// Donacdum by Tindall Berry // Teien Intermediate / April Fools 2 Trash #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 900 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Templates { T_TFBot_W1Meme_Demoman_Swarmer { Class Demoman Name "Swarmer" ClassIcon demoknight_samurai Skill Easy Health 75 Scale 0.65 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 5 AutoJumpMax 10 Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" ItemAttributes { ItemName "The Splendid Screen" "damage penalty" 0.2 "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 10 "lose demo charge on damage when charging" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "damage penalty" 0.2 } CharacterAttributes { "increased jump height" 1.5 "bot custom jump particle" 1 "damage force reduction" 0.25 // hopefully won't get blasted onto the cliffs and get stuck "airblast vulnerability multiplier" 0.25 } } T_TFBot_W1Meme_Heavy_KGB { Class Heavyweapons Name "THICC" // *slight sweating* ClassIcon heavy_champ Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "The Killing Gloves Of Boxing" Item "White Russian" Item "Jungle Booty" CharacterAttributes { "torso scale" 2 "health regen" 1 } } T_TFBot_W1Meme_Heavy_Giant_SteelFist { Class HeavyWeapons Name "EXTRA THICC" // *sweating profusely* ClassIcon heavy_steelfist Skill Expert Health 5000 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Fists Of Steel" Item "White Russian" Item "Jungle Booty" CharacterAttributes { "torso scale" 3 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_W1Meme_Scout_Jump { Class scout // :^) Name "Femboy" ClassIcon scout_jumping Skill Hard Health 125 WeaponRestrictions MeleeOnly MaxVisionRange 1000 Attributes AutoJump AutoJumpMin 3 AutoJumpMax 5 Item "The Sandman" Item "The Hanger-on Hood" Item "The Flight of the Monarch" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "increased jump height" 2 } } T_TFBot_W1Meme_Scout_Blaster { Class Scout Name "Thotgun Scout" ClassIcon scout Skill Easy Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "faster reload rate" -0.8 "bullets per shot bonus" 2 "damage penalty" 0.5 "fire rate penalty" 2 } CharacterAttributes { "hand scale" 2 "move speed bonus" 0.75 } } T_TFBot_W1Meme_Demoman_Nuke { Class Demoman Name "Vibe Check" // haha memes am i right fellow childs ClassIcon demo Skill Expert Health 175 WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 10 "faster reload rate" -0.8 "Blast radius increased" 1.5 "use large smoke explosion" 1 "fire rate penalty" 5 } } T_TFBot_W1Meme_Soldier_Chief_BurstFire { Class Soldier Name "Sergeant Crits" // Yo it's really him! ClassIcon soldier_sergeant_crits Skill Expert Health 60000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes HoldFireUntilFullReload Item "Rocket Jumper" Item "Tyrant's Helm" ItemAttributes { ItemName "Rocket Jumper" // It's just a prank bro "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 8 "cannot pick up intelligence" 0 } CharacterAttributes { "dmg taken increased" 3.5 // And so you're not spending an eternal age trying to kill him "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } T_TFBot_W1Meme_Sniper_Blind { Class Sniper Name "Blind Sniper" ClassIcon sniper Skill Easy Health 125 MaxVisionRange 1 // Don't noclip inside him Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" } T_TFBot_W2Meme_Heavy_GRU { Class Heavyweapons Name "run" // he really do be goin ClassIcon heavy_gru Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "Gloves Of Running Urgently MVM" Item "Football Helmet" } T_TFBot_W2Meme_Heavy_GRU_Slow { Class Heavyweapons Name "am i late?" // he really do be slowin ClassIcon heavy_gru Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "Gloves Of Running Urgently MVM" Item "Football Helmet" CharacterAttributes { "move speed bonus" 0.5 } } T_TFBot_W2Meme_Spy { Class Spy Name "so you have chosen death" // hey look it's another one of those may-may things! ClassIcon spy Skill Expert Health 5000 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" CharacterAttributes { "cannot pick up intelligence" 1 "dmg taken increased" 0.01 "rage giving scale" 0.01 "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "cannot be backstabbed" 1 } } T_TFBot_W3Meme_Scout_Giant_FaN { Class Scout Name "Pull-a-Nature Super Scout" ClassIcon scout_fan_giant Skill Expert Health 1200 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "The Force-a-Nature" "scattergun has knockback" 0 "bullets per shot bonus" 1 "damage penalty" 1 "apply look velocity on damage" -600 "apply z velocity on damage" 250 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_W3Meme_Heavy_BrassBeast { Class Heavyweapons Name "Iron Kitten Heavy" ClassIcon heavy_brass_nys Skill Easy Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Item "The Brass Beast" Item "Lucky Cat Hat" Item "Catastrophic Companions" ItemAttributes { ItemName "The Brass Beast" "spunup_damage_resistance" 1.2 "damage bonus" 1 "minigun spinup time increased" 1 "aiming movespeed decreased" 1 "damage penalty" 0.8 "minigun spinup time decreased" 0.5 "aiming movespeed increased" 1.6 } } T_TFBot_W3Meme_Soldier_DirectHit { Class Soldier Name "Direct Miss Soldier" ClassIcon soldier_directhit Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Direct Hit" Item "Defiant Spartan" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 1 "projectile speed increased" 1 "blast radius decreased" 1 "damage penalty" 0.75 "projectile speed decreased" 0.2 "blast radius increased" 1.7 } } T_TFBot_W3Meme_Pyro_Degreaser { Class Pyro Name "Regreaser Pyro" ClassIcon pyro Skill Easy Health 175 WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "The Burning Question" ItemAttributes { ItemName "The Degreaser" "weapon burn dmg reduced" 1 "weapon burn dmg increased" 1.75 } } T_TFBot_W3Meme_Demoman_Knight_Skullcutter { Class Demoman Name "Scotsman's Swiftcutter" ClassIcon demo_skullcutter Skill Hard Health 750 Scale 1.5 WeaponRestrictions MeleeOnly Item "The Scotsman's Skullcutter" Item "The Glasgow Great Helm" ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 1 "move speed penalty" 1 "damage penalty" 0.8 "move speed bonus" 1.15 } CharacterAttributes { "health regen" 1 } } T_TFBot_W3Meme_Heavy_Giant_Tomislav { Class Heavyweapons Name "Giant Frenzy Heavy" ClassIcon heavy_giant Skill Hard Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Tomislav" Item "Capone's Capper" ItemAttributes { ItemName "Tomislav" "damage bonus" 1.2 "minigun spinup time decreased" 1 "fire rate penalty" 1 "weapon spread bonus" 1.2 "minigun spinup time increased" 1.2 "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_W3Meme_Scout_Winger { Class Scout Name "Grounded Scout" ClassIcon scout_pistol Skill Normal Health 125 WeaponRestrictions SecondaryOnly MaxVisionRange 1500 Item "The Winger" Item "Bonk Boy" ItemAttributes { ItemName "The Winger" "damage bonus" 1 "clip size penalty" 1 "increased jump height from weapon" 0.75 "damage penalty" 0.85 "clip size bonus" 1.6 } } T_TFBot_W3Meme_Spy_Kunai { Class Spy Name "Degen Spy" ClassIcon spy_kunai Skill Expert Health 180 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Conniver's Kunai" Item "Spy Oni Mask" ItemAttributes { ItemName "Conniver's Kunai" "sanguisuge" 0 "max health additive penalty" 0 "health drain" -10 } CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_W4Meme_Soldier_Giant_Conch { Class Soldier Name "la concha" ClassIcon soldier_conch_giant Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Furious Fukaamigasa" ItemAttributes { ItemName "The Concheror" "increase buff duration" 420 // xd "deploy time increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_W4Meme_Medic_Uber { Class Medic Name "Uber Medic" ClassIcon soldier_conch Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" } T_TFBot_W4Meme_Heavy_KGB { Class Heavyweapons Name "Conchin' Boppin' Heavy" ClassIcon soldier_conch Skill Hard Health 300 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "The Concheror" Item "The Killing Gloves Of Boxing" Item "Pugilist's Protector" CharacterAttributes { "increase buff duration" 420 // xd "deploy time increased" 0.5 } } T_TFBot_W4Meme_Soldier_Blast { Class Soldier Name "Conchin' Blastin' Soldier" ClassIcon soldier_conch Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Liberty Launcher" Item "The Concheror" Item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" 0.5 "fire rate bonus" 0.01 "blast radius decreased" 0.8 "projectile spread angle penalty" 2 } ItemAttributes { ItemName "The Concheror" "increase buff duration" 420 // xd "deploy time increased" 0.5 } } T_TFBot_W4Meme_Demoman_BurstFire { Class Demoman Name "Conchin' Burstin' Demoman" ClassIcon soldier_conch Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Loch-n-Load" Item "The Concheror" Item "Scotch Bonnet" ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 1.4 "fire rate bonus" 0.01 "projectile spread angle penalty" 3 "Projectile speed increased" 1 } CharacterAttributes { "increase buff duration" 420 "deploy time increased" 0.5 } } T_TFBot_W4Meme_Demoman_Giant_BurstFire { Class Demoman Name "Giant Conchin' Burstin' Demoman" ClassIcon soldier_conch_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Concheror" Item "Scotch Bonnet" Item "The Juggernaut Jacket" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 8 "Projectile speed increased" 1.2 "projectile spread angle penalty" 3 } CharacterAttributes { "increase buff duration" 420 // xd "deploy time increased" 0.5 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_W4Meme_Scout_Jump { Class scout // :^) Name "Conchin' Femboy" ClassIcon soldier_conch Skill Hard Health 125 WeaponRestrictions MeleeOnly MaxVisionRange 1000 Attributes SpawnWithFullCharge Attributes AutoJump AutoJumpMin 3 AutoJumpMax 5 Item "The Concheror" Item "The Sandman" Item "The Hanger-on Hood" Item "The Flight of the Monarch" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "increase buff duration" 420 // xd "deploy time increased" 0.5 } } T_TFBot_W4Meme_Pyro_AirBlast { Class Pyro Name "Conchin' Airblastin' Pyro" ClassIcon soldier_conch Skill Hard Health 175 WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Concheror" Item "Pyro Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "mult airblast refire time" 0.01 "damage penalty" 0.5 } CharacterAttributes { "increase buff duration" 420 // xd "deploy time increased" 0.5 } } T_TFBot_W4Meme_Soldier_Giant_BlackBox { Class Soldier Name "giHAb nlaKc bog spDLodR" //[15:20] //Tindall Berry: //I need you to really spectacularly fuck up the spelling of "Giant Black Box Soldier" //[15:24] //Ryojin: //gihab nlakc bog spdlodr ClassIcon soldier_conch_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Black Box" Item "The Concheror" Item "The War Pig" ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.01 "Projectile speed decreased" 0.8 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 750 } ItemAttributes { ItemName "The Concheror" "increase buff duration" 420 // xd "deploy time increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_W4Meme_Engineer_MiniSentry { Class Engineer Name "Mini Sentry" ClassIcon engineer_minisentry_nys Skill Expert Health 125 Attributes AlwaysFireWeapon Item "The Gunslinger" ItemAttributes { ItemName "The Gunslinger" "engineer sentry build rate multiplier" 10 } CharacterAttributes { "health regen" -75 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } T_TFBot_W5Meme_Heavy_SteelFist { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "Fists Of Steel" CharacterAttributes { "health regen" 1 } } T_TFBot_W5Meme_Spy { Class Spy Name "le epique troll" // the degradation of quality begins here ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" Item "Ghostly Gibus" Item "Bozo's Brogues" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_W5Meme_Sniper_Machina { Class Sniper Name "skill" // just kidding it's actually super epic from here on out ClassIcon sniper Skill Easy Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes AlwaysFireWeapon Item "The Machina" Item "Ghostly Gibus" ItemAttributes { ItemName "The Machina" "sniper only fire zoomed" 0 } } T_TFBot_W5Meme_Soldier_Giant_DirectHit { Class Soldier Name "Big Slammo" ClassIcon soldier_directhit_giant Skill Expert Health 12000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "The Direct Hit" Item "Defiant Spartan" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 3 "Projectile speed increased" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_W5Meme_Demoman_Giant_Watermelon { Class Demoman Name "WATERMELON! EUUGGHH!" // Another in-joke, but actually two of them ClassIcon demo_loosecannon_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Loose Cannon" Item "The Salty Dog" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 // doesn't hold m1 and kill itself "damage penalty" 0.1 "dmg penalty vs players" 1.5 "faster reload rate" -0.8 "fire rate penalty" 2.5 "projectile spread angle penalty" 3 "projectile speed decreased" 0.5 "energy weapon no deflect" 1 //"custom projectile model" models/props_junk/watermelon01.mdl // Turns out using physprops with health as projectiles crashes the game... RIP } ItemAttributes { ItemName "The Salty Dog" "set item tint RGB" 3329330 // bitter taste of defeat and lime } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_W5Meme_Pyro_Phlog { Class Pyro Name "MMMMMMMMMMMMMMMMMMMMM" // Microwaves be like ClassIcon pyro_phlog Skill Normal Health 125 Scale 0.65 WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Item "The Phlogistinator" Item "The Bubble Pipe" ItemAttributes { ItemName "The Phlogistinator" "burn damage earns rage" 0 // disable rage build "mod soldier buff type" 0 // disable rage build "damage penalty" 0.8 "weapon burn time reduced" 0.2 } CharacterAttributes { "head scale" 1.5 } } T_TFBot_W5Meme_Pyro_Deflector { Class Pyro Name "Deflector Pyro" ClassIcon heavy_deflector_fire Skill Hard Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The U-Clank-A" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 // HAHA YES "mult airblast refire time" 0.01 "damage penalty" 0.5 } } T_TFBot_W5Meme_Engineer_Teleport { Class Engineer Name "Nothing Personnel Kid" // *teleports behind you and unsheaths gigantic wrench, killing you instantly* ClassIcon engineer Skill Expert Health 400 Attributes "TeleportToHint" Item "Upgradeable TF_WEAPON_WRENCH" Item "Warhood" // Anger was too obvious, clips anyway so whatevs ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 21 // Fuck your overhealed heavy } CharacterAttributes { "head scale" 0.8 "hand scale" 5 "health regen" 1 "cannot pick up intelligence" 1 } } T_TFBot_W6Meme_Scout_Cola { Class Scout Name "Strength Potion Scout" // "BUT TINDALL STRENGTH POTION ISN'T PURPLE" shut ClassIcon mcpotion Skill Hard Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Crit-a-Cola" Item "Bonk Leadwear" ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "move speed bonus" 1.15 } } T_TFBot_W6Meme_Soldier_Equalizer { Class Soldier Name "Iron Pickaxe Soldier" // we really out here mining obsidian ClassIcon mcpickaxe Skill Normal Health 220 WeaponRestrictions MeleeOnly Item "The Equalizer" Item "Potato Hat" ItemAttributes { ItemName "The Equalizer" "mod shovel damage boost" 0 } } T_TFBot_W6Meme_Pyro_FireAxe { Class Pyro Name "Iron Axe Pyro" ClassIcon mcaxe Skill Hard Health 200 WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_FIREAXE" Item "The Outdoorsman" Item "Siberian Sweater" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FIREAXE" "damage bonus" 1.25 "fire rate penalty" 1.25 } } T_TFBot_W6Meme_Demoman_Knight { Class Demoman Name "Iron Sword Demoknight" ClassIcon mcsword Skill Hard Health 175 WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" Item "The Tartan Spartan" Item "The Dark Age Defender" ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } T_TFBot_W6Meme_Soldier_Beggars { Class Soldier Name "Blaze" // no 420 jokes here, we're completely clean ClassIcon mcblaze Skill Hard Health 420 // just kidding Scale 1.35 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Beggar's Bazooka" Item "The Infernal Impaler" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "override projectile type" 6 // flares "faster reload rate" 0.8 } ItemAttributes { ItemName "The Infernal Impaler" "set item tint rgb" 13595446 // mann co orange } } T_TFBot_W6Meme_Demoman_Bottle { Class Demoman Name "Enderman" // get it? ClassIcon mcenderman Skill Hard Health 600 Scale 1.35 WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BOTTLE" Item "Graybanns" ItemAttributes { ItemName "Upgradeable TF_WEAPON_BOTTLE" "damage bonus" 1.2 } ItemAttributes { ItemName "Graybanns" "set item tint rgb" 8208497 // a deep commitment to purple "item style override" 1 } CharacterAttributes { "torso scale" 1.5 } } T_TFBot_W6Meme_Heavy_Fists { Class Heavyweapons Name "Zombie" // snore ClassIcon mczombie Skill Hard Health 400 Scale 1.35 WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_FISTS" Item "Cadaver's Cranium" } T_TFBot_W6Meme_Sniper_Bow_RapidFire { Class Sniper Name "Skeleton" ClassIcon mcskeleton Skill Hard Health 400 Scale 1.35 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" Item "The Dead Head" ItemAttributes { ItemName "The Huntsman" "damage causes airblast" 1 // get it because they spam arrows with a ton of knockback "damage penalty" 0.5 //"faster reload rate" 0.2 } } T_TFBot_W6Meme_Sniper_Breaker { Class Sniper Name "Brijeb Fingy" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 2000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" Item "The Flamingo Kid" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "damage causes airblast" 1 "apply z velocity on damage" -1000 } } T_TFBot_W6Meme_Sniper_Sleeper { Class Sniper Name "Now, hold that pose!" // wait that's not a minecraft, that's a borderlands! ClassIcon sniper Skill Hard Health 125 MaxVisionRange 2000 Item "The Sydney Sleeper" Item "Upgradeable TF_WEAPON_CLUB" Item "Ol' Snaggletooth" ItemAttributes { ItemName "The Sydney Sleeper" "applies snare effect" 0.99 "sniper charge per sec" 0.01 } } T_TFBot_W6Meme_Engineer_MiniSentry { Class Engineer Name "Mini Sentry" ClassIcon engineer_minisentry_nys Skill Expert Health 125 Attributes AlwaysFireWeapon Item "The Gunslinger" ItemAttributes { ItemName "The Gunslinger" "engineer sentry build rate multiplier" 10 } CharacterAttributes { "health regen" -75 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } T_TFBot_W7Meme_Sniper_Chief_Laser { Class Sniper Name "Party Hard" ClassIcon sniper Skill Expert Health 20000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Attributes AlwaysFireWeapon Attributes UseBossHealthBar Item "Shooting Star" Item "Corona Australis" ItemAttributes { ItemName "Shooting Star" "SPELL: set item tint RGB" 5 // rainbow "override projectile type" 13 // bison/pomson projectile "dmg penalty vs players" 0.34 "dmg penalty vs buildings" 0.34 "Projectile speed increased" 2 "fire rate bonus" 0.05 "projectile spread angle penalty" 10 "sniper only fire zoomed" 0 "sniper fires tracer" 0 "lunchbox adds minicrits" 0 } ItemAttributes { ItemName "Corona Australis" "SPELL: set item tint RGB" 5 // rainbow } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 5 } } T_TFBot_W7Meme_Soldier_Giant_Mangler { Class Soldier Name "Laser Light Cannon" // hey look a reference to that one show with the rock lesbians ClassIcon soldier_mangler_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "override projectile type" 13 // bison/pomson projectile "energy weapon penetration" 1 // specify bison projectile "projectile penetration" 1 "faster reload rate" -0.8 "fire rate bonus" 0.25 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_W7Meme_Heavy_Laser { Class Heavyweapons Name "Disco Dispenser" ClassIcon heavy_atomic Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Virtual Viewfinder" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "projectile spread angle penalty" 2 "override projectile type" 13 // bison/pomson projectile "Projectile speed decreased" 0.35 "damage penalty" 0.5 "fire rate penalty" 2.5 } } T_TFBot_W7Meme_Demoman_Giant_QuadArrow { Class Demoman Name "Whoops those aren't lasers" // unless? ClassIcon sniper_bow_multi Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload Item "The Iron Bomber" Item "Larrikin Robin" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.01 "projectile spread angle penalty" 3 "override projectile type" 8 // arrows } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_W7Meme_Heavy_Giant_Laser { Class Heavyweapons Name "Raving Regular" ClassIcon heavy_atomic_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Virtual Viewfinder" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "projectile spread angle penalty" 2 "override projectile type" 13 // bison/pomson projectile "Projectile speed decreased" 0.5 "fire rate penalty" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_W7Meme_Soldier_Mangler { Class Soldier Name "Laser Light Blaster" ClassIcon soldier_mangler Skill Normal Health 200 WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "override projectile type" 13 // bison/pomson projectile "energy weapon penetration" 1 // specify bison projectile "projectile penetration" 1 "faster reload rate" -0.8 "Projectile speed decreased" 0.65 } } T_TFBot_W7Meme_Sniper_Laser { Class Sniper Name "PEW PEW" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 1000 Item "Shooting Star" Item "Upgradeable TF_WEAPON_CLUB" Item "The Virtual Viewfinder" ItemAttributes { ItemName "Shooting Star" "override projectile type" 13 // bison/pomson projectile "dmg penalty vs players" 0.5 "Projectile speed increased" 3 "sniper charge per sec" 20 "sniper only fire zoomed" 0 "sniper fires tracer" 0 "lunchbox adds minicrits" 0 } } T_TFBot_W12Meme_Heavy_Bread { Class Heavyweapons Name "Very Frightened Bread Head" ClassIcon heavy_breadbite_nys Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "The Bread Bite" Item "Bread Heads" ItemAttributes { ItemName "The Bread Bite" "mod_maxhealth_drain_rate" 0 // disables shitty health drain "damage penalty" 0.6 "bleeding duration" 5 "move speed bonus" 1 } CharacterAttributes { "hand scale" 2.5 } } T_TFBot_W12Meme_Heavy_Giant_Heater { Class Heavyweapons Name "Terrified Dragon Head" ClassIcon heavy_heater_nys_giant Skill Normal Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_W12Meme_Pyro_Giant_Backburner { Class Pyro Name "Somewhat Angry Dragon Head" ClassIcon pyro_backburner_nys_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Backburner" Item "The DethKapp" ItemAttributes { ItemName "The Backburner" "damage bonus" 1.2 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_W12Meme_Scout_Fish { Class Scout Name "Just a Fish Head" ClassIcon scout_fish_nys Skill Hard Health 125 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holy Mackerel" Item "Bonk Boy" } T_TFBot_W12Meme_Demoman_Giant_Headtaker { Class Demoman Name "Insane Head Taking Weapon" ClassIcon demoknight_headtaker_nys_giant Skill Expert Health 24000 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Item "The Horseless Headless Horseman's Headtaker" ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "damage bonus" 3 "speed_boost_on_kill" 5 } CharacterAttributes { "head scale" 0 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_W12Meme_Spy { Class Spy Name "Kill Me" // Later... ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_W13Meme_Soldier_Chief_Beggars { Class Soldier Name "Dumpster Dave" ClassIcon soldier_dumpster Skill Expert Health 120000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon Attributes UseBossHealthBar Item "The Beggar's Bazooka" Item "Stainless Pot" Item "The Gold Digger" ItemAttributes { ItemName "The Beggar's Bazooka" "clip size upgrade atomic" 97 "damage bonus" 25 "faster reload rate" 0.7 "blast radius increased" 1.5 "use large smoke explosion" 1 "blast dmg to self increased" 999999 } CharacterAttributes { "dmg taken increased" 0.15 "rage giving scale" 0.05 "cannot be backstabbed" 1 "cancel falling damage" 1 "increased jump height" 4 // no body blocking for you buckaroo "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "torso scale" 0.85 "hand scale" 1.25 } } T_TFBot_Meme_Scout_Giant_Fast { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Expert Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Holy Mackerel" Item "Bonk Boy" CharacterAttributes { "move speed bonus" 1.3 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Meme_Scout_Timer { Class Scout Name ":(" ClassIcon scout Skill Easy Health 1 Scale 0.01 Attributes IgnoreEnemies CharacterAttributes { "health regen" -1 } } T_TFBot_Meme_Scout_Announcer { Class Scout Name "announcer guy" ClassIcon scout Skill Easy Health 1 Scale 0.01 Attributes MiniBoss Attributes IgnoreEnemies CharacterAttributes { "health regen" -1 } } T_TFBot_Meme_SentryBuster { Class Demoman Name "Sentry Buster" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" CharacterAttributes { "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Meme_SentryBuster_Creeper { Class Demoman Name "Creeper" ClassIcon mccreeper // i know it's not hidden on the wavebar, vgta Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Mask of the Shaman" ItemAttributes { ItemName "Mask of the Shaman" "set item tint rgb" 7511618 // indubitably green } CharacterAttributes { "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Meme_SentryBuster_Laser { Class Demoman Name "Laser