//This file was made by HeRp-A-dErP-a-NErp.eXe #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Soldier_Herp_Backup { ClassIcon soldier_backup Health 200 Name "Extended Backup Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the battalion's backup" } T_TFBot_Giant_Demoman_Buster_Improved { ClassIcon sentry_buster_peppered Health 2500 Name "Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_sentrybuster" Attributes "MiniBoss" Attributes "DisableDodge" Attributes "IgnoreEnemies" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 } Item "the ullapool caber" } T_TFBot_Giant_Scout_Jumping_Sandman_Improved { ClassIcon scout_jumping_improved_g Health 1600 AutoJumpMin 5 AutoJumpMax 5 Name "Giant Jumping Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 TFBot { Name AH-CHOO! Template T_TFBot_Giant_Demoman_Buster_Improved } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Name "Peppered For Your Pleasure" Template T_TFBot_Spy ClassIcon spy_peppered Item "the big earner" Item "the hot dogger" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Name "Peppered Sniper" Template T_TFBot_Sniper ClassIcon sniper_peppered } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Name "Demoman's Fro Sentry Buster" Template T_TFBot_Giant_Demoman_Buster_Improved ClassIcon sentry_buster_hat CharacterAttributes { "head scale" 2.5 "torso scale" 0.3 } Item "demoman's fro" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 3 RandomChoice { TFBot { ClassIcon sniper_hat Health 125 Name "Anger Sniper" Class Sniper Skill Hard MaxVisionRange 3000 ItemAttributes { ItemName "the awper hand" "killstreak tier" 1 } ItemAttributes { ItemName "the anger" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "the awper hand" Item "the anger" } TFBot { ClassIcon sniper_hat Health 125 Name "Mifted Sniper" Class Sniper Skill Hard MaxVisionRange 3000 ItemAttributes { ItemName "the awper hand" "killstreak tier" 1 } ItemAttributes { ItemName "the anger" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "the awper hand" Item "the anger" } TFBot { ClassIcon sniper_hat Health 125 Name "Had A Bad Day Sniper" Class Sniper Skill Hard MaxVisionRange 3000 ItemAttributes { ItemName "the awper hand" "killstreak tier" 1 } ItemAttributes { ItemName "the anger" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "the awper hand" Item "the anger" } TFBot { ClassIcon sniper_hat Health 125 Name "Woke On Wrong Side Of Bed" Class Sniper Skill Hard MaxVisionRange 3000 ItemAttributes { ItemName "the awper hand" "killstreak tier" 1 } ItemAttributes { ItemName "the anger" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "the awper hand" Item "the anger" } TFBot { ClassIcon sniper_hat Health 125 Name "Not Happy Sniper" Class Sniper Skill Hard MaxVisionRange 3000 ItemAttributes { ItemName "the awper hand" "killstreak tier" 1 } ItemAttributes { ItemName "the anger" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "the awper hand" Item "the anger" } } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 TFBot { Name "retsuB yrtneS" Template T_TFBot_Giant_Demoman_Buster_Improved } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Name "erusaelP ruoY roF dereppeP" Template T_TFBot_Spy ClassIcon spy_peppered Item "the big earner" Item "the hot dogger" } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 TFBot { Name "Zoinks Buster" Template T_TFBot_Giant_Demoman_Buster_Improved } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_peppered~ TotalCurrency 100 TotalCount 30 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_middle FirstSpawnOutput { Target train_spawnrelay_A Action Trigger } RandomChoice { TFBot { ClassIcon scout_peppered Health 125 Name "Peppered Scout" Class Scout EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "mvm gatebot light scout" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } Item "mvm gatebot light scout" } } } TFBot { ClassIcon scout_peppered Health 125 Name "Peppered Scout" Class Scout EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "mvm gatebot light scout" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } Item "mvm gatebot light scout" } } } TFBot { ClassIcon scout_peppered Health 125 Name "Ah-Choo!" Class Scout EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "mvm gatebot light scout" } RevertGateBotsBehavior { Skill Easy WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } Item "mvm gatebot light scout" } } } TFBot { ClassIcon scout_peppered Health 125 Name "Peppered Scout" Class Scout EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "mvm gatebot light scout" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } Item "mvm gatebot light scout" } } } } } WaveSpawn { Name w1_primary TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 13 Where spawnbot_left RandomChoice { TFBot { ClassIcon demo_peppered Health 175 Name "Peppered Demopep" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } TFBot { ClassIcon demo_peppered Health 175 Name "Peppered Demopep" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } TFBot { ClassIcon demo_peppered Health 175 Name "Peppered Demoman" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } TFBot { ClassIcon demo_peppered Health 175 Name "Peppered Demomen" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } TFBot { ClassIcon demo_peppered Health 175 Name "Peppered Demowoman" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } TFBot { ClassIcon demo_peppered Health 175 Name "Black Pepper" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w1_primarya TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot_right TFBot { ClassIcon soldier_peppered Health 200 Name "Sergeant Pepper" Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { Name w1_primary2 WaitForAllDead w1_primary TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_middle TFBot { ClassIcon soldier_peppered Health 200 Name "Sergeant Pepper" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Name w1_primary2 WaitForAllDead w1_primary TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_middle TFBot { ClassIcon pyro_peppered Health 175 Name "Peppered Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Name w1_giant WaitForAllDead w1_primary TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where gatebot_middle Squad { TFBot { ClassIcon demo_peppereD Health 3300 Name "Giant George Washington" Class Demoman EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "MiniBoss" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.4 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.5 } Item "the big daddy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.4 "fire rate bonus" 0.5 } //ItemAttributes //{ //ItemName "the big daddy" //"item style override" 1 //} CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 4 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 } Item "the big daddy" } } } } } WaveSpawn { Name w1_pyro1 WaitForAllDead w1_primary2 TotalCurrency 75 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right TFBot { ClassIcon pyro_peppered Health 175 Name Pep Class Pyro Skill Easy Tag bot_right WeaponRestrictions PrimaryOnly } } WaveSpawn { Name w1_pyro2 WaitForAllSpawned w1_pyro1 TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3.5 WaitBetweenSpawns 10 Where spawnbot_right TFBot { ClassIcon pyro_peppered Health 175 Name