//Bison Bison Bison Barrage by theAgamer11 #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Soldier_Bison { Class Soldier Name "Plain Ol' Bison Soldier" ClassIcon soldier_bison Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly } T_TFBot_Giant_Soldier_Bison { Class Soldier Name "Plain Ol' Mega-Soldier" ClassIcon soldier_bison_giant Health 3000 Skill Expert Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Righteous Bison" "Reload time decreased" 0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Bison_Fire { Class Soldier Name "Merc Burnin' Bison Soldier" ClassIcon soldier_bison_fire Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 16744192 } ItemAttributes { ItemName "The Righteous Bison" "Set DamageType Ignite" 1 "set item tint rgb" 16744192 } } T_TFBot_Giant_Soldier_Bison_Fire { Class Soldier Name "Merc Burnin' Mega-Soldier" ClassIcon soldier_bison_fire_giant Health 3000 Skill Expert Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 16744192 } ItemAttributes { ItemName "The Righteous Bison" "Reload time decreased" 0.8 "Set DamageType Ignite" 1 "set item tint rgb" 16744192 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Bison_Fast { Class Soldier Name "Quick Sprintin' Bison Soldier" ClassIcon soldier_bison_fast Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 15133184 } ItemAttributes { ItemName "The Righteous Bison" "move speed bonus" 1.25 "set item tint rgb" 15133184 } } T_TFBot_Giant_Soldier_Bison_Fast { Class Soldier Name "Quick Sprintin' Mega-Soldier" ClassIcon soldier_bison_fast_giant Skill Easy Item "Defiant Spartan" Item "The Righteous Bison" Health 1000 WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 15133184 } ItemAttributes { ItemName "The Righteous Bison" "Reload time decreased" 0.8 "set item tint rgb" 15133184 } CharacterAttributes { "move speed bonus" 1.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Soldier_Bison_Rapid_Fire { Class Soldier Name "Rapid Firin' Bison Soldier" ClassIcon soldier_bison Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 12713981 } ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 0.4 "reload time decreased" 0.5 "set item tint rgb" 12713981 } } T_TFBot_Giant_Soldier_Bison_Rapid_Fire { Class Soldier Name "Rapid Firin' Mega-Soldier" ClassIcon soldier_bison_giant Health 3000 Skill Expert Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 12713981 } ItemAttributes { ItemName "The Righteous Bison" "reload time decreased" 0.5 "fire rate bonus" 0.4 "set item tint rgb" 12713981 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Bison_Jumping { Class Soldier Name "High Leapin' Bison Soldier" ClassIcon soldier_bison_jumping Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes AutoJump AutoJumpMin 3 AutoJumpMax 3 ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 16646025 } ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 16646025 } CharacterAttributes { "increased jump height" 2 } } T_TFBot_Giant_Soldier_Bison_Jumping { Class Soldier Name "High Leapin' Mega-Soldier" ClassIcon soldier_bison_jumping_giant Health 3000 Skill Expert Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 Attributes MiniBoss ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 16646025 } ItemAttributes { ItemName "The Righteous Bison" "Reload time decreased" 0.8 "set item tint rgb" 16646025 } CharacterAttributes { "increased jump height" 3 "cancel falling damage" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Bison_Jarate { Class Soldier Name "Piss Slingin' Bison Soldier" ClassIcon soldier_bison_jarate Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 11053598 } ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 11053598 } } T_TFBot_Soldier_Bison_Melee { Class Soldier Name "Shovel Swingin' Bison Soldier" ClassIcon soldier_bison_melee Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "is_passive_weapon" 1 "melee attack rate bonus" 0.8 } } T_TFBot_Giant_Soldier_Bison_Melee { Class Soldier Name "Shovel Swingin' Mega-Soldier" ClassIcon soldier_bison_melee_giant Health 3000 Skill Expert Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Righteous Bison" "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "critboost on kill" 3 "is_passive_weapon" 1 "melee attack rate bonus" 0.7 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Bison_Caustic { Class Soldier Name "Acid Spittin' Bison Soldier" ClassIcon soldier_bison_caustic Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 7511618 } ItemAttributes { ItemName "The Righteous Bison" "damage penalty" 0.5 "bleeding duration" 5 "set item tint rgb" 7511618 "attach particle effect" 702 } } T_TFBot_Giant_Soldier_Bison_Caustic { Class Soldier Name "Acid