Buster" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Virtual Viewfinder" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "override projectile type" 13 // bison/pomson projectile "energy weapon penetration" 1 // specify bison projectile "SPELL: set item tint RGB" 5 // rainbow "projectile penetration" 1 "projectile spread angle penalty" 10 "faster reload rate" -0.8 "fire rate bonus" 0.25 "Projectile speed decreased" 0.65 } ItemAttributes { ItemName "The Virtual Viewfinder" "SPELL: set item tint RGB" 5 // rainbow } CharacterAttributes { "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Meme_SentryBuster_Buff { Class Soldier Name "Buff 'n' Bust" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes DisableDodge Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "Defiant Spartan" CharacterAttributes { "increase buff duration" 420 // xd "deploy time increased" 0.5 "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Meme_SentryBuster_Conch { Class Soldier Name "Magic Conch Buster" // The Magic Conch said run at a sentry and explode ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes DisableDodge Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Furious Fukaamigasa" CharacterAttributes { "increase buff duration" 420 // xd "deploy time increased" 0.5 "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Meme_SentryBuster_Bomber { Class Demoman Name "Sentry Bomber" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "damage penalty" 0.25 "fire rate bonus" 0.2 "faster reload rate" -0.8 "Projectile speed increased" 0.01 "projectile spread angle penalty" 3 "fuse bonus" 3 "blast dmg to self increased" 0 } CharacterAttributes { "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Meme_SentryBuster_Bomber_Spam { Class Demoman Name "FUCK IT BUCKET" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon Item "The Iron Bomber" Item "The Tide Turner" Item "Brass Bucket" ItemAttributes { ItemName "The Iron Bomber" "damage penalty" 0.1 "fire rate bonus" 0.01 "faster reload rate" -0.8 "projectile spread angle penalty" 10 "blast dmg to self increased" 0 "dmg bonus vs buildings" 3 } ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 "charge recharge rate increased" 10 "charge impact damage increased" 0 "lose demo charge on damage when charging" 0 } CharacterAttributes { "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Meme_SentryBuster_Charge { Class Demoman Name "Sentry Charger" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tide Turner" Item "The Lightning Lid" ItemAttributes { ItemName "The Tide Turner" "charge recharge rate increased" 10 "charge impact damage increased" 0 "lose demo charge on damage when charging" 0 } CharacterAttributes { "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Meme_SentryBuster_Broken { Class Heavyweapons Name "Busted Buster" ClassIcon sentry_buster Skill Expert Health 4000 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "The Dalokohs Bar" Item "Upgradeable TF_WEAPON_FISTS" Item "Horrific Headsplitter" ItemAttributes { ItemName "The Dalokohs Bar" "item_meter_charge_rate" 8 "force weapon switch" 1 "alt-fire disabled" 1 } CharacterAttributes { "attach particle effect" 3028 // terrifying thunder "gesture speed increase" 1.75 "voice pitch scale" 0 "deploy time increased" 0.5 "move speed bonus" 2.25 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Meme_SentryBuster_Heal { Class Medic Name "Healy Buster" ClassIcon sentry_buster Skill Expert Health 2250 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "The Amputator" Item "The Surgeon's Stahlhelm" CharacterAttributes { "move speed bonus" 1.55 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } Mission // Waves 1, 2, and 3 Sentry Busters { Objective DestroySentries Where spawnbot_lower BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_Meme_SentryBuster } TFBot { Template T_TFBot_Meme_SentryBuster } TFBot { Template T_TFBot_Meme_SentryBuster } TFBot { Template T_TFBot_Meme_SentryBuster } TFBot { Template T_TFBot_Meme_SentryBuster Name "Cone-head Buster" Health 3000 Item "Traffic Cone" } TFBot { Template T_TFBot_Meme_SentryBuster Name "Cone-head Buster" Health 3000 Item "Traffic Cone" } TFBot { Template T_TFBot_Meme_SentryBuster Name "Bucket-head Buster" Health 4000 Item "Bucket Hat" } TFBot { Template T_TFBot_Meme_SentryBuster Name "Bucket-head Buster" Health 4000 Item "Bucket Hat" } TFBot { Template T_TFBot_Meme_SentryBuster_Broken } TFBot { Template T_TFBot_Meme_SentryBuster_Broken } TFBot { Template T_TFBot_Meme_SentryBuster_Heal } TFBot { Template T_TFBot_Meme_SentryBuster_Heal } } } Mission // Waves 4 and 5 Sentry Busters { Objective DestroySentries Where spawnbot_lower BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_Meme_SentryBuster } TFBot { Template T_TFBot_Meme_SentryBuster } TFBot { Template T_TFBot_Meme_SentryBuster } TFBot { Template T_TFBot_Meme_SentryBuster } TFBot { Template T_TFBot_Meme_SentryBuster Name "Cone-head Buster" Health 3000 Item "Traffic Cone" } TFBot { Template T_TFBot_Meme_SentryBuster Name "Cone-head Buster" Health 3000 Item "Traffic Cone" } TFBot { Template T_TFBot_Meme_SentryBuster Name "Bucket-head Buster" Health 4000 Item "Bucket Hat" } TFBot { Template T_TFBot_Meme_SentryBuster Name "Bucket-head Buster" Health 4000 Item "Bucket Hat" } TFBot { Template T_TFBot_Meme_SentryBuster_Bomber Name "Breadcrumb Buster" Item "The Bomber Knight" } TFBot { Template T_TFBot_Meme_SentryBuster_Bomber Name "Yo he ballin' tho" Item "Demoman's Fro" } TFBot { Template T_TFBot_Meme_SentryBuster_Charge Name "FAST AS FUCK BOI" } TFBot { Template T_TFBot_Meme_SentryBuster_Charge Name "FUCKIN NYEEOOW" } TFBot { Template T_TFBot_Meme_SentryBuster_Broken } TFBot { Template T_TFBot_Meme_SentryBuster_Broken } TFBot { Template T_TFBot_Meme_SentryBuster_Heal } TFBot { Template T_TFBot_Meme_SentryBuster_Heal } } } Mission // Wave 6 Creepers { Objective DestroySentries Where spawnbot_lower BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Meme_SentryBuster_Creeper } } Mission // Wave 7 Banner Busters { Objective DestroySentries Where spawnbot_lower BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_Meme_SentryBuster_Buff } TFBot { Template T_TFBot_Meme_SentryBuster_Conch } TFBot { Template T_TFBot_Meme_SentryBuster_Conch } TFBot { Template T_TFBot_Meme_SentryBuster_Conch } } } Mission // Wave 8 Laser Busters { Objective DestroySentries Where spawnbot_lower BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Meme_SentryBuster_Laser } } Mission // Wave 10 Fuck-it Buckets { Objective DestroySentries Where spawnbot_lower BeginAtWave 10 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Meme_SentryBuster_Bomber_Spam } } Mission // Wave 1 Blind Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_W1Meme_Sniper_Blind } } Mission // Wave 5 Deflector Pyros { Objective Sniper Where spawnbot_lower BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_W5Meme_Pyro_Deflector } } Mission // Wave 6 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 2 RandomChoice { TFBot { Template T_TFBot_W6Meme_Sniper_Breaker } TFBot { Template T_TFBot_W6Meme_Sniper_Sleeper } } } Mission // Wave 8 Laser Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 15 DesiredCount 2 RandomChoice { TFBot { Template T_TFBot_W7Meme_Sniper_Laser ItemAttributes { ItemName "Shooting Star" "set item tint rgb" 12073019 // team spirit red } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 12073019 // team spirit red } } TFBot { Template T_TFBot_W7Meme_Sniper_Laser ItemAttributes { ItemName "Shooting Star" "set item tint rgb" 13595446 // mann co orange } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 13595446 // mann co orange } } TFBot { Template T_TFBot_W7Meme_Sniper_Laser ItemAttributes { ItemName "Shooting Star" "set item tint rgb" 15185211 // australium gold } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 15185211 // australium gold } } TFBot { Template T_TFBot_W7Meme_Sniper_Laser ItemAttributes { ItemName "Shooting Star" "set item tint rgb" 7511618 // indubitably green } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 7511618 // indubitably green } } TFBot { Template T_TFBot_W7Meme_Sniper_Laser ItemAttributes { ItemName "Shooting Star" "set item tint rgb" 5801378 // team spirit blue } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 5801378 // team spirit blue } } TFBot { Template T_TFBot_W7Meme_Sniper_Laser ItemAttributes { ItemName "Shooting Star" "set item tint rgb" 8208497 // a deep