#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 420 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { T_TFBot_W1Meme_Soldier_Blast { Class Soldier Name "Shwicky Shwag" ClassIcon soldier_libertylauncher Skill Easy Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Liberty Launcher" Item "Dr's Dapper Topper" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" 0.1 "fire rate bonus" 0.01 "blast radius decreased" 0.8 "projectile spread angle penalty" 2 } } T_TFBot_W1Meme_Soldier_Giant_Blast { Class Soldier Name "Giant Shwicky Shwag" ClassIcon soldier_libertylauncher_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Tag bot_giant Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "The Liberty Launcher" Item "Dr's Dapper Topper" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" 0.33 "fire rate bonus" 0.2 "clip size upgrade atomic" 5 "faster reload rate" 0.5 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_W2Meme_Soldier_Smoke { Class Soldier Name "Go Green" ClassIcon soldier Skill Easy Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Hat With No Name" ItemAttributes { ItemName "The Hat With No Name" "attach particle effect" 35 // smoking "set item tint rgb" 7511618 // indubitably green } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate penalty" 3 "damage penalty" 0.5 "use large smoke explosion" 1 } } T_TFBot_W2Meme_Demoman_Smoke { Class Demoman Name "Vape Naysh" ClassIcon demo Skill Easy Health 175 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Federal Casemaker" ItemAttributes { ItemName "The Federal Casemaker" "attach particle effect" 35 // smoking "set item tint rgb" 7511618 // indubitably green } ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate penalty" 3 "damage penalty" 0.5 "use large smoke explosion" 1 } } T_TFBot_W2Meme_Spy { Class Spy Name "Vape Bandit" ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" Item "Murderer's Motif" ItemAttributes { ItemName "Murderer's Motif" "attach particle effect" 35 // smoking "set item tint rgb" 7511618 // indubitably green } CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_W2Meme_Soldier_Giant_Smoke_Barrage { Class Soldier Name "Ethan" ClassIcon soldier_barrage Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Federal Casemaker" ItemAttributes { ItemName "The Federal Casemaker" "attach particle effect" 35 // smoking "set item tint rgb" 7511618 // indubitably green } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 16 "faster reload rate" 0.5 "fire rate bonus" 0.2 "damage penalty" 0.5 "projectile spread angle penalty" 4 "Projectile speed decreased" 0.5 "use large smoke explosion" 1 // No I am not sorry. } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_W3Meme_Scout_Melee { Class Scout Name "UwU" ClassIcon scout_bat Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" Item "The Beastly Bonnet" } T_TFBot_W3Meme_Demoman { Class Demoman Name "OwO" ClassIcon demo Skill Easy Health 175 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The K-9 Mane" } T_TFBot_W3Meme_Pyro_Fury { Class Pyro Name "What's This?" ClassIcon pyro_dragon_fury_swordstone Skill Hard Health 175 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Item "The Dragon's Fury" Item "The Cat's Pajamas" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_W3Meme_Sniper { Class Sniper Name "Notices Bulge" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" Item "Ol' Snaggletooth" } T_TFBot_W3Meme_Heavy_Giant_Warrior { Class HeavyWeapons Name "Elder Furry" //ClassIcon heavy_warrior_giant ClassIcon heavy_warrior_tind_giant Skill Expert Health 5000 WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "Warrior's Spirit" Item "The K-9 Mane" ItemAttributes { ItemName "Warrior's Spirit" "fire rate penalty" 1.25 "critboost on kill" 5 "dmg taken increased" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_W4Meme_Heavy_Gnome { Class Heavyweapons Name "Level 1 G'oon" ClassIcon heavy_mittens Skill Hard Health 60 Scale 0.65 WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "The Holiday Punch" Item "Point and Shoot" CharacterAttributes { "voice pitch scale" 1.5 } } T_TFBot_W4Meme_Heavy_Giant_Gnome { Class HeavyWeapons Name "Level 50 G'Boss" ClassIcon heavy_mittens Skill Expert Health 1200 Scale 1.15 WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "The Holiday Punch" Item "Point and Shoot" Item "The All-Father" ItemAttributes { ItemName "The Holiday Punch" "fire rate penalty" 1.