Pep Class Pyro Skill Easy Tag bot_right WeaponRestrictions PrimaryOnly } } WaveSpawn { Name w1_finale WaitForAllDead w1_primary2 TotalCurrency 300 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_middle RandomChoice { TFBot { ClassIcon scout_lime_giant Health 2000 Name "Giant Stormrage Orion" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "faster reload rate" 0.5 } ItemAttributes { ItemName "scout beanie" "set item tint RGB" 3329330 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "kill forces attacker to laugh" 1 } Item "scout beanie" } TFBot { ClassIcon scout_lime_giant Health 2000 Name "Giant Shadowflare" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "faster reload rate" 0.5 } ItemAttributes { ItemName "the backwards ballcap" "set item tint RGB" 3329330 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "kill forces attacker to laugh" 1 } Item "the backwards ballcap" } TFBot { ClassIcon scout_lime_giant Health 2000 Name "Giant Bleach" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "faster reload rate" 0.5 } ItemAttributes { ItemName "the hot dogger" "set item tint RGB" 3329330 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "kill forces attacker to laugh" 1 } Item "the hot dogger" } } } WaveSpawn { Name sign_one TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 999999999999999 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sign_one Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_tank TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 22000 Name "Peppered Tank" Speed 75 StartingPathTrackNode tank_path_LL_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_primary TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_middle Squad { TFBot { ClassIcon soldier_libertylauncher_peppered Health 200 Name "AH-CHOO! Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } Item "the liberty launcher" } } } WaveSpawn { Name w2_primary TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where gatebot_right FirstSpawnOutput { Target train_spawnrelay_B Action Trigger } Squad { TFBot { ClassIcon heavy_peppered Health 300 Name "Pevved Up Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag nav_prefer_gate1_flank //Tag bot_right Attributes "IgnoreFlag" Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Easy WeaponRestrictions PrimaryOnly //Tag bot_right ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Item "mvm gatebot light heavy" } } } } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_primary TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { ClassIcon scout_jumping_peppered Health 125 AutoJumpMin 5 AutoJumpMax 5 Name "Precious Jumping Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" } TFBot { ClassIcon scout_jumping_peppered Health 125 AutoJumpMin 5 AutoJumpMax 5 Name "Sexy" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" } TFBot { ClassIcon scout_jumping_peppered Health 125 AutoJumpMin 5 AutoJumpMax 5 Name "Jesus" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" } TFBot { ClassIcon scout_jumping_peppered Health 125 AutoJumpMin 5 AutoJumpMax 5 Name "Needs More H E A D" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" } TFBot { ClassIcon scout_jumping_peppered Health 125 AutoJumpMin 5 AutoJumpMax 5 Name "Peppered Jumping Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" } } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_primary TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_middle Squad { TFBot { Class Heavyweapons Name "Giant Peppergun Heavy" Health 5000 ClassIcon heavy_shotgun_peppereD EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Skill Hard WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.5 "bullets per shot bonus" 1 "damage bonus" 0.7 "faster reload rate" 0.01 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Hard WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.5 "bullets per shot bonus" 1 "damage bonus" 0.7 "faster reload rate" 0.01 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } } } TFBot { ClassIcon medic_peppered Health 150 Name "Quick-Pep Medic" Class Medic Skill Normal Tag "bot_squad_member" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } Item "the quick-fix" } TFBot { ClassIcon medic_peppered Health 150 Name "Quick-Pep Medic" Class Medic Skill Normal Tag "bot_squad_member" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } Item "the quick-fix" } } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_primary TotalCurrency 50 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right RandomChoice { TFBot { ClassIcon pyro_peppered Health 175 Name "Peppered Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } TFBot { ClassIcon pyro_peppered Health 175 Name "Pep Secret" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w2_finale WaitForAllDead w2_primary2 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { ClassIcon demoknight_peppered Health 175 Name Pepperknight Class Demoman Skill Hard CharacterAttributes { "critboost on kill" 3 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w2_finale WaitForAllDead w2_primary2 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot RandomChoice { TFBot { ClassIcon scout_jumping_peppered Health 125 AutoJumpMin 5 AutoJumpMax 5 Name "Precious Jumping Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" } TFBot { ClassIcon scout_jumping_peppered Health 125 AutoJumpMin 5 AutoJumpMax 5 Name "Sexy" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" } TFBot { ClassIcon scout_jumping_peppered Health 125 AutoJumpMin 5 AutoJumpMax 5 Name "Jesus" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" } TFBot { ClassIcon scout_jumping_peppered Health 125 AutoJumpMin 5 AutoJumpMax 5 Name "Needs More H E A D" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" } TFBot { ClassIcon scout_jumping_peppered Health 125 AutoJumpMin 5 AutoJumpMax 5 Name "Peppered Jumping Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" } } } WaveSpawn { Name w2_finale WaitForAllDead w2_primary2 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_spammer_peppered Health 3800 Name "Giant Benjamin Franklin" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "Projectile speed increased" 0.65 "airblast vertical vulnerability multiplier" 0.5 } Item "the first american" } TFBot { ClassIcon medic_peppered Health 150 Name "Quick-Pep Medic" Class Medic Skill Normal Tag "bot_squad_member" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } Item "the quick-fix" } TFBot { ClassIcon medic_peppered Health 150 Name "Quick-Pep Medic" Class Medic Skill Normal Tag "bot_squad_member" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } Item "the quick-fix" } TFBot { ClassIcon medic_peppered Health 150 Name "Quick-Pep Medic" Class Medic Skill Normal Tag "bot_squad_member" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } Item "the quick-fix" } TFBot { ClassIcon medic_peppered Health 150 Name "Quick-Pep Medic" Class Medic Skill Normal ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } Item "the quick-fix" } TFBot { ClassIcon medic_peppered Health 150 Name "Quick-Fix Pepic" Class Medic Skill Normal Tag "bot_squad_member" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } Item "the quick-fix" } } } WaveSpawn { Name sign_e TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 999999999999999 