commitment to purple } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 8208497 // a deep commitment to purple } } TFBot { Template T_TFBot_W7Meme_Sniper_Laser ItemAttributes { ItemName "Shooting Star" "set item tint rgb" 16738740 // pink as hell } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 16738740 // pink as hell } } } } Mission // Wave 2 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 2359 DesiredCount 1 TFBot { Template T_TFBot_W2Meme_Spy } } Mission // Wave 3 Degen Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_W3Meme_Spy_Kunai } } Mission // Wave 4 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_W12Meme_Spy } } Mission // Waves 6 and 7 Mini Sentries { Objective Spy Where Behind BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_W6Meme_Engineer_MiniSentry } } Mission // Wave 5 Engineers { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_W5Meme_Engineer_Teleport } } ///////////////// //WAVES //POPFILE PAYOUT //START $900 //DROP W1 $600 / W2 $600 / W3 $700 / W4 $400 / W5 $400 / W6 $500 / W7 $700 / W8 $600 / W12 $0 / W13 $0 //START: $900 / DROP: $ / TOTAL: $ / TOTAL PLUS BONUS: $ ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Super Scout, (0) // B - 32 Swarmers, (160) // B - 8 Thicc Boyes, (80) // C - 1 Extra Thicc Boye, (70) // D - 24 Femboys, (120) // D - 12 Thotgun Scouts, (60) // E - 1 Vibe Check, (10) // E - Sergeant Crits, (100) // Sniper mission active but they should get their optics cleaned // Total cash in this wave is $600 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // Bree Today at 15:40 // Bruh it better be all super scouts // Add 1 each wave WaveSpawn // A - 1 Super Scout { Name Wave1a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { Template T_TFBot_Meme_Scout_Giant_Fast } } WaveSpawn // B - 32 Swarmers { Name Wave1b WaitForAllDead Wave1a TotalCurrency 160 TotalCount 32 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_W1Meme_Demoman_Swarmer } } WaveSpawn // B - 8 Thicc Boyes { Name Wave1b WaitForAllDead Wave1a TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_W1Meme_Heavy_KGB } } WaveSpawn // C - 1 Extra Thicc Boye { Name Wave1c WaitForAllSpawned Wave1b TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_W1Meme_Heavy_Giant_SteelFist } } WaveSpawn // D - 24 Femboys { Name Wave1d WaitForAllDead Wave1c TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left TFBot { Template T_TFBot_W1Meme_Scout_Jump } } WaveSpawn // D - 12 Thotgun Scouts { Name Wave1d WaitForAllDead Wave1c TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Template T_TFBot_W1Meme_Scout_Blaster } } WaveSpawn // E - 1 Vibe Check { Name Wave1e WaitForAllSpawned Wave1d TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { Template T_TFBot_W1Meme_Demoman_Nuke } } WaveSpawn // E - Sergeant Crits { Name Wave1e WaitForAllDead Wave1d TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_W1Meme_Soldier_Chief_BurstFire } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 2 Super Scouts, (0) // B - 98 Lightweight Champs, (490) // Tank Train Part 1, (0) // Tank Train Part 2, (0) // B - 1 Late Tank, (100) // C - 1 Lateweight Champ, (10) // Spy mission active and he kinda can't die // Total cash in this wave is $600 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 2 Super Scouts { Name Wave2a TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_lower TFBot { Template T_TFBot_Meme_Scout_Giant_Fast } } WaveSpawn // B - 98 Lightweight Champs { Name Wave2b WaitForAllDead Wave2a TotalCurrency 490 TotalCount 98 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_W2Meme_Heavy_GRU Name "NYOOM" } TFBot { Template T_TFBot_W2Meme_Heavy_GRU Name "gotta go fast" } TFBot { Template T_TFBot_W2Meme_Heavy_GRU Name "need for speed underground" } TFBot { Template T_TFBot_W2Meme_Heavy_GRU Name "2fast3quick" } TFBot { Template T_TFBot_W2Meme_Heavy_GRU Name "holy FUCK he's fast" } TFBot { Template T_TFBot_W2Meme_Heavy_GRU Name "deja vu" } TFBot { Template T_TFBot_W2Meme_Heavy_GRU Name "01000111 01010010 01010101" } } } WaveSpawn // Tank Train Part 1 { WaitForAllDead Wave2a TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 2 Tank { Health 1200 Name "tankboss" Speed 225 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank Train Part 2 { WaitForAllDead Wave2a TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 46 WaitBetweenSpawns 2 Tank { Health 1200 Name "tankboss" Speed 225 StartingPathTrackNode boss_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 1 Late Tank { Name Wave2b WaitForAllDead Wave2a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 0 Tank { Health 22500 Name "tankboss" Speed 1 StartingPathTrackNode boss_path_b9 // Surprise! OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C - 1 Lateweight Champ { Name Wave2c WaitForAllDead Wave2b TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_W2Meme_Heavy_GRU_Slow } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 3 Super Scouts, (0) // B1 - 6 Pull-a-Nature Super Scouts, (90) // B2 - 20 Iron Kitten Heavies, (100) // B1 - 20 Direct Miss Soldiers, (120) // C - 28 Regreaser Pyros, (110) // C - 12 Scotsman's Swiftcutters, (120) // D - 2 Giant Frenzy Heavies, (80) // D Support - Winger Scouts, (80) // Spy mission active but they're leaking // Total cash in this wave is $700 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 3 Super Scouts { Name Wave3a TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_lower FirstSpawnOutput { Target deathpit_block_relay Action Trigger } TFBot { Template T_TFBot_Meme_Scout_Giant_Fast } } WaveSpawn // B1 - 6 Pull-a-Nature Super Scouts { Name Wave3b1 WaitForAllDead Wave3a TotalCurrency 90 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot_left FirstSpawnOutput { Target deathpit_open_relay Action Trigger } TFBot { Template T_TFBot_W3Meme_Scout_Giant_FaN } } WaveSpawn // B2 - 20 Iron Kitten Heavies { Name Wave3b2 WaitForAllDead Wave3a TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_W3Meme_Heavy_BrassBeast } } WaveSpawn // B1 - 20 Direct Miss Soldiers { Name Wave3b1 WaitForAllDead Wave3a TotalCurrency 120 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_W3Meme_Soldier_DirectHit } } WaveSpawn // C - 28 Regreaser Pyros { Name Wave3c WaitForAllSpawned Wave3b2 TotalCurrency 110 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_W3Meme_Pyro_Degreaser } } WaveSpawn // C - 12 Scotsman's Swiftcutters { Name Wave3c WaitForAllSpawned Wave3b2 TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { Template T_TFBot_W3Meme_Demoman_Knight_Skullcutter } } WaveSpawn // D - 2 Giant Frenzy Heavies { Name Wave3d WaitForAllDead Wave3c TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_W3Meme_Heavy_Giant_Tomislav } } WaveSpawn // D Support - Winger Scouts { WaitForAllSpawned Wave3c TotalCurrency 80 TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Support 1 TFBot { Template T_TFBot_W3Meme_Scout_Winger } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 4 Super Scouts, (0) // B - 32 Bread Bite Heavies, (95) // B - 2 Giant Heater Heavies, (50) // C - 5 Giant Backburner Pyros, (75) // C - 40 Crit Fish Scouts, (80) // D - 1 Insane Head Taking Weapon, (100) // Total cash in this wave is $400 /////////////////////////////////////////////////////////////////////////// Wave // formerly wave 12 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 4 Super Scouts { Name Wave12a TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_lower TFBot { Template T_TFBot_Meme_Scout_Giant_Fast } } WaveSpawn // B1 - 32 Bread Bite Heavies { Name Wave12b1 WaitForAllDead Wave12a TotalCurrency 95 TotalCount 32 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot DoneWarningSound "weapons/halloween_boss/knight_axe_miss.wav" TFBot { Template T_TFBot_W12Meme_Heavy_Bread } } WaveSpawn // B2 - 2 Giant Heater Heavies { Name Wave12b2 WaitForAllDead Wave12a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot DoneWarningSound "weapons/halloween_boss/knight_axe_miss.wav" TFBot { Template T_TFBot_W12Meme_Heavy_Giant_Heater } } WaveSpawn // C - 5 Giant Backburner Pyros { Name Wave12c WaitForAllDead Wave12b1 TotalCurrency 75 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot DoneWarningSound "weapons/halloween_boss/knight_axe_miss.wav" TFBot { Template T_TFBot_W12Meme_Pyro_Giant_Backburner } } WaveSpawn // C - 40 Crit Fish Scouts { Name Wave12c WaitForAllDead Wave12b1 TotalCurrency 80 TotalCount 40 MaxActive 12 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot DoneWarningSound "weapons/halloween_boss/knight_axe_miss.wav" TFBot { Template T_TFBot_W12Meme_Scout_Fish } } WaveSpawn // D - 1 Insane Head Taking Weapon { Name Wave12d WaitForAllDead Wave12c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_lower StartWaveWarningSound "misc/halloween/gotohell.wav" FirstSpawnWarningSound "misc/halloween/merasmus_appear.wav" LastSpawnWarningSound "ui/halloween_boss_summoned_monoculus.wav" DoneWarningSound "ui/halloween_boss_defeated_fx.wav" FirstSpawnOutput { Target deathpit_block_relay Action Trigger } TFBot { Template T_TFBot_W12Meme_Demoman_Giant_Headtaker } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 5 Super Scouts, (0) // B - 1 Crit Steel Gauntlet, (10) // C - 30 Machina Snipers, (90) // D - 1 Giant Direct Hit Soldier, (30) // E1 - 1 Giant Watermelon Demo, (25) // E1 - 1 Giant Watermelon Demo, (25) // E1 - 1 Giant Watermelon Demo, (25) // E1 - 1 Giant Watermelon Demo, (25) // E2 - 26 Phlogistinator Pyros , (80) // B Support - 18 Spies, (90) // Deflector Pyro mission active because fuck your projectiles // Engineer mission active and they are definitely compensating for something // Total cash in this wave is $400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 5 Super Scouts { Name Wave5a TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_lower TFBot { Template T_TFBot_Meme_Scout_Giant_Fast } } WaveSpawn // B - 1 Crit Steel Gauntlet { Name Wave5b WaitForAllDead Wave5a TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_W5Meme_Heavy_SteelFist } } WaveSpawn // C - 30 Machina Snipers { Name Wave5c WaitForAllDead Wave5b TotalCurrency 90 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_W5Meme_Sniper_Machina Name "GET NO SCOPED!!!" } TFBot { Template T_TFBot_W5Meme_Sniper_Machina Name "MUM GET THE CAMERA!!!" } TFBot { Template T_TFBot_W5Meme_Sniper_Machina Name "OH! OOOHHHH!!!" } } } WaveSpawn // D - 1 Giant Direct Hit Soldier { Name Wave5d WaitForAllSpawned Wave5c TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_W5Meme_Soldier_Giant_DirectHit } } WaveSpawn // E1 - 1 Giant Watermelon Demo { Name Wave5e1 WaitForAllDead Wave5d TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_lower //FirstSpawnWarningSound "mashed/donacdum-stalker-intro.mp3" // i give up with these fucking sounds not working //DoneWarningSound "mashed/donacdum-stalker-death1.mp3" TFBot { Template T_TFBot_W5Meme_Demoman_Giant_Watermelon } } WaveSpawn // E1 - 1 Giant Watermelon Demo { Name Wave5e1 WaitForAllDead Wave5d TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_lower //FirstSpawnWarningSound "mashed/donacdum-stalker-intro.mp3" //DoneWarningSound "mashed/donacdum-stalker-death1.mp3" TFBot { Template T_TFBot_W5Meme_Demoman_Giant_Watermelon } } WaveSpawn // E1 - 1 Giant Watermelon Demo { Name Wave5e1 WaitForAllDead Wave5d TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 55 WaitBetweenSpawns 0 Where spawnbot_lower //FirstSpawnWarningSound "mashed/donacdum-stalker-intro.mp3" //DoneWarningSound "mashed/donacdum-stalker-death1.mp3" TFBot { Template T_TFBot_W5Meme_Demoman_Giant_Watermelon } } WaveSpawn // E1 - 1 Giant Watermelon Demo { Name Wave5e1 WaitForAllDead Wave5d TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 0 Where spawnbot_lower //FirstSpawnWarningSound "mashed/donacdum-stalker-intro.mp3" //DoneWarningSound "mashed/donacdum-stalker-death1.mp3" TFBot { Template T_TFBot_W5Meme_Demoman_Giant_Watermelon } } WaveSpawn // E2 - 26 Phlogistinator Pyros { Name Wave5e2 WaitForAllDead Wave5d TotalCurrency 80 TotalCount 26 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_W5Meme_Pyro_Phlog } } WaveSpawn // B Support - 18 Spies { WaitForAllDead Wave5a TotalCurrency 90 TotalCount 18 MaxActive 18 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support Limited Where spawnbot_mission_spy TFBot { Template T_TFBot_W5Meme_Spy } } //WaveSpawn // The Melon Men are all dead //{ //WaitForAllDead Wave5e1 //TotalCurrency 0 //TotalCount 1 //MaxActive 1 //SpawnCount 1 //WaitBeforeStarting 99999 //WaitBetweenSpawns 99999 //Support Limited //Where spawnbot_mission_spy //StartWaveWarningSound "mashed/donacdum-stalker-death2.mp3" //TFBot //{ //Template T_TFBot_W5Meme_Spy //} //} } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 6 Super Scouts, (0) // B - 100 Random Spawned Crit-a-Cola Scouts, Equalizer Soldiers, Axe Pyros, Demoknights, (200) // C - 1 Tank, (150) // D - 1 Wave End, (0) // C Support - Random Spawned Beggar's Soldiers, Caber Demos, Fist Heavies, Rapid Fire Bowmen, (150) // Sleeper Sniper mission active and they really like that pose you just pulled // Mini Sentry mission active because fuck you even more // Total cash in this wave is $500 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 6 Super Scouts { Name Wave6a TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_lower TFBot { Template T_TFBot_Meme_Scout_Giant_Fast } } WaveSpawn // B - 100 Random Spawned Crit-a-Cola Scouts, Equalizer Soldiers, Axe Pyros, Demoknights { Name Wave6b WaitForAllDead Wave6a TotalCurrency 200 TotalCount 100 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot StartWaveWarningSound "mashed/donacdum-calm3.mp3" RandomChoice { TFBot { Template T_TFBot_W6Meme_Scout_Cola } TFBot { Template T_TFBot_W6Meme_Soldier_Equalizer } TFBot { Template T_TFBot_W6Meme_Pyro_FireAxe } TFBot { Template T_TFBot_W6Meme_Demoman_Knight } } } WaveSpawn // C - 1 Tank { Name Wave6c WaitForAllSpawned Wave6b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } // just gonna put this here because it's kinda relevant // Wise words from Sntr // Then we had that moment on teien where the train was blocked by seelpit's massive bust. Tank { Health 500000 // was originally 1 mil but the train took a while to kill Name "tankboss" Speed 150 StartingPathTrackNode boss_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // D - 1 Wave End { Name Wave6d WaitForAllDead Wave6c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 0 Where spawnbot_lower RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Timer } } } } WaveSpawn // C Support - Random Spawned Beggar's Soldiers, Caber Demos, Fist Heavies, Rapid Fire Bowmen { WaitForAllDead Wave6b TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 3 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_W6Meme_Soldier_Beggars } TFBot { Template T_TFBot_W6Meme_Demoman_Bottle } TFBot { Template T_TFBot_W6Meme_Heavy_Fists } TFBot { Template T_TFBot_W6Meme_Sniper_Bow_RapidFire } } } WaveSpawn // train spawner { WaitForAllSpawned Wave6b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 0 Support Limited Where spawnbot_lower FirstSpawnOutput { Target train_start Action Trigger } TFBot { Template T_TFBot_W6Meme_Sniper_Bow_RapidFire } } WaveSpawn // ...oh { WaitForAllDead Wave6c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Support Limited Where spawnbot_lower RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Announcer Name "...oh" } } } } WaveSpawn // the tank just... { WaitForAllDead Wave6c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 Support Limited Where spawnbot_lower RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Announcer Name "the tank just..." } } } } WaveSpawn // huh { WaitForAllDead Wave6c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 0 Support Limited Where spawnbot_lower RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Announcer Name "huh" } } } } WaveSpawn // welp { WaitForAllDead Wave6c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 0 Support Limited Where spawnbot_lower RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Announcer Name "welp" } } } } WaveSpawn // dead amen { WaitForAllDead Wave6c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 19 WaitBetweenSpawns 0 Support Limited Where spawnbot_lower RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Announcer Name "dead amen" } } } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 7 Super Scouts, (0) // B - yo dawg, (20) // B - i heard you like conch, (20) // B - so i gave everyone conch, (20) // B - just so you can go deaf, (20) // B - <3, (20) // C - 1 Squad; 1 Giant Backup Soldier, 1 Uber Medic, (40) // C - 1 Squad; 1 Giant Backup Soldier, 1 Uber Medic, (40) // C - 1 Squad; 1 Giant Backup Soldier, 1 Uber Medic, (40) // D - 32 Crit Heavyweight Champs, (95) // D - 16 Blast Soldiers, (65) // E - 12 Crit Burst Fire Demos, (60) // F - 4 Giant Burst Fire Demos, (80) // F - 40 Jumping Scouts, (80) // F - 12 Airblast Pyros, (50) // F - 1 Giant Black Box Soldier, (50) // Mini Sentry mission active because fuck you // Total cash in this wave is $700 /////////////////////////////////////////////////////////////////////////// Wave // formerly wave 4 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 7 Super Scouts { Name Wave4a TotalCurrency 0 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_lower TFBot { Template T_TFBot_Meme_Scout_Giant_Fast } } WaveSpawn // B - yo dawg { Name Wave4b WaitForAllDead Wave4a TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_W4Meme_Soldier_Giant_Conch Name "yo dawg" Health 2000 } } WaveSpawn // B - i heard you like conch { Name Wave4b WaitForAllDead Wave4a TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_W4Meme_Soldier_Giant_Conch Name "i heard you like conch" Health 2000 } } WaveSpawn // B - so i gave everyone conch { Name Wave4b WaitForAllDead Wave4a TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_W4Meme_Soldier_Giant_Conch Name "so i gave everyone conch" Health 2000 } } WaveSpawn // B - just so you can go deaf { Name Wave4b WaitForAllDead Wave4a TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_W4Meme_Soldier_Giant_Conch Name "just so you can go deaf" Health 2000 } } WaveSpawn // B - <3 { Name Wave4b WaitForAllDead Wave4a TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_W4Meme_Soldier_Giant_Conch Name "<3" Health 2000 } } WaveSpawn // C - 1 Squad; 1 Giant Conch Soldier, 1 Uber Medic { Name Wave4c WaitForAllDead Wave4b TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right StartWaveWarningSound "items/samurai/tf_conch.wav" Squad { TFBot { Template T_TFBot_W4Meme_Soldier_Giant_Conch Name "i drink the bong water" } TFBot { Template T_TFBot_W4Meme_Medic_Uber } } } WaveSpawn // C - 1 Squad; 1 Giant Conch Soldier, 1 Uber Medic { Name Wave4c WaitForAllDead Wave4b TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left StartWaveWarningSound "items/samurai/tf_conch.wav" Squad { TFBot { Template T_TFBot_W4Meme_Soldier_Giant_Conch Name "ibis roadkill meat" } TFBot { Template T_TFBot_W4Meme_Medic_Uber } } } WaveSpawn // C - 1 Squad; 1 Giant Conch Soldier, 1 Uber Medic { Name Wave4c WaitForAllDead Wave4b TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_lower StartWaveWarningSound "items/samurai/tf_conch.wav" Squad { TFBot { Template T_TFBot_W4Meme_Soldier_Giant_Conch Name "touch the child" } TFBot { Template T_TFBot_W4Meme_Medic_Uber } } } WaveSpawn // D - 32 Crit Heavyweight Champs { Name Wave4d WaitForAllDead Wave4c TotalCurrency 95 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot FirstSpawnWarningSound "items/samurai/tf_conch.wav" DoneWarningSound "items/samurai/tf_conch.wav" TFBot { Template T_TFBot_W4Meme_Heavy_KGB } } WaveSpawn // D - 16 Blast Soldiers { Name Wave4d WaitForAllDead Wave4c TotalCurrency 65 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_lower FirstSpawnWarningSound "items/samurai/tf_conch.wav" DoneWarningSound "items/samurai/tf_conch.wav" TFBot { Template T_TFBot_W4Meme_Soldier_Blast } } WaveSpawn // E - 12 Crit Burst Fire Demos { Name Wave4e WaitForAllSpawned Wave4d TotalCurrency 60 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_lower FirstSpawnWarningSound "items/samurai/tf_conch.wav" DoneWarningSound "items/samurai/tf_conch.wav" TFBot { Template T_TFBot_W4Meme_Demoman_BurstFire } } WaveSpawn // F - 4 Giant Burst Fire Demos { Name Wave4f WaitForAllSpawned Wave4e TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot FirstSpawnWarningSound "items/samurai/tf_conch.wav" DoneWarningSound "items/samurai/tf_conch.wav" TFBot { Template T_TFBot_W4Meme_Demoman_Giant_BurstFire } } WaveSpawn // F - 40 Jumping Scouts { Name Wave4f WaitForAllSpawned Wave4e TotalCurrency 80 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot FirstSpawnWarningSound "items/samurai/tf_conch.wav" DoneWarningSound "items/samurai/tf_conch.wav" TFBot { Template T_TFBot_W4Meme_Scout_Jump } } WaveSpawn // F - 12 Airblast Pyros { Name Wave4f WaitForAllSpawned Wave4e TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_lower FirstSpawnWarningSound "items/samurai/tf_conch.wav" DoneWarningSound "items/samurai/tf_conch.wav" TFBot { Template T_TFBot_W4Meme_Pyro_AirBlast } } WaveSpawn // F - 1 Giant Black Box Soldier { Name Wave4f WaitForAllSpawned Wave4e TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot_lower FirstSpawnWarningSound "items/samurai/tf_conch.wav" DoneWarningSound "items/samurai/tf_conch.wav" TFBot { Template T_TFBot_W4Meme_Soldier_Giant_BlackBox } } } //WAVE 8 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 8 Super Scouts, (0) // B - Chief Laser Sniper, (100) // C - 5 Giant Laser Soldiers, (100) // C - 30 Laser Heavies, (120) // D - 1 Giant Quad Arrow Demo, (15) // D - 1 Giant Quad Arrow Demo, (15) // E - 3 Giant Laser Heavies, (90) // E - 40 Laser Soldiers, (160) // Sniper mission active but they're particularly flashy // Total cash in this wave is $600 /////////////////////////////////////////////////////////////////////////// Wave // formerly wave 7 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 8 Super Scouts { Name Wave7a TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_lower FirstSpawnOutput { Target deathpit_block_relay Action Trigger } TFBot { Template T_TFBot_Meme_Scout_Giant_Fast } } WaveSpawn // B - Chief Laser Sniper { Name Wave7b WaitForAllDead Wave7a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_W7Meme_Sniper_Chief_Laser } } WaveSpawn // C - 5 Giant Laser Soldiers { Name Wave7c WaitForAllDead Wave7b TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot StartWaveWarningSound "mashed/donacdum-jellyfish-jam.mp3" FirstSpawnOutput { Target deathpit_open_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_W7Meme_Soldier_Giant_Mangler ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 12073019 // team spirit red } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 12073019 // team spirit red } } TFBot { Template T_TFBot_W7Meme_Soldier_Giant_Mangler ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 13595446 // mann co orange } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 13595446 // mann co orange } } TFBot { Template T_TFBot_W7Meme_Soldier_Giant_Mangler ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 15185211 // australium gold } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 15185211 // australium gold } } TFBot { Template T_TFBot_W7Meme_Soldier_Giant_Mangler ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 7511618 // indubitably green } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 7511618 // indubitably green } } TFBot { Template T_TFBot_W7Meme_Soldier_Giant_Mangler ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 5801378 // team spirit blue } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 5801378 // team spirit blue } } TFBot { Template T_TFBot_W7Meme_Soldier_Giant_Mangler ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 8208497 // a deep commitment to purple } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 8208497 // a deep commitment to purple } } TFBot { Template T_TFBot_W7Meme_Soldier_Giant_Mangler ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 16738740 // pink as hell } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 16738740 // pink as hell } } } } WaveSpawn // C - 30 Laser Heavies { Name Wave7c WaitForAllDead Wave7b TotalCurrency 120 TotalCount 30 MaxActive 9 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_W7Meme_Heavy_Laser ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "set item tint rgb" 12073019 // team spirit red } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 12073019 // team spirit red } } TFBot { Template T_TFBot_W7Meme_Heavy_Laser ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "set item tint rgb" 13595446 // mann co orange } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 13595446 // mann co orange } } TFBot { Template T_TFBot_W7Meme_Heavy_Laser ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "set item tint rgb" 15185211 // australium gold } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 15185211 // australium gold } } TFBot { Template T_TFBot_W7Meme_Heavy_Laser ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "set item tint rgb" 7511618 // indubitably green } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 7511618 // indubitably green } } TFBot { Template T_TFBot_W7Meme_Heavy_Laser ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "set item tint rgb" 5801378 // team spirit blue } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 5801378 // team spirit blue } } TFBot { Template T_TFBot_W7Meme_Heavy_Laser ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "set item tint rgb" 8208497 // a deep commitment to purple } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 8208497 // a deep commitment to purple } } TFBot { Template T_TFBot_W7Meme_Heavy_Laser ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "set item tint rgb" 16738740 // pink as hell } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 16738740 // pink as hell } } } } WaveSpawn // D - 1 Giant Quad Arrow Demo { Name Wave7d WaitForAllSpawned Wave7c TotalCurrency 15 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_W7Meme_Demoman_Giant_QuadArrow } } WaveSpawn // D - 1 Giant Quad Arrow Demo { Name Wave7d WaitForAllSpawned Wave7c TotalCurrency 15 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_W7Meme_Demoman_Giant_QuadArrow } } WaveSpawn // E - 3 Giant Laser Heavies { Name Wave7e WaitForAllSpawned Wave7d TotalCurrency 90 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot RandomChoice { TFBot { Template T_TFBot_W7Meme_Heavy_Giant_Laser ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "set item tint rgb" 12073019 // team spirit red } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 12073019 // team spirit red } } TFBot { Template T_TFBot_W7Meme_Heavy_Giant_Laser ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "set item tint rgb" 13595446 // mann co orange } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 13595446 // mann co orange } } TFBot { Template T_TFBot_W7Meme_Heavy_Giant_Laser ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "set item tint rgb" 15185211 // australium gold } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 15185211 // australium gold } } TFBot { Template T_TFBot_W7Meme_Heavy_Giant_Laser ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "set item tint rgb" 7511618 // indubitably green } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 7511618 // indubitably green } } TFBot { Template T_TFBot_W7Meme_Heavy_Giant_Laser ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "set item tint rgb" 5801378 // team spirit blue } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 5801378 // team spirit blue } } TFBot { Template T_TFBot_W7Meme_Heavy_Giant_Laser ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "set item tint rgb" 8208497 // a deep commitment to purple } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 8208497 // a deep commitment to purple } } TFBot { Template T_TFBot_W7Meme_Heavy_Giant_Laser ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "set item tint rgb" 16738740 // pink as hell } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 16738740 // pink as hell } } } } WaveSpawn // E - 40 Laser Soldiers { Name Wave7e WaitForAllSpawned Wave7d TotalCurrency 160 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_W7Meme_Soldier_Mangler ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 12073019 // team spirit red } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 12073019 // team spirit red } } TFBot { Template T_TFBot_W7Meme_Soldier_Mangler ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 13595446 // mann co orange } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 13595446 // mann co orange } } TFBot { Template T_TFBot_W7Meme_Soldier_Mangler ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 15185211 // australium gold } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 15185211 // australium gold } } TFBot { Template T_TFBot_W7Meme_Soldier_Mangler ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 7511618 // indubitably green } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 7511618 // indubitably green } } TFBot { Template T_TFBot_W7Meme_Soldier_Mangler ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 5801378 // team spirit blue } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 5801378 // team spirit blue } } TFBot { Template T_TFBot_W7Meme_Soldier_Mangler ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 8208497 // a deep commitment to purple } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 8208497 // a deep commitment to purple } } TFBot { Template T_TFBot_W7Meme_Soldier_Mangler ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 16738740 // pink as hell } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint rgb" 16738740 // pink as hell } } } } } //WAVE 9 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $0 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } //WAVE 10 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 10 Super Scouts, (0) // B - Dumpster Dave, (0) // C - 1 Wave End, (0) // Total cash in this wave is $0 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 10 Super Scouts { Name Wave13a TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_lower FirstSpawnOutput { Target deathpit_block_relay Action Trigger } TFBot { Template T_TFBot_Meme_Scout_Giant_Fast } } WaveSpawn // B - Dumpster Dave { Name Wave13b WaitForAllDead Wave13a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_lower StartWaveWarningSound "mvm/mvm_tele_activate.wav" FirstSpawnWarningSound "mvm/giant_heavy/giant_heavy_entrance.wav" LastSpawnWarningSound "mvm/mvm_warning.wav" DoneWarningSound "mvm/giant_common/giant_common_explodes_02.wav" TFBot { Template T_TFBot_W13Meme_Soldier_Chief_Beggars } } WaveSpawn // C - 1 Wave End { Name Wave13c WaitForAllDead Wave13b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_lower RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Timer } } } } WaveSpawn // he walke { WaitForAllDead Wave13a TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Support Limited Where spawnbot_lower FirstSpawnWarningSound "mvm/giant_soldier/giant_soldier_step03.wav" LastSpawnWarningSound "mvm/giant_soldier/giant_soldier_step01.wav" RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Timer } } } } WaveSpawn // he walke { WaitForAllDead Wave13a TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 0.5 Support Limited Where spawnbot_lower FirstSpawnWarningSound "mvm/giant_soldier/giant_soldier_step04.wav" LastSpawnWarningSound "mvm/giant_soldier/giant_soldier_step01.wav" RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Timer } } } } WaveSpawn // he walke { WaitForAllDead Wave13a TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0.5 Support Limited Where spawnbot_lower FirstSpawnWarningSound "mvm/giant_soldier/giant_soldier_step03.wav" LastSpawnWarningSound "mvm/giant_soldier/giant_soldier_step04.wav" RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Timer } } } } WaveSpawn // he walke { WaitForAllDead Wave13a TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 0.5 Support Limited Where spawnbot_lower FirstSpawnWarningSound "mvm/giant_soldier/giant_soldier_step01.wav" LastSpawnWarningSound "mvm/giant_soldier/giant_soldier_step04.wav" RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Timer } } } } WaveSpawn // he walke { WaitForAllDead Wave13a TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 0.5 Support Limited Where spawnbot_lower FirstSpawnWarningSound "mvm/giant_soldier/giant_soldier_step04.wav" LastSpawnWarningSound "mvm/giant_soldier/giant_soldier_step03.wav" RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Timer } } } } WaveSpawn // he walke { WaitForAllDead Wave13a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support Limited Where spawnbot_lower FirstSpawnWarningSound "mvm/giant_soldier/giant_soldier_step02.wav" RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Timer } } } } WaveSpawn // you did it gamers { WaitForAllDead Wave13b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Support Limited Where spawnbot_lower RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Announcer Name "you did it gamers" } } } } WaveSpawn // dumpster dave is dead { WaitForAllDead Wave13b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 Support Limited Where spawnbot_lower RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Announcer Name "dumpster dave is dead" } } } } WaveSpawn // :crabrave: { WaitForAllDead Wave13b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 0 Support Limited Where spawnbot_lower //FirstSpawnWarningSound "weapons/halloween_boss/knight_axe_miss.wav" // TODO: custom sound here RandomChoice { Squad { TFBot { Template T_TFBot_Meme_Scout_Announcer Name ":crabrave:" } } } } } }