Spittin' Mega-Soldier" ClassIcon soldier_bison_caustic_giant Health 3000 Skill Expert Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 7511618 } ItemAttributes { ItemName "The Righteous Bison" "Reload time decreased" 0.8 "bleeding duration" 10 "set item tint rgb" 7511618 "attach particle effect" 702 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Bison_Grenade { Class Soldier Name "Bomb Chuckin' Bison Soldier" ClassIcon soldier_bison_cannon Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "damage bonus" 24 "fire rate bonus" 0.7 "override projectile type" 17 } } T_TFBot_Soldier_Bison_Mark { Class Soldier Name "Death Dealin' Bison Soldier" ClassIcon soldier_bison_mark Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 6312304 } ItemAttributes { ItemName "The Righteous Bison" "mark for death" 1 "set item tint rgb" 6312304 } } T_TFBot_Soldier_Bison_Heal { Class Soldier Name "Life Leechin' Bison Soldier" ClassIcon soldier_bison_heal Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 16736352 } ItemAttributes { ItemName "The Righteous Bison" "heal on hit for rapidfire" 20 "set item tint rgb" 16736352 } } T_TFBot_Giant_Soldier_Bison_Heal { Class Soldier Name "Life Leechin' Mega-Soldier" ClassIcon soldier_bison_heal_giant Health 3500 Skill Expert Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 16736352 } ItemAttributes { ItemName "The Righteous Bison" "Reload time decreased" 0.8 "heal on hit for rapidfire" 30 "set item tint rgb" 16736352 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Bison_Airblast { Class Soldier Name "Air Blastin' Bison Soldier" ClassIcon soldier_bison_airblast Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 7368816 } ItemAttributes { ItemName "The Righteous Bison" "apply z velocity on damage" 275 "set item tint rgb" 7368816 } } T_TFBot_Giant_Soldier_Bison_Airblast { Class Soldier Name "Air Blastin' Mega-Soldier" ClassIcon soldier_bison_airblast_giant Health 3000 Skill Expert Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 7368816 } ItemAttributes { ItemName "The Righteous Bison" "Reload time decreased" 0.8 "apply z velocity on damage" 300 "set item tint rgb" 7368816 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Bison_Taunt { Class Soldier Name "Taunt Killin' Bison Soldier" ClassIcon soldier_bison_taunt Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 12992369 } ItemAttributes { ItemName "The Righteous Bison" "Reload time increased" 1.4 "damage penalty" 0.01 "set item tint rgb" 12992369 } } T_TFBot_Soldier_Bison_Gas { Class Soldier Name "Gas Sprayin' Bison Soldier" ClassIcon soldier_bison_gas Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 3953681 } ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 3953681 } } T_TFBot_Giant_Soldier_Bison_Gas { Class Soldier Name "Gas Sprayin' Mega-Soldier" ClassIcon soldier_bison_gas_giant Health 3500 Skill Expert Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 3953681 } ItemAttributes { ItemName "The Righteous Bison" "Reload time decreased" 0.8 "set item tint rgb" 3953681 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Bison_Mini { Class Soldier Name "Small Heckin' Bison Soldier" ClassIcon soldier_bison Health 100 Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Scale 0.6 ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 6867360 } ItemAttributes { ItemName "The Righteous Bison" "Projectile speed increased" 2 "Reload time increased" 1.2 "set item tint rgb" 6867360 } } T_TFBot_Soldier_Bison_Jumbo { Class Soldier Name "Big Heckin' Bison Soldier" ClassIcon soldier_bison Health 350 Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Scale 1.3 ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 1868375 } ItemAttributes { ItemName "The Righteous Bison" "Projectile speed decreased" 0.5 "Reload time decreased" 0.8 "set item tint rgb" 1868375 } } T_TFBot_Soldier_Bison_Buff_Banner { Class Soldier Name "Team Buffin' Bison Soldier" ClassIcon banner Skill Normal Item "The Righteous Bison" Item "The Buff Banner" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Soldier_Bison_Rocket { Class Soldier Name "Rocket Launchin' Bison Soldier" ClassIcon soldier_bison_rocket Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "damage bonus" 8 "Reload time decreased" 0.8 "override projectile type" 2 } } T_TFBot_Giant_Soldier_Bison_Rocket { Class Soldier Name "Rocket Launchin' Mega-Soldier" ClassIcon soldier_bison_rocket_giant Health 3000 Skill Expert Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Righteous Bison" "damage bonus" 14 "Reload time decreased" 0.6 "override projectile type" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Bison_Uber { Class Soldier Name "Uber Flashin' Bison