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_W4Meme_Spy { Class Spy Name "Level 15 G'rook" ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" //Item "Point and Shoot" Item "Scout Beanie" Item "The Ruffled Ruprecht" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_W4Meme_Spy_Miniboss { Class Spy Name "Level 100 Gn'odfather" ClassIcon Spy Skill Expert Health 1200 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" Item "Point and Shoot" Item "The Ruffled Ruprecht" ItemAttributes { ItemName "Point and Shoot" "attach particle effect" 17 // sunbeams } CharacterAttributes { "cannot pick up intelligence" 1 "cannot be backstabbed" 1 } } T_TFBot_W5Meme_Sniper_Razorback { Class Sniper Name "Darn Crook" ClassIcon sniper Skill Expert Health 125 Item "The Bazaar Bargain" Item "The Razorback" Item "Upgradeable TF_WEAPON_CLUB" Item "Villain's Veil" MaxVisionRange 3000 ItemAttributes { ItemName "The Bazaar Bargain" "damage causes airblast" 1 "damage penalty" 0.1 } } T_TFBot_W6Meme_Heavy_Chief { Class Heavyweapons Name "heavy_tf2" ClassIcon heavy_giant Skill Expert Health 84702 // T is 84 in ASCII, F is 70 in ASCII, 2 is 2 Scale 1.8 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes "Miniboss" Attributes "UseBossHealthBar" Item "Upgradeable TF_WEAPON_MINIGUN" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "dmg taken increased" 3 // Effectively lowers his health to about 28K, this is meant to be intermediate after all. } } T_TFBot_W6Meme_Spy { Class Spy Name "Not heavy_tf2" ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_W7Meme_Scout_BigGun { Class Scout Name "BIG GNUTT BLAST" ClassIcon scout_backscatt_h Skill Easy Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Back Scatter" ItemAttributes { ItemName "The Back Scatter" "faster reload rate" -0.8 "bullets per shot bonus" 5 "damage penalty" 0.33 "fire rate penalty" 2 } CharacterAttributes { "move speed bonus" 0.75 "head scale" 0.8 "hand scale" 1.8 } } T_TFBot_W7Meme_Demoman_Tide { Class Demoman Name "Tide Pod Turner" ClassIcon demo_knight_bottle Skill Hard Health 175 WeaponRestrictions MeleeOnly Item "The Bootlegger" Item "The Tide Turner" Item "Upgradeable TF_WEAPON_BOTTLE" Item "Pirate Bandana" ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 "lose demo charge on damage when charging" 0 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BOTTLE" "critboost on kill" 3 "charge meter on hit" 0.2 } } T_TFBot_W7Meme_Pyro_GasPasser { Class Pyro Name "Explode on Ignite Pyro" ClassIcon pyro_gascann_explode Skill Hard Health 175 WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Item "The Degreaser" Item "The Gas Passer" Item "The Burning Question" ItemAttributes { ItemName "The Degreaser" "airblast disabled" 1 "damage penalty" 0.5 "weapon burn time reduced" 0.5 } ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 8 } CharacterAttributes { "bombinomicon effect on death" 1 "dmg taken from fire increased" 100 } } T_TFBot_W7Meme_Pyro_Gnome { Class Pyro Name "Footstinky" ClassIcon pyro Skill Easy Health 69 Scale 0.65 WeaponRestrictions PrimaryOnly BehaviorModifiers push Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage penalty" 0.1 "airblast disabled" 1 } CharacterAttributes { "voice pitch scale" 1.5 "cannot pick up intelligence" 1 "dmg taken increased" 3 } } T_TFBot_W7Meme_Pyro_Gnome_Rare { Class Pyro Name "Burger King Footstinky" ClassIcon pyro Skill Easy Health 69 Scale 0.65 WeaponRestrictions PrimaryOnly BehaviorModifiers push Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Prince Tavish's Crown" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage penalty" 0.1 "airblast disabled" 1 } CharacterAttributes { "voice pitch scale" 1.5 "cannot pick up intelligence" 1 "dmg taken increased" 3 } } T_TFBot_W7Meme_Sniper_Giant { Class Sniper Name "Epic Gamer" ClassIcon Sniper Skill Expert Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Attributes "Miniboss" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Ghastly Gibus 2011" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "damage penalty on bodyshot" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_W7Meme_Sniper { Class Sniper Name "Hardscoper" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 3000 Item "The Machina" Item "Upgradeable TF_WEAPON_CLUB" ItemAttributes { ItemName "The Machina" "sniper full charge damage bonus" 2 "sniper charge per sec" 0.5 } } T_TFBot_W8Meme_Demoman_Knight { Class Demoman Name "Major Crits" ClassIcon soldier_major_crits Skill Hard Health 175 WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } T_TFBot_W8Meme_Heavy { Class Heavyweapons Name "Major Crits" ClassIcon soldier_major_crits Skill Easy Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" } T_TFBot_W8Meme_Soldier { Class Soldier Name "Major Crits" ClassIcon soldier_major_crits Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } T_TFBot_W8Meme_Scout { Class Scout Name "Major Crits" ClassIcon soldier_major_crits Skill Hard Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Item "Upgradeable TF_WEAPON_SCATTERGUN" } T_TFBot_W8Meme_Scout_Melee { Class Scout Name "Major Crits" ClassIcon soldier_major_crits Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" } T_TFBot_W8Meme_Soldier_Crit { Class Soldier Name "Major Crits" ClassIcon soldier_major_crits Skill Easy Health 200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage penalty" 0.5 "fire rate bonus" 0.6 "faster reload rate" -0.8 } } T_TFBot_W8Meme_Spy_Giant // He sometimes gets stuck. Oh well. { Class Spy Name "Major Crits" ClassIcon Soldier_major_crits Skill Expert Health 1200 Attributes "MiniBoss" Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" CharacterAttributes { "cannot pick up intelligence" 1 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_W8Meme_Soldier_Giant_RapidFire { Class Soldier Name "Major Crits" ClassIcon soldier_major_crits Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_W8Meme_Demoman_Giant_BurstFire { Class Demoman Name "Major Crits" ClassIcon soldier_major_crits Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 8 "Projectile speed increased" 1.2 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_W8Meme_Soldier_Chief_MajorCrits { Class Soldier Name "IT'S JUST A MAJOR CRITS" ClassIcon soldier_major_crits Skill Expert Health 25000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "The Black Box" Item "The Team Captain" Item "Fancy Dress Uniform" ItemAttributes { ItemName "The Black Box" //"damage bonus" 2 // No. "damage penalty" 0.5 "damage causes airblast" 1 "faster reload rate" -0.8 "fire rate bonus" 0.1 //"Blast radius increased" 5 // NO! //"use large smoke explosion" 1 // NO PLEASE DON'T! "projectile spread angle penalty" 30 "projectile speed decreased" 0.3 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } T_TFBot_W9Meme_Demoman_Burst_Heal { Class Demoman Name "Burst Heal Demoman" ClassIcon demo_burst_heal Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Loch-n-Load" Item "Scotch Bonnet" ItemAttributes { ItemName "The Loch-n-Load" "damage penalty" 0.33 "fire rate bonus" 0.01 "faster reload rate" 1.4 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 50 "Projectile speed increased" 1 } } T_TFBot_W9Meme_Medic_Kritzkrieg { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Skill Hard Health 150 Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_W9Meme_Pyro_ScorchShot { Class Pyro Name "Scorch Shot Pyro" ClassIcon pyro_scorch Skill Hard Health 175 WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "The Scorch Shot" Item "The Flamboyant Flamenco" ItemAttributes { ItemName "The Scorch Shot" "damage penalty" 1 "fire rate