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sign_e Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name peppedupjaka WaitForAllDead w3_rape TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_boss FirstSpawnWarningSound "meme/angryjaka2.wav" FirstSpawnOutput { Target boss_relay_start Action Trigger } Squad { TFBot { ClassIcon jaka_peppered Health 18000 AutoJumpMin 5 AutoJumpMax 5 Name "Pepped Up Jakapoa" Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AutoJump" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 16 "faster reload rate" -0.8 "fire rate bonus" 0.35 "projectile spread angle penalty" 6 "Projectile speed increased" 0.4 } CharacterAttributes { "move speed bonus" 0.45 "increase buff duration" 5.0 "deploy time increased" 0.5 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "rage giving scale" 0.5 "increased jump height" 2 "cancel falling damage" 1 "head scale" 1.5 "override footstep sound set" 3 } Item "the concheror" Item "The Hanger-On Hood" Item "The Flight of the Monarch" } } } WaveSpawn { Name w3_rape TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where gatebot RandomChoice { TFBot { ClassIcon scout_jumping_peppereD Health 666 AutoJumpMin 5 AutoJumpMax 5 Name "Fuck you have some ear rape" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "MiniBoss" Attributes "AutoJump" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.001 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 2 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.001 } ItemAttributes { ItemName "mvm gatebot light spy" "item style override" 1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 2 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } } } } } WaveSpawn { Name w3_giant WaitForAllDead peppedupjaka TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where gatebot FirstSpawnOutput { Target train_spawnrelay_A Action Trigger } RandomChoice { TFBot { ClassIcon scout_jumping_peppereD Health 1200 AutoJumpMin 5 AutoJumpMax 5 Name "This Is The Ideal Scout Bot" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "mvm gatebot light spy" "item style override" 1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } } } TFBot { ClassIcon scout_jumping_peppereD Health 1200 AutoJumpMin 5 AutoJumpMax 5 Name "Damn That's Sexy" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "mvm gatebot light spy" "item style override" 1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } } } TFBot { ClassIcon scout_jumping_peppereD Health 1200 AutoJumpMin 5 AutoJumpMax 5 Name "Oh yes! H E A D!" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "mvm gatebot light spy" "item style override" 1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } } } TFBot { ClassIcon scout_jumping_peppereD Health 1200 AutoJumpMin 5 AutoJumpMax 5 Name "God" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "mvm gatebot light spy" "item style override" 1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } } } } } WaveSpawn { Name w3_primary WaitForAllDead peppedupjaka TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_middle FirstSpawnOutput { Target boss_relay_end Action Trigger } Squad { TFBot { ClassIcon scout_lime Health 150 Name "Green Peppered Cuck" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_scattergun "faster reload rate" 0.75 "killstreak tier" 1 } ItemAttributes { ItemName "scout beanie" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "scout beanie" } TFBot { ClassIcon medic_kritz_peppered Health 175 Name "Angel of Peppered Shadows" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.5 } ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 99999 "ubercharge rate bonus" 99999 } ItemAttributes { ItemName "the virus doctor" "attach particle effect" 19 } CharacterAttributes { "bot medic uber health threshold" 99999 "move speed bonus" 2 } Item "the kritzkrieg" Item "the virus doctor" } } } WaveSpawn { Name w3_primary2 WaitForAllDead w3_primary TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_middle Squad { TFBot { ClassIcon heavy_peppered Health 300 Name "Peppered Bruss Breast" Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the brass beast" "aiming movespeed decreased" 1 } Item "the brass beast" } } } WaveSpawn { Name w3_primary2 WaitForAllDead w3_primary TotalCurrency 25 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_middle Squad { TFBot { ClassIcon pyro_flare_peppered Health 175 Name "Peppered Flare Pep" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" } } } WaveSpawn { Name w3_midwave WaitForAllDead w3_primary TotalCurrency 25 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where gatebot_left FirstSpawnOutput { Target train_spawnrelay_C Action Trigger } Squad { TFBot { ClassIcon demo_burst_peppered Health 175 Name "Peppered Burst Fire Demo" Class Demoman EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag nav_prefer_gate1_flank Tag bot_left Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 } Item "mvm gatebot light demoman" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Tag bot_left ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } Item "mvm gatebot light demoman" } } } } } WaveSpawn { Name w3_giantgreen WaitForAllDead w3_primary TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_right RandomChoice { TFBot { ClassIcon scout_lime_giant Health 2000 Name "Giant Stormrage Orion" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "faster reload rate" 0.5 } ItemAttributes { ItemName "scout beanie" "set item tint RGB" 3329330 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "kill forces attacker to laugh" 1 } Item "scout beanie" } TFBot { ClassIcon scout_lime_giant Health 2000 Name "Giant Shadowflare" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "faster reload rate" 0.5 } ItemAttributes { ItemName "the backwards ballcap" "set item tint RGB" 3329330 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "kill forces attacker to laugh" 1 } Item "the backwards ballcap" } TFBot { ClassIcon scout_lime_giant Health 2000 Name "Giant Cuck" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "faster reload rate" 0.5 } ItemAttributes { ItemName "the hot dogger" "set item tint RGB" 3329330 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "kill forces attacker to laugh" 1 } Item "the hot dogger" } } } WaveSpawn { Name w3_primary3 WaitForAllDead w3_primary2 TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_left Where spawnbot_right Where spawnbot_middle RandomChoice { TFBot { ClassIcon scout_liME Health 150 Name "Claire (Salt's Pep)" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "scout beanie" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "scout beanie" } TFBot { ClassIcon scout_liME Health 150 Name "Stacey (Salt's Pep)" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "scout beanie" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "scout beanie" } TFBot { ClassIcon scout_liME Health 150 Name "Karen (Salt's Pep)" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "scout beanie" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "scout beanie" } TFBot { ClassIcon scout_liME Health 150 Name "Veronica (Salt's Pep)" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "scout beanie" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "scout beanie" } TFBot { ClassIcon scout_liME Health 150 Name "Chad (Salt's