } TFBot { class soldier skill normal Classicon menacing_ap2 name "ゴゴゴゴ" Item "Starboard Crusader" } } } WaveSpawn { Name bruh1 TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot RandomChoice { Squad { TFBot { Name "do you believe in gravity?" Template T_TFBot_Giant_Heavyweapons Item "Starboard Crusader" Item "Tsar Platinum" ItemAttributes { ItemName tf_weapon_minigun "apply z velocity on damage" -50 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.1 "faster reload rate" 0.1 } } } } } WaveSpawn { Name bruh1 TotalCurrency 450 TotalCount 45 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot RandomChoice { Squad { TFBot { WeaponRestrictions MeleeOnly Health 175 Skill Normal Name "silvr chratio!!!" Class Demoman CharacterAttributes { "hand scale" 1.2 "melee range multiplier" 1.15 } Item "the eyelander" Item "Starboard Crusader" } } } } WaveSpawn { TotalCurrency 240 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot squad { RandomChoice { TFBot { Name "let the voice of love" Item "Starboard Crusader" Template T_TFBot_Soldier_RocketPush } TFBot { Name "take you higher" Item "Starboard Crusader" Template T_TFBot_Soldier_RocketPush } } } } WaveSpawn { Name 92 TotalCurrency 880 TotalCount 22 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead bruh1 Where spawnbot Squad { RandomChoice { TFBot { WeaponRestrictions PrimaryOnly Scale 0.8 Health 175 Skill expert Name "sheer heart attack" Class Demoman MaxVisionRange 200 Attributes "DisableDodge" ItemAttributes { "damage bonus" 7.9 ItemName tf_weapon_grenadelauncher "Projectile speed increased" 0.001 "SPELL: Halloween pumpkin explosions" 1 "blast dmg to self increased" 15 "Blast radius increased" 3.5 "fuse bonus" 0.001 } CharacterAttributes { "head scale" 1.2 "hand scale" 0 "move speed bonus" 1.5 } Item "spine-chilling skull 2011 style 2" } } } } WaveSpawn { Name THICCBOI WaitForAllDead 92 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnWarningSound "mashed/cbt_menacingly.mp3" } WaveSpawn { TotalCurrency 4200 name broo TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 0 WaitForAllDead 92 Where spawnbot_mission_sniper RandomChoice { Squad { TFBot { Class Soldier WeaponRestrictions PrimaryOnly Skill Expert Health 42069 tag bot_giant Classicon menacing_ap2_giant Name "King Crimson" Attributes Autojump Attributes DisableDodge Attributes AlwaysFireWeapon Attributes MiniBoss Attributes UseBossHealthBar Autojumpmax 30 Autojumpmin 30 ItemAttributes { ItemName "upgradeable tf_weapon_rocketlauncher" "override projectile type" 3 "fuse bonus" 0.001 "damage bonus" 0.4 "Blast radius decreased" 20 "faster reload rate" 0.01 "fire rate bonus" 4 "clip size bonus" 5 "apply look velocity on damage" 2500 "apply z velocity on damage" 500 "attach particle effect" 2 "item style override" 1 } ItemAttributes { itemname "Veterans Attire" "set item tint RGB" 12073019 } ItemAttributes { Itemname "the market gardener" "deploy time decreased" 0.01 "is_passive_weapon" 1 "damage bonus" 4.20 "fire rate bonus" 0.9 "apply z velocity on damage" 300 "hit self on miss" 1 "crit from behind" 1 "dmg bonus vs buildings" 1.2 } CharacterAttributes { "blast dmg to self increased" 0.2 "cancel falling damage" 1 "melee range multiplier" 2 "killstreak effect" 1 "hand scale" 0.1 "health regen" -175 "move speed bonus" 0.5 "damage bonus" 0.9 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.2 "health regen" 50 "increased jump height" 10 "dmg from ranged reduced" 1.15 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "increased air control" 200 "airblast vertical vulnerability multiplier" 0.1 } Item "the market gardener" Item "upgradeable tf_weapon_rocketlauncher" Item "Large Luchadore" Item "Veterans Attire" } } } } WaveSpawn { WaitForAllDead 92 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 Where spawnbot Support 1 RandomChoice { Squad { TFBot { Class Engineer Name "You're ugly" Health 69696 Skill Expert Attributes MiniBoss Attributes AlwaysCrit Attributes IgnoreFlag WeaponRestrictions SecondaryOnly Scale 18 CharacterAttributes { "move speed bonus" 0.00 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 0 "health regen" 69696 "hand scale" 0 } } } } } WaveSpawn { WaitForAllDead 92 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 Where spawnbot_mission_sniper Support 1 RandomChoice { Squad { TFBot { Class Engineer Name "You're Ugly" Health 69696 Skill Expert Attributes MiniBoss Attributes AlwaysCrit Attributes IgnoreFlag WeaponRestrictions SecondaryOnly Scale 18 CharacterAttributes { "move speed bonus" 0.00 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 0 "health regen" 69696 "hand scale" 0 } } } } } WaveSpawn { WaitForAllDead 92 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 0 Where spawnbot_titan RandomChoice { Squad { TFBot { Name "COLOSSAL DESK ENGINEER LEGION" Health 10000 Class Scout Scale 0.2 Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed penalty" 0.0 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 5 "health regen" -10000 } } } } } WaveSpawn { WaitForAllDead 92 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 Where spawnbot_titan Support 1 RandomChoice { Squad { TFBot { Class Engineer Name "You're Ugly" Health 69696 Skill Expert Attributes MiniBoss Attributes AlwaysCrit Attributes IgnoreFlag WeaponRestrictions SecondaryOnly Scale 18 CharacterAttributes { "move speed bonus" 0.00 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 0 "health regen" 69696 "hand scale" 0 } } } } } } // Wave // { // StartWaveOutput // { // Target wave_start_relay // Action Trigger // } // DoneOutput // { // Target wave_finished_relay // Action Trigger // } // WaveSpawn // { // Name primary4 // WaitForAllDead primary3 // TotalCurrency 0 // TotalCount 999 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 999 // WaitBetweenSpawns 999 // Where spawnbot_secondary // TFBot // { // Class Scout // Skill Easy // } // } // WaveSpawn // { // TotalCurrency 0 // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 15 // Where spawnbot_titan // Support 1 // RandomChoice // { // Squad // { // TFBot // { // Class Engineer // Name "You're Ugly" // Health 69696 // Skill Expert // Attributes MiniBoss // Attributes AlwaysCrit // Attributes IgnoreFlag // Scale 20 // CharacterAttributes // { // "move speed bonus" 0.00 // "damage force reduction" 0 // "airblast vulnerability multiplier" 0 // "override footstep sound set" 0 // "health regen" 69696 // } // } // } // } // } // } }