Soldier" ClassIcon soldier_bison_uber Skill Hard Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 8017 } ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 8017 } } T_TFBot_Giant_Soldier_Bison_Dueling { Class Soldier Name "Melee Duelin' Mega-Soldier" ClassIcon soldier_bison_duel_giant Health 3500 Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 5974025 } ItemAttributes { ItemName "The Righteous Bison" "fire rate penalty" 1.5 "set item tint rgb" 5974025 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Bison_Gas_EoI { Class Soldier Name "Combustion Lovin' Bison Soldier" ClassIcon soldier_bison_gas_eoi Skill Normal Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 3953681 } ItemAttributes { ItemName "The Righteous Bison" "explode_on_ignite" 1 "set item tint rgb" 3953681 } } T_TFBot_Giant_Soldier_Bison_Tank { Class Soldier Name "Tank Mimickin' Mega-Soldier" ClassIcon soldier_bison_tank_giant Health 20000 Skill Expert Item "The Righteous Bison" Item "The Tank Top" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes SuppressFire Attributes IgnoreEnemies CharacterAttributes { "head scale" 6 "torso scale" 0 "hand scale" 0 "move speed bonus" 0.2 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 } } T_TFBot_Chief_Soldier_Bison_Canteen { Class Soldier Name "Canteen Crashin' Ultra-Soldier" ClassIcon soldier_bison_canteen_giant Health 17500 Skill Expert Item "Spine-Chilling Skull" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar Scale 1.9 ItemAttributes { ItemName "The Righteous Bison" "Reload time decreased" 0.6 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rage giving scale" 0.15 } } T_TFBot_Soldier_Bison_Wild_Aim { Class Soldier Name "Wild Aimin' Bison Soldier" ClassIcon soldier_bison Skill Hard Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Defiant Spartan" "set item tint rgb" 11075543 } ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 0.5 "reload time decreased" 0.5 "projectile spread angle penalty" 7.5 "set item tint rgb" 11075543 } } T_TFBot_Soldier_Bison_Bullet { Class Soldier Name "Bullet Shootin' Bison Soldier" ClassIcon soldier_bison_bullet Skill Hard Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "override projectile type" 1 "bullets per shot bonus" 5 } } T_TFBot_Giant_Soldier_Bison_Smoke { Class Soldier Name "Heavy Smokin' Mega-Soldier" ClassIcon soldier_bison_rocket_giant Health 3500 Skill Expert Item "Defiant Spartan" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Righteous Bison" "damage bonus" 5 "Reload time increased" 1.3 "fire rate penalty" 1.3 "Blast radius increased" 2 "override projectile type" 2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Bison_Conch { Class Soldier Name "Conch Soundin' Bison Soldier" ClassIcon conch Skill Hard Item "The Righteous Bison" Item "The Concheror" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Chief_Soldier_Bison_Morph { Class Soldier Name "Mighty Morphin' Ultra-Soldier" ClassIcon soldier_bison_morphin_giant Health 20000 Skill Expert Item "Full Metal Drill Hat" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar Scale 1.9 ItemAttributes { ItemName "The Righteous Bison" "Reload time decreased" 0.05 "fire rate bonus" 0.05 "projectile spread angle penalty" 10 } CharacterAttributes { "health regen" 20 "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "rage giving scale" 0.15 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster Class Soldier Name "Sentry Bustin' Bison Soldier" Item "The Righteous Bison" } } //////////////////////////////////////// // WAVE 1 // // Starting Money: $1000 // Money From Wave: $900 // // Mission Bots: Sentry Buster // // Bisons // Giant Bisons // // Fast Bisons // Fire Bisons // Giant Rapid Fire Bisons // // Jumping Bisons // Jarate Bisons // Melee Bisons // Giant Fire Bisons //////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "w1a" Where spawnbot_flank2 TotalCount 40 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 150 TFBot { Template T_TFBot_Soldier_Bison } } WaveSpawn { Name "w1a" Where spawnbot_flank_rand TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 16 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Bison } } WaveSpawn { Name "w1b" WaitForAllDead "w1a" Where spawnbot_flank2 TotalCount 16 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Fast } } WaveSpawn { Name "w1b" WaitForAllDead "w1a" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Fire } } WaveSpawn { Name "w1b" WaitForAllDead "w1a" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 16 TotalCurrency 125 TFBot { Template T_TFBot_Giant_Soldier_Bison_Rapid_Fire } } WaveSpawn { Name "w1c" WaitForAllDead "w1b" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Jumping } } WaveSpawn { Name "w1c" WaitForAllDead "w1b" Where spawnbot_flank TotalCount 26 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 4 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Soldier_Bison_Jarate } TFBot { Template T_TFBot_Soldier_Bison_Melee } TFBot { Template T_TFBot_Soldier_Bison_Melee } TFBot { Template T_TFBot_Soldier_Bison_Melee } } } WaveSpawn { Name "w1c" WaitForAllDead "w1b" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 16 TotalCurrency 125 TFBot { Template T_TFBot_Giant_Soldier_Bison_Fire } } } //////////////////////////////////////// // WAVE 2 // // Starting Money: $1900 ($2000) // Money From Wave: $1000 // // Mission Bots: Sentry Buster // // Caustic Bisons // Grenade Bisons // Giant Fast Bisons // // Heal-on-Hit Bisons // Marking Bisons // Giant Airblast Bisons // // Tank Bison // Rapid Fire Bisons // Taunt Bisons // Giant Jumping Bisons //////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "w2a" Where spawnbot_tutorial TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target tutorial_wave_relay Action Trigger } Squad { TFBot { Template T_TFBot_Soldier_Bison_Caustic } TFBot { Template T_TFBot_Soldier_Bison_Caustic } TFBot { Template T_TFBot_Soldier_Bison_Caustic } } } WaveSpawn { Name "w2b" WaitForAllDead "w2a" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Caustic } } WaveSpawn { Name "w2b" WaitForAllDead "w2a" Where spawnbot_flank TotalCount 26 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Grenade } } WaveSpawn { Name "w2b" WaitForAllDead "w2a" Where spawnbot_flank2 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Bison_Fast } } WaveSpawn { Name "w2c" WaitForAllDead "w2b" Where spawnbot_flank2 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Heal } } WaveSpawn { Name "w2c" WaitForAllDead "w2b" Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Mark } } WaveSpawn { Name "w2c" WaitForAllDead "w2b" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 14 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Bison_Airblast } } WaveSpawn { WaitForAllDead "w2c" DoneOutput { Target intel_endurance Action Enable } } WaveSpawn { Name "w2tank" WaitForAllDead "w2c" Where spawnbot_flank2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnWarningSound vo/mvm_tank_alerts02.mp3 TFBot { Template T_TFBot_Giant_Soldier_Bison_Tank Health 15000 } DoneOutput { Target intel_endurance Action Disable } } WaveSpawn { WaitForAllDead "w2tank" DoneOutput { Target intel_endurance Action ForceReset } } WaveSpawn { Name "w2d" WaitForAllDead "w2c" Where spawnbot_flank2 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Rapid_Fire } } WaveSpawn { Name "w2d" WaitForAllDead "w2c" Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Taunt } } WaveSpawn { Name "w2d" WaitForAllDead "w2c" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 14 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Bison_Jumping } } } //////////////////////////////////////// // WAVE 3 // // Starting Money: $2900 ($3100) // Money From Wave: $1000 // // Mission Bots: Sentry Buster // // Gas Bisons // Bisons // Giant Melee Bisons // // Mini Bisons // Jumbo Bisons // Support Buff Banner Bisons // Giant Rocket Bisons // // Flash Uber Bisons // Jumping Bisons // Giant Caustic Bisons //////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "w3a" Where spawnbot_flank_rand TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison } } WaveSpawn { Name "w3a" Where spawnbot_flank_rand TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 75 TFBot { Template T_TFBot_Soldier_Bison_Gas } } WaveSpawn { Name "w3a" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 14 TotalCurrency 125 TFBot { Template T_TFBot_Giant_Soldier_Bison_Melee } } WaveSpawn { Name "w3b" WaitForAllDead "w3a" Where spawnbot_flank_rand TotalCount 48 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Mini } } WaveSpawn { Name "w3b" WaitForAllDead "w3a" Where spawnbot_flank_rand TotalCount 13 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Jumbo } } WaveSpawn { WaitForAllDead "w3a" Where spawnbot TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Soldier_Bison_Buff_Banner } } WaveSpawn { Name "w3b" WaitForAllDead "w3a" Where spawnbot_flank_rand TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 14 TotalCurrency 125 TFBot { Template T_TFBot_Giant_Soldier_Bison_Rocket } } WaveSpawn { Name "w3c" WaitForAllDead "w3b" Where spawnbot TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 75 TFBot { Template T_TFBot_Soldier_Bison_Uber } } WaveSpawn { Name "w3c" WaitForAllDead "w3b" Where spawnbot TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Jumping } } WaveSpawn { Name "w3c" WaitForAllDead "w3b" Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 9 TotalCurrency 125 TFBot { Template T_TFBot_Giant_Soldier_Bison_Caustic } } } //////////////////////////////////////// // WAVE 4 // // Starting Money: $3900 ($4200) // Money From Wave: $1000 // // Mission Bots: Sentry Buster // // Tank Bison // Melee Bisons // Heal-on-Hit Bisons // Giant Duel Bisons // Giant Melee Bisons // // Rocket Bisons // Grenade Bisons // Giant Fire Bisons // // Support EoI Bisons // Support Airblast Bisons // Support Jarate Bisons // Chief Canteen Crashing Bison //////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "w4a" Where spawnbot_flank TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Soldier_Bison_Heal Skill Hard } } WaveSpawn { WaitBeforeStarting 0.5 DoneOutput { Target intel_endurance Action Enable } } WaveSpawn { Name "w4tank" Where spawnbot_flank2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnWarningSound vo/mvm_tank_alerts02.mp3 TFBot { Template T_TFBot_Giant_Soldier_Bison_Tank } DoneOutput { Target intel_endurance Action Disable } } WaveSpawn { WaitForAllDead "w4tank" DoneOutput { Target intel_endurance Action ForceReset } } WaveSpawn { Name "w4a" Where spawnbot TotalCount 26 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Caustic Skill Hard } } WaveSpawn { Name "w4a" Where spawnbot_flank TotalCount 29 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Heal Skill Hard } } WaveSpawn { Name "w4a" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Soldier_Bison_Melee } } WaveSpawn { Name "w4a" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Soldier_Bison_Dueling } } WaveSpawn { Name "w4b" WaitForAllDead "w4a" Where spawnbot TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Rocket } } WaveSpawn { Name "w4b" WaitForAllDead "w4a" Where spawnbot TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Grenade } } WaveSpawn { Name "w4b" WaitForAllDead "w4a" Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Bison_Fire } } // This WaveSpawn is dedicated to my good friend, Nuke. WaveSpawn { Name "w4c" WaitForAllDead "w4b" Where spawnbot_flank TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 7 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Soldier_Bison_Gas_EoI } } WaveSpawn { Name "w4c" WaitForAllDead "w4b" Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Soldier_Bison_Airblast } } WaveSpawn { Name "w4c" WaitForAllDead "w4b" Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Soldier_Bison_Jarate } } WaveSpawn { Name "w4c" WaitForAllDead "w4b" Where spawnbot_boss TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnOutput { Target boss_door_open_relay Action Trigger } TFBot { Template T_TFBot_Chief_Soldier_Bison_Canteen } } } //////////////////////////////////////// // WAVE 5 // // Starting Money: $4900 ($5300) // Money From Wave: $600 // // Mission Bots: Sentry Buster // // Wild Fire Bisons // Giant Gas Bisons // Giant Heal-on-Hit Bisons // // Shotgun Bisons // Caustic Bisons // Giant Smoke Screen Bisons // // Support Jumping Bisons // Support Battalion's Bisons // Chief Mighty Morphin' Bison //////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "w5a" Where spawnbot_flank Where spawnbot_flank2 TotalCount 76 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison_Wild_Aim } } WaveSpawn { Name "w5a" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 16 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Bison_Gas } } WaveSpawn { Name "w5a" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 16 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Bison_Heal } } WaveSpawn { Name "w5b" WaitForAllDead "w5a" Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 75 TFBot { Template T_TFBot_Soldier_Bison_Bullet } } WaveSpawn { Name "w5b" WaitForAllDead "w5a" Where spawnbot TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 2 TotalCurrency 75 TFBot { Template T_TFBot_Soldier_Bison_Caustic } } WaveSpawn { Name "w5b" WaitForAllDead "w5a" Where spawnbot TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Bison_Smoke } } WaveSpawn { Name "w5c" WaitForAllDead "w5b" Where spawnbot_flank_rand TotalCount 14 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Soldier_Bison_Jumping ClassIcon soldier_Bison Skill Hard } } WaveSpawn { Name "w5c" WaitForAllDead "w5b" Where spawnbot_flank_rand TotalCount 14 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Soldier_Bison_Conch ClassIcon soldier_Bison Skill Hard } } WaveSpawn { Name "w5c" WaitForAllDead "w5b" Where spawnbot_boss TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 FirstSpawnOutput { Target boss_door_open_relay Action Trigger } TFBot { Template T_TFBot_Chief_Soldier_Bison_Morph } } } }