Pep)" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "scout beanie" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "scout beanie" } } } WaveSpawn { Name w3_primary3 WaitForAllDead w3_primary2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where gatebot_middle Squad { TFBot { ClassIcon soldier_abomination_peppered Health 3800 AutoJumpMin 5 AutoJumpMax 5 Name "Pepped Up Abomination" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag "bot_giant" Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 16 "faster reload rate" -0.8 "fire rate bonus" 0.35 "projectile spread angle penalty" 6 "Projectile speed increased" 0.4 } CharacterAttributes { "move speed bonus" 0.45 "increase buff duration" 9 "deploy time increased" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "cancel falling damage" 1 "head scale" 1.5 } Item "the concheror" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } RevertGateBotsBehavior { Skill Expert Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AutoJump" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 16 "faster reload rate" -0.8 "fire rate bonus" 0.35 "projectile spread angle penalty" 6 "Projectile speed increased" 0.4 } ItemAttributes { ItemName "mvm gatebot light spy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.45 "deploy time increased" 0.5 "increase buff duration" 9.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 "increased jump height" 2 "cancel falling damage" 1 "head scale" 1.5 } Item "the concheror" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } } } } } WaveSpawn { Name w3_finale WaitForAllDead w3_primary3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_middle Squad { TFBot { ClassIcon soldier_abomination_peppered Health 3800 AutoJumpMin 5 AutoJumpMax 5 Name "Pepped Up Abomination" Class Soldier Skill Expert Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 16 "faster reload rate" -0.8 "fire rate bonus" 0.35 "projectile spread angle penalty" 6 "Projectile speed increased" 0.4 } CharacterAttributes { "move speed bonus" 0.45 "deploy time increased" 0.5 "increase buff duration" 9 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "increased jump height" 2 "cancel falling damage" 1 "head scale" 1.5 } Item "the concheror" Item "the hanger-on hood" Item "the flight of the monarch" } } } WaveSpawn { Name sign_hehehe TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 999999999999999 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sign_hehehe Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name sign TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 999999999999999 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sign Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name w3_finale WaitForAllDead w3_primary3 TotalCurrency 50 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_pepperEd Health 300 Name "Pevved Up Heavy" Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w3_engie WaitForAllDead peppedupjaka TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 60 Support 1 Where spawnbot_right Squad { TFBot { ClassIcon engineer_peppered Health 250 Name "Peppered Engineer" Class Engineer Skill Easy TeleportWhere spawnbot TeleportWhere gatebot TeleportWhere spawnbot_middle TeleportWhere gatebot_middle TeleportWhere spawnbot_left TeleportWhere gatebot_left TeleportWhere spawnbot_right TeleportWhere gatebot_right TeleportWhere spawnbot_mission_sentrybuster ItemAttributes { ItemName "the eureka effect" "build rate bonus" 1 } ItemAttributes { ItemName "mvm gatebot light engineer" "item style override" 1 } CharacterAttributes { "engy building health bonus" 0.75 "engy sentry damage bonus" 0.5 "engy sentry fire rate increased" 0.75 "engineer teleporter build rate multiplier" 1.5 "cannot pick up intelligence" 1 } Item "the eureka effect" Item "mvm gatebot light engineer" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_primary TotalCurrency 150 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_middle FirstSpawnOutput { Target train_spawnrelay_B Action Trigger } Squad { TFBot { ClassIcon heavy_haT Health 5500 Name "Giant Dueler Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 "rage giving scale" 0.9 } Item "daily duel winner reward hat" } TFBot { ClassIcon medic_uber_hat Health 150 Name "Modest Pile of Hats Medic" Class Medic Skill Normal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -6 } CharacterAttributes { "heal rate bonus" 10 } Item "modest pile of hat" } TFBot { ClassIcon medic_uber_hat Health 150 Name "Modest Pile of Hats Medic" Class Medic Skill Normal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -6 } CharacterAttributes { "heal rate bonus" 10 } Item "modest pile of hat" } } } WaveSpawn { Name w4_primary TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where gatebot_right FirstSpawnOutput { Target train_spawnrelay_D Action Trigger } Squad { TFBot { ClassIcon scout_hat Health 125 Name "Hot Dogger Scout" Class Scout EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag nav_prefer_gate1_flank Tag bot_right Attributes "IgnoreFlag" ItemAttributes { ItemName "the hot dogger" "set item tint RGB" 15185211 } Item "the hot dogger" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Tag bot_right ItemAttributes { ItemName "the hot dogger" "set item tint RGB" 8289918 } Item "the hot dogger" } } } } } WaveSpawn { Name w4_primary TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 12 Where spawnbot_left Squad { TFBot { ClassIcon scout_shortstop_hat Health 650 Name "Milkman Shortstop Scout" Scale 1.4 Class Scout Skill Easy Tag bot_left CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } Item "the shortstop" Item "the milkman" } } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where gatebot_right Squad { TFBot { ClassIcon pyro_haT Health 3000 Name "Giant Madame Dixie Pyro" Class Pyro EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag bot_right Tag nav_prefer_gate1_flank Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "madame dixie" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.5 } Item "madame dixie" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag bot_right Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "madame dixie" "set item tint RGB" 8289918 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "override footstep sound set" 6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } Item "madame dixie" } } } TFBot { ClassIcon sniper_bow_hat Health 125 Name "Swagman's Swatter Bowman" Class Sniper EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag bot_right Tag nav_prefer_gate1_flank Attributes "IgnoreFlag" ItemAttributes { ItemName "the huntsman" "dmg penalty vs nonburning" 0.075 "damage bonus vs burning" 0.075 "faster reload rate" 0.4 } ItemAttributes { ItemName "the swagman's swatter" "set item tint RGB" 15185211 } Item "the huntsman" Item "the swagman's swatter" } RevertGateBotsBehavior { Skill Expert Tag bot_right WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "dmg penalty vs nonburning" 0.075 "damage bonus vs burning" 0.075 "faster reload rate" 0.4 } ItemAttributes { ItemName "the swagman's swatter" "set item tint RGB" 8289918 } Item "the huntsman" Item "the swagman's swatter" } } } TFBot { ClassIcon sniper_bow_hat Health 125 Name "Swagman's Swatter Bowman" Class Sniper EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag bot_right Tag nav_prefer_gate1_flank Attributes "IgnoreFlag" ItemAttributes { ItemName "the huntsman" "dmg penalty vs nonburning" 0.075 "damage bonus vs burning" 0.075 "faster reload rate" 0.4 } ItemAttributes { ItemName "the swagman's swatter" "set item tint RGB" 15185211 } Item "the huntsman" Item "the swagman's swatter" } RevertGateBotsBehavior { Skill Expert Tag bot_right WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "dmg penalty vs nonburning" 0.075 "damage bonus vs burning" 0.075 "faster reload rate" 0.4 } ItemAttributes { ItemName "the swagman's swatter" "set item tint RGB" 8289918 } Item "the huntsman" Item "the swagman's swatter" } } } TFBot { ClassIcon sniper_bow_hat Health 125 Name "Swagman's Swatter Bowman" Class Sniper EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag bot_right Tag nav_prefer_gate1_flank Attributes "IgnoreFlag" ItemAttributes { ItemName "the huntsman" "dmg penalty vs nonburning" 0.075 "damage bonus vs burning" 0.075 "faster reload rate" 0.4 } ItemAttributes { ItemName "the swagman's swatter" "set item tint RGB" 15185211 } Item "the huntsman" Item "the swagman's swatter" } RevertGateBotsBehavior { Skill Expert Tag bot_right WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "dmg penalty vs nonburning" 0.075 "damage bonus vs burning" 0.075 "faster reload rate" 0.4 } ItemAttributes { ItemName "the swagman's swatter" "set item tint RGB" 8289918 } Item "the huntsman" Item "the swagman's swatter" } } } } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_conch_hat Health 200 Name "Defiant Spartan Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the concheror" Item "defiant spartan" } } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon demoknight_hat Health 175 Name "Sultan's Ceremonial Demo" Class Demoman Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "sultan's ceremonial" } } } WaveSpawn { Name w4_tank WaitForAllDead w4_primary2 TotalCurrency 250 TotalCount 4 //6 MaxActive 4 //6 SpawnCount 4 //2 WaitBeforeStarting 0 WaitBetweenSpawns 60 //I was told to increase the wait between spawn times of these giant heavies and remove two of them. Yes let me give this one giant have waitbetweenspawns 60 seconds. Where gatebot_middle Squad { TFBot { ClassIcon heavy_haT Health 5500 Name "Giant Dueler Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1600 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "MiniBoss" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } ItemAttributes { ItemName "daily duel winner reward hat" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 "rage giving scale" 0.9 } Item "daily duel winner reward hat" } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } ItemAttributes { ItemName "daily duel winner reward hat" "set item tint RGB" 8289918 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 "rage giving scale" 0.9 } Item "daily duel winner reward hat" } } } TFBot { ClassIcon medic_uber_hat Health 150 Name "Uncle Sam Medic" Class Medic Skill Normal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -6 } CharacterAttributes { "heal rate bonus" 10 } Item "propaganda contest third place" } TFBot { ClassIcon medic_uber_hat Health 150 Name "Uncle Sam Medic" Class Medic Skill Normal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -6 } CharacterAttributes { "heal rate bonus" 10 } Item "propaganda contest third place" } TFBot { ClassIcon medic_uber_hat Health 150 Name "Uncle Sam Medic" Class Medic Skill Normal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -6 } CharacterAttributes { "heal rate bonus" 10 } Item "propaganda contest third place" } } } WaveSpawn { Name w4_finale WaitForAllDead w4_tank TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_left FirstSpawnOutput { Target boss_relay_start Action Trigger } RandomChoice { TFBot { ClassIcon scout_lime_giant Health 4000 Name "Giant Killroy Onyx" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "weapon spread bonus" 0.5 "heal on kill" 4000 "faster reload rate" 0.45 } ItemAttributes { ItemName "scout whoopee cap" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 "move speed bonus" 0.75 "override footstep sound set" 5 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "rage giving scale" 0.1 } Item "scout whoopee cap" } TFBot { ClassIcon scout_lime_giant Health 4000 Name "Giant Helix Sapphire" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "weapon spread bonus" 0.5 "heal on kill" 4000 "faster reload rate" 0.45 } ItemAttributes { ItemName "ttg max hat" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 "move speed bonus" 0.75 "override footstep sound set" 5 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "rage giving scale" 0.1 } Item "ttg max hat" } TFBot { ClassIcon scout_lime_giant Health 4000 Name "Giant Killroy Onyx" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "weapon spread bonus" 0.5 "heal on kill" 4000 "faster reload rate" 0.45 } ItemAttributes { ItemName "scout whoopee cap" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 "move speed bonus" 0.75 "override footstep sound set" 5 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "rage giving scale" 0.1 } Item "scout whoopee cap" } TFBot { ClassIcon scout_lime_giant Health 4000 Name "Giant Helix Sapphire" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "weapon spread bonus" 0.5 "heal on kill" 4000 "faster reload rate" 0.45 } ItemAttributes { ItemName "ttg max hat" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 "move speed bonus" 0.75 "override footstep sound set" 5 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "rage giving scale" 0.1 } Item "ttg max hat" } TFBot { ClassIcon scout_lime_giant Health 4000 Name "Bob" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "weapon spread bonus" 0.5 "heal on kill" 4000 "faster reload rate" 0.45 } ItemAttributes { ItemName "daily map stamp reward hat" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 "move speed bonus" 0.75 "override footstep sound set" 5 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "rage giving scale" 0.1 } Item "daily map stamp reward hat" } } } WaveSpawn { Name w4_sign_important TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 999999999999999 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sign_important Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name w4_sign_peppered TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 999999999999999 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sign_peppered Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name movethiswavespawn WaitForAllDead w4_primary2 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Where spawnbot_middle Where spawnbot_left Where spawnbot_right RandomChoice { TFBot { ClassIcon scout_lime Health 125 Name Chloride Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 } ItemAttributes { ItemName "the hot dogger" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "the hot dogger" } TFBot { ClassIcon scout_lime Health 125 Name Bleach Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 } ItemAttributes { ItemName "scout beanie" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "scout beanie" } TFBot { ClassIcon scout_lime Health 125 Name Acetone Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 } ItemAttributes { ItemName "the backwards ballcap" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "the backwards ballcap" } TFBot { ClassIcon scout_lime Health 125 Name Peppermint Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 } ItemAttributes { ItemName "scout whoopee cap" "set item tint RGB" 3329330 } CharacterAttributes { "kill forces attacker to laugh" 1 } Item "scout whoopee cap" } } } WaveSpawn { Name w4_engie TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 50 Support 1 Where spawnbot_right Squad { TFBot { ClassIcon engineer_hat Health 250 Name "Hotrod Engineer" Class Engineer Skill Easy TeleportWhere spawnbot TeleportWhere gatebot TeleportWhere spawnbot_middle TeleportWhere gatebot_middle TeleportWhere spawnbot_left TeleportWhere gatebot_left TeleportWhere spawnbot_right TeleportWhere gatebot_right TeleportWhere spawnbot_mission_sentrybuster ItemAttributes { ItemName "the eureka effect" "build rate bonus" 1 } CharacterAttributes { "engy building health bonus" 0.75 "engy sentry damage bonus" 0.5 "engy sentry fire rate increased" 0.75 "engineer teleporter build rate multiplier" 1.5 "cannot pick up intelligence" 1 } Item "the eureka effect" Item "engineer welding mask" } } } WaveSpawn { Name w4_fake_sniper TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 999999999999999 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_hat Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name sign_h TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 999999999999999 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sign_h Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name sign_i TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 999999999999999 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sign_i Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name w5_engie WaitForAllDead w5_dsrawkcab TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 60 Support 1 Where spawnbot_right FirstSpawnOutput { Target engi_relay_enable Action Trigger } Squad { TFBot { ClassIcon engineer_peppered Health 250 Name "reenignE dereppeP" Class Engineer Skill Easy TeleportWhere spawnbot TeleportWhere spawnbot_middle TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_mission_sentrybuster ItemAttributes { ItemName "the eureka effect" "build rate bonus" 1 } ItemAttributes { ItemName "mvm gatebot light engineer" "item style override" 1 } CharacterAttributes { "engy building health bonus" 0.75 "engy sentry damage bonus" 0.5 "engy sentry fire rate increased" 0.75 "engineer teleporter build rate multiplier" 1.5 "cannot pick up intelligence" 1 } Item "the eureka effect" Item "mvm gatebot light engineer" } } } WaveSpawn { Name w5_dsrawkcab TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where gatebot_middle FirstSpawnOutput { Target train_spawnrelay_D Action Trigger } Squad { TFBot { ClassIcon uno_reverse Health 4500 Name "Robots Used: Reverse Card" Class Demoman EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 10.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "override footstep sound set" 4 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0.001 } Item "mvm gatebot light demoman" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 10.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 } ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "override footstep sound set" 4 "rage giving scale" 0.1 } Item "mvm gatebot light demoman" } } } } } WaveSpawn { Name w5_finale2 WaitForAllDead w5_primary3 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_middle Squad { TFBot { ClassIcon heavy_deflector_healonall Health 5000 Name "yvaeH llA-no-laeH tnaiG" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName deflector "damage bonus" 1.2 "attack projectiles" 2 "heal on hit for rapidfire" 20 "heal on kill" 80 } ItemAttributes { ItemName "daily gift giver reward hat" "set item tint RGB" 16738740 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 "health regen" 50 "rage giving scale" 0.9 } Item "deflector" Item "daily gift giver reward hat" } TFBot { ClassIcon medic_uber_peppered Health 150 Name "cideM rebU dereppeP" Class Medic Skill Normal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -6 } CharacterAttributes { "heal rate bonus" 10 } } TFBot { ClassIcon medic_uber_peppered Health 150 Name "cideM rebU dereppeP" Class Medic Skill Normal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -6 } CharacterAttributes { "heal rate bonus" 10 } } TFBot { ClassIcon medic_uber_peppered Health 150 Name "cipeP rebU dereppeP" Class Medic Skill Normal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -6 } CharacterAttributes { "heal rate bonus" 10 } } TFBot { ClassIcon medic_uber_peppered Health 150 Name "peP" Class Medic Skill Normal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -6 } CharacterAttributes { "heal rate bonus" 10 } } } } WaveSpawn { Name w5_finale1 WaitForAllDead w5_primary3 TotalCurrency 100 TotalCount 3 //4 MaxActive 3 //4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 //20 Where spawnbot_right Where spawnbot_left RandomChoice { TFBot { ClassIcon scout_lime_giant Health 1800 Name "Too Edgy To Be Reversed" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "faster reload rate" 0.25 } ItemAttributes { ItemName "scout beanie" "set item tint RGB" 3329330 } CharacterAttributes { "override footstep sound set" 5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "kill forces attacker to laugh" 1 } Item "scout beanie" } TFBot { ClassIcon scout_lime_giant Health 1800 Name "Too Edgy To Be Reversed" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "faster reload rate" 0.25 } ItemAttributes { ItemName "ttg max hat" "set item tint RGB" 3329330 } CharacterAttributes { "override footstep sound set" 5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "kill forces attacker to laugh" 1 } Item "ttg max hat" } TFBot { ClassIcon scout_lime_giant Health 1800 Name "Too Edgy To Be Reversed" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "faster reload rate" 0.25 } ItemAttributes { ItemName "the backwards ballcap" "set item tint RGB" 3329330 } CharacterAttributes { "override footstep sound set" 5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "kill forces attacker to laugh" 1 } Item "the backwards ballcap" } TFBot { ClassIcon scout_lime_giant Health 1800 Name "Too Eggy To Be Reversed" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "killstreak tier" 1 "faster reload rate" 0.25 } ItemAttributes { ItemName "the hot dogger" "set item tint RGB" 3329330 } CharacterAttributes { "override footstep sound set" 5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "kill forces attacker to laugh" 1 } Item "the hot dogger" } } } WaveSpawn { Name w5_finaletank WaitForAllDead w5_primary2 TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 30000 Name "knaT dereppeP" Speed 70 Skin 1 StartingPathTrackNode tank_path_RU_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_primary3 WaitForAllDead w5_primary2 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { ClassIcon soldier_backup_peppered Health 200 Name "reidloS dereppeP dednetxE" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the battalion's backup" } TFBot { Name "cideM peP-kciuQ" ClassIcon medic_peppered Template T_TFBot_Medic_QuickFix Tag "bot_squad_member" } } } WaveSpawn { Name w5_giant2 WaitForAllDead w5_primary2 TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where gatebot RandomChoice { TFBot { ClassIcon scout_jumping_peppereD Health 1200 AutoJumpMin 5 AutoJumpMax 5 Name "toB tuocS laedI ehT sI sihT" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "mvm gatebot light spy" "item style override" 1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } } } TFBot { ClassIcon scout_jumping_peppereD Health 1200 AutoJumpMin 5 AutoJumpMax 5 Name "yxeS s'tahT nmaD" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "mvm gatebot light spy" "item style override" 1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } } } TFBot { ClassIcon scout_jumping_peppereD Health 1200 AutoJumpMin 5 AutoJumpMax 5 Name "!D A E H !seY hO" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "mvm gatebot light spy" "item style override" 1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } } } TFBot { ClassIcon scout_jumping_peppereD Health 1200 AutoJumpMin 5 AutoJumpMax 5 Name "doG" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "mvm gatebot light spy" "item style override" 1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" Item "mvm gatebot light spy" } } } } } WaveSpawn { Name w5_primary2 WaitForAllSpawned w5_primary TotalCurrency 100 TotalCount 2 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_middle Squad { TFBot { Name "nilknarF nimajneB tnaiG" Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_spammer_peppered Tag "bot_giant" CharacterAttributes { "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 } Item "the first american" } TFBot { Name "cideM dereppeP tnaiG" Template T_TFBot_Giant_Medic_Regen ClassIcon medic_peppereD Tag "bot_giant" Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w5_primary2 WaitForAllSpawned w5_primary TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where gatebot FirstSpawnOutput { Target train_spawnrelay_C Action Trigger } Squad { TFBot { ClassIcon scout_peppered Health 125 Name "tuocS dereppeP" Class Scout EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "IgnoreFlag" Item "mvm gatebot light scout" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } Item "mvm gatebot light scout" } } } } } WaveSpawn { Name w5_primary WaitForAllDead w5_dsrawkcab TotalCurrency 0 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot RandomChoice { TFBot { ClassIcon demo_peppered Health 175 Name "pepomeD dereppeP" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } TFBot { ClassIcon demo_peppered Health 175 Name "pepomeD dereppeP" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } TFBot { ClassIcon demo_peppered Health 175 Name "namomeD dereppeP" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } TFBot { ClassIcon demo_peppered Health 175 Name "nemomeD dereppeP" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } TFBot { ClassIcon demo_peppered Health 175 Name "namowomeD dereppeP" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } TFBot { ClassIcon demo_peppered Health 175 Name "reppeP kcalB" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w5_support WaitForAllSpawned w5_primary3 TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot_middle Where spawnbot_left Where spawnbot_right Squad { TFBot { ClassIcon scout_pepperED Health 125 Name "tuocS dereppeP" Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name sign_shag TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 999999999999999 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sign_shag Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name sign_d TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 999999999999999 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sign_b Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name sign_a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 999999999999999 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sign_a Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name sign_b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 999999999999999 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sign_d Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name w6_script1 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where gatebot FirstSpawnOutput //When a robot spawned this relay fires { Target train_spawnrelay_D //this relay triggeres train A to spawn in map for getbot to capture it Action Trigger //action to fire the relay } Squad { TFBot { ClassIcon shaggy Health 200 Name "So you kids are the problem?" Scale 1.75 Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "IgnoreFlag" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } Item "white russian" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "white russian" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } } } } } } WaveSpawn { Name w6_script2 WaitForAllSpawned w6_script1 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where gatebot FirstSpawnOutput //When a robot spawned this relay fires { Target train_spawnrelay_C //this relay triggeres train A to spawn in map for getbot to capture it Action Trigger //action to fire the relay } Squad { TFBot { ClassIcon shaggy Health 200 Name "You sure don't look like it" Scale 1.75 Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "IgnoreFlag" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } Item "white russian" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "white russian" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } } } } } } WaveSpawn { Name w6_script3 WaitForAllSpawned w6_script2 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where gatebot FirstSpawnOutput //When a robot spawned this relay fires { Target train_spawnrelay_B //this relay triggeres train A to spawn in map for getbot to capture it Action Trigger //action to fire the relay } Squad { TFBot { ClassIcon shaggy Health 200 Name "How pathetic, I'll just use" Scale 1.75 Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "MiniBoss" Attributes "IgnoreFlag" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } Item "white russian" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "white russian" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } } } } } } WaveSpawn { Name w6_script4 WaitForAllSpawned w6_script3 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where gatebot FirstSpawnOutput //When a robot spawned this relay fires { Target train_spawnrelay_A //this relay triggeres train A to spawn in map for getbot to capture it Action Trigger //too lazy to remove these copy and pastes } Squad { TFBot { ClassIcon shaggy Health 200 Name "1 percent of my power!" Scale 1.75 Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "MiniBoss" Attributes "IgnoreFlag" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } Item "white russian" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "white russian" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } } } } } } WaveSpawn { Name w6_boss1 WaitForAllDead w6_script4 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where gatebot_boss FirstSpawnOutput { Target boss_relay_start Action Trigger } Squad { TFBot { ClassIcon sHaGgY Health 26000 Name "1 Percent Powered Shaggy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag nav_prefer_gate1_flank Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 1.5 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "rage giving scale" 0.1 "health regen" 100 } Item "white russian" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 1.5 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "rage giving scale" 0.1 "health regen" 100 "voice pitch scale" 0 } Item "white russian" } } } } } WaveSpawn { Name w6_script7 WaitForAllDead w6_boss1 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where gatebot Squad { TFBot { ClassIcon shaggy Health 200 Name "Zoinks! I underestimated you!" Scale 1.75 Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "IgnoreFlag" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } Item "white russian" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "white russian" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } } } } } } WaveSpawn { Name w6_script8 WaitForAllSpawned w6_script7 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where gatebot Squad { TFBot { ClassIcon shaggy Health 200 Name "Like nothing personal kids" Scale 1.75 Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "IgnoreFlag" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } Item "white russian" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "white russian" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } } } } } } WaveSpawn { Name w6_script9 WaitForAllSpawned w6_script8 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where gatebot Squad { TFBot { ClassIcon shaggy Health 200 Name "But I'm going to use" Scale 1.75 Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "MiniBoss" Attributes "IgnoreFlag" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } Item "white russian" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "white russian" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } } } } } } WaveSpawn { Name w6_script10 WaitForAllSpawned w6_script9 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where gatebot Squad { TFBot { ClassIcon shaggy Health 200 Name "Like 10 percent of my power!" Scale 1.75 Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "IgnoreFlag" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } Item "white russian" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "white russian" CharacterAttributes { "move speed bonus" 1.3 "cannot be backstabbed" 1 "voice pitch scale" 0 } } } } } } WaveSpawn { Name w6_script11 WaitForAllDead w6_script10 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where gatebot FirstSpawnWarningSound "mvm/mvm_tele_activate.wav" Squad { TFBot { ClassIcon shaggy Health 1 Name "God can't save you now" Scale 1.75 Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "MiniBoss" Attributes "IgnoreFlag" CharacterAttributes { "move speed bonus" 2 "cannot be backstabbed" 1 "voice pitch scale" 0 } Item "white russian" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "white russian" CharacterAttributes { "move speed bonus" 2 "cannot be backstabbed" 1 "voice pitch scale" 0 } } } } } } WaveSpawn { Name w6_boss2 WaitForAllSpawned w6_script11 TotalCurrency 8008 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1.5 WaitBetweenSpawns 10 Where spawnbot_boss FirstSpawnWarningSound "meme/shaggyboss.wav" RandomChoice { Squad { TFBot { ClassIcon poweredshaggy Health 45000 Name "10 Percent Powered Shaggy" Scale 1.8 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "white russian" "attach particle effect" 1 "health regen" 10 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 1.0 "dmg bonus vs buildings" 5 "apply z velocity on damage" 1200 "apply look velocity on damage" 500 "fire rate bonus" 0.5 "mark for death" 1 "health regen" 10 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0 "override footstep sound set" 2 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "rage giving scale" 0.1 "health regen" 10 //"head scale" 10000000000000000000000000 } Item "white russian" } } } } WaveSpawn { Name w6_zoinks WaitForAllSpawned w6_script11 TotalCurrency 0 TotalCount 50 MaxActive 12 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 Support 1 Where spawnbot_left Where spawnbot_right Where spawnbot_middle RandomChoice { TFBot { ClassIcon shagGY Health 300 Name "Zoinks!" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "voice pitch scale" 0 } Item "white russian" } TFBot { ClassIcon shagGY Health 300 Name "Like" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "voice pitch scale" 0 } Item "white russian" } TFBot { ClassIcon shagGY Health 300 Name "G-g-g-g-g-g-ghost!" Class HeavyWeapons EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Attributes "IgnoreFlag" CharacterAttributes { "voice pitch scale" 0 } Item "white russian" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Item "white russian" CharacterAttributes { "voice pitch scale" 0 } } } } TFBot { ClassIcon shagGY Health 300 Name "Where's the caveman?" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "voice pitch scale" 0 } Item "white russian" } TFBot { ClassIcon shagGY Health 300 Name "You walk away, I walk on you" Class HeavyWeapons EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Attributes "IgnoreFlag" CharacterAttributes { "voice pitch scale" 0 } Item "white russian" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Item "white russian" CharacterAttributes { "voice pitch scale" 0 } } } } TFBot { ClassIcon shagGY Health 300 Name "Like come on man" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "voice pitch scale" 0 } Item "white russian" } TFBot { ClassIcon shagGY Health 300 Name "*Voice Crack*" Class HeavyWeapons EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Attributes "IgnoreFlag" CharacterAttributes { "voice pitch scale" 0 } Item "white russian" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Item "white russian" CharacterAttributes { "voice pitch scale" 0 } } } } TFBot { ClassIcon shagGY Health 300 Name "Fred's Plan" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "voice pitch scale" 0 } Item "white russian" } TFBot { ClassIcon shagGY Health 900 Name "I'M BUFF AHAHAHAHAHA" Class HeavyWeapons Skill Hard Scale 1.5 WeaponRestrictions MeleeOnly CharacterAttributes { "voice pitch scale" 0 } Item "white russian" Item "the heavy lifter" } TFBot { ClassIcon shagGY Health 300 Name "Let's get outta here Scoob!" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "voice pitch scale" 0 } Item "white russian" } TFBot { ClassIcon shagGY Health 900 Name "I'M BUFF AHAHAHAHAHA" Class HeavyWeapons Skill Hard Scale 1.5 WeaponRestrictions MeleeOnly CharacterAttributes { "voice pitch scale" 0 } Item "white russian" Item "the heavy lifter" } TFBot { ClassIcon shagGY Health 500 Name "SWOOCE right in!" Class HeavyWeapons Skill Hard Scale 1.3 WeaponRestrictions MeleeOnly CharacterAttributes { "voice pitch scale" 0 "move speed bonus" 2 } Item "white russian" } TFBot { ClassIcon shagGY Health 500 Name "Watch me SWOOCE!" Class HeavyWeapons Scale 1.3 EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Attributes "IgnoreFlag" CharacterAttributes { "voice pitch scale" 0 "move speed bonus" 2 } Item "white russian" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Item "white russian" CharacterAttributes { "voice pitch scale" 0 "move speed bonus" 2 } } } } TFBot { ClassIcon shagGY Health 300 Name "Creepy is my middle name" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "voice pitch scale" 0 } Item "white russian" } } } } }