bonus" 0.75 "Projectile speed decreased" 0.35 } } T_TFBot_W9Meme_Heavy_Heater { Class Heavyweapons Name "Heater Heavy" ClassIcon heavy_heater Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "The Bunsen Brave" } T_TFBot_W9Meme_Scout_FanOWar { Class Scout Name "Fan O'War Scout" ClassIcon scout_fanowar Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Benefactor's Kanmuri" ItemAttributes { ItemName "The Fan O'War" "damage penalty" 1 "fire rate penalty" 1.6 } } T_TFBot_W9Meme_Sniper_Bow_Fire { Class Sniper Name "Flaming Bowman" ClassIcon sniper_bow_ignite Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "attach particle effect" 13 // burning "Set DamageType Ignite" 1 "damage penalty" 0.35 } } T_TFBot_W9Meme_Sniper_Razorback { Class Sniper Name "Razorback Sniper" ClassIcon sniper Skill Expert Health 125 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "The Razorback" Item "Upgradeable TF_WEAPON_CLUB" Item "The Swagman's Swatter" MaxVisionRange 3000 } T_TFBot_W9Meme_Spy { Class Spy Name "Spy" ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_W9Meme_Sniper_NotGiant_Bow_RapidFire { Class Sniper Name "Rapid Fire Bowman?" ClassIcon sniper_bow_multi Skill Expert Health 3000 Scale 1 WeaponRestrictions PrimaryOnly MaxVisionRange 2500 Attributes "Miniboss" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_W9Meme_Demoman_NotGiant_Bomber { Class Demoman Name "Bomber Demoman?" ClassIcon demo_clusterbomb_giant Skill Expert Health 3300 Scale 1 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.01 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_W9Meme_Pyro_NotGiant { Class Pyro Name "Pyro?" ClassIcon pyro_giant Skill Expert Health 3300 Scale 1 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Item "Upgradeable TF_WEAPON_FLAMETHROWER" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_W9Meme_Soldier_NotGiant { Class Soldier Name "Soldier?" ClassIcon soldier_giant Skill Expert Health 4000 Scale 1 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_W9Meme_Heavy_NotGiant { Class Heavyweapons Name "Heavy?" ClassIcon heavy_giant Skill Expert Health 5000 Scale 1 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes "Miniboss" Item "Upgradeable TF_WEAPON_MINIGUN" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_W10Meme_Pyro_Chief_Troll { Class Pyro Name "trolled" //CiassIcon pyro_giant ClassIcon pyro_troll_giant Skill Expert Health 42069 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Attributes "UseBossHealthBar" Item "Upgradeable TF_WEAPON_FLAMETHROWER" //Item "Dr's Dapper Topper" // Doesn't work properly on Pyro, rip Item "The Marxman" Item "The Nabler" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "weapon burn time increased" 1.6 "bleeding duration" 4 "damage all connected" 1 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "heal on hit for rapidfire" 50 "apply z velocity on damage" 400 "airblast disabled" 1 "turn to gold" 1 "ragdolls become ash" 1 "crit mod disabled" 1 // Don't worry he's perfectly balanced now } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Meme_Scout_Basher { Class Scout Name "Emergency Bomb Runner" ClassIcon scout_bostonbasher Skill Easy Health 25 WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" Item "The Boston Basher" CharacterAttributes { "dmg taken increased" 3 } } T_TFBot_Meme_SentryBuster_Bomber { Class Demoman Name "Sentry Bomber" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Tag bot_giant Attributes "MiniBoss" Attributes "DisableDodge" Attributes "AlwaysFireWeapon" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.2 "faster reload rate" -0.8 "Projectile speed increased" 0.01 "projectile spread angle penalty" 3 "fuse bonus" 3 "blast dmg to self increased" 0 } CharacterAttributes { "move speed bonus" 1.85 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Meme_SentryBuster_Bomber_Spam { Class Demoman Name "Everything Buster" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Tag bot_giant Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "DisableDodge" Attributes "AlwaysFireWeapon" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "damage penalty" 0.1 "fire rate bonus" 0.01 "faster reload rate" -0.8 "projectile spread angle penalty" 10 "blast dmg to self increased" 0 "dmg bonus vs buildings" 3 } CharacterAttributes { "move speed bonus" 1.85 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Meme_SentryBuster_Charge { Class Demoman Name "Sentry Charger" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions MeleeOnly Tag bot_giant Attributes "MiniBoss" Attributes "DisableDodge" Item "The Splendid Screen" Item "The Scotsman's Skullcutter" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge time increased" 10 "charge recharge rate increased" 10 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "move speed penalty" 1 } CharacterAttributes { "move speed bonus" 1.85 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Meme_SentryBuster_Charge_Jump { Class Demoman Name "Sentry Leaper" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions MeleeOnly Tag bot_giant Attributes "MiniBoss" Attributes "DisableDodge" Attributes "AirChargeOnly" Attributes "AutoJump" AutoJumpMin 5 AutoJumpMax 10 Item "The Splendid Screen" Item "The Scotsman's Skullcutter" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 10 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "move speed penalty" 1 } CharacterAttributes { "move speed bonus" 1.85 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "increased jump height" 2 "bot custom jump particle" 1 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } Mission // Sentry Buster Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 10 InitialCooldown 30 CooldownTime 30 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_Meme_SentryBuster_Bomber } TFBot { Template T_TFBot_Meme_SentryBuster_Bomber } TFBot { Template T_TFBot_Meme_SentryBuster_Bomber } TFBot { Template T_TFBot_Meme_SentryBuster_Charge } TFBot { Template T_TFBot_Meme_SentryBuster_Charge } TFBot { Template T_TFBot_Meme_SentryBuster_Charge } TFBot { Template T_TFBot_Meme_SentryBuster_Bomber_Spam } TFBot { Template T_TFBot_Meme_SentryBuster_Charge_Jump } } } Mission // Wave 3 Bulge Detectors { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_W3Meme_Sniper } } Mission // Wave 5 Darn Crooks { Objective Sniper Where spawnbot_flank_rand BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 5 DesiredCount 8 TFBot { Template T_TFBot_W5Meme_Sniper_Razorback } } Mission // Wave 7 Hardscopers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_W7Meme_Sniper } } Mission // Wave 9 Razorback Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 9 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_W9Meme_Sniper_Razorback } } Mission // Wave 2 Vape Bandits { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_W2Meme_Spy } } Mission // Wave 6 Not heavy_tf2s { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 15 DesiredCount 5 TFBot { Template T_TFBot_W6Meme_Spy } } Mission // Wave 8 Major Crits { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_W8Meme_Spy_Giant } } Mission // Wave 9 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 9 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_W9Meme_Spy } } // 1/10 - The Shwicky Shwags // 2/10 - The Vape Zone // 3/10 - FurryCon // 4/10 - Gnome City // 5/10 - 2fast2quik // 6/10 - heavy_tf2 // 7/10 - Padding because the creator ran out of memes // 8/10 - Major Crits // 9/10 - Absolutely NO giants allowed VERY illegal // 10/10 - trolled Wave // Wave 1 of 10 - The Shwicky Shwags // Star joke from 2014. // https://www.youtube.com/watch?v=Q3Am0dF25Bk { WaitWhenDone 69 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_long_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 69 Shwicky Shwags { TotalCurrency 345 TotalCount 69 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_W1Meme_Soldier_Blast } } WaveSpawn // 5 Giant Shwicky Shwags { TotalCurrency 345 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_flank2 TFBot { Template T_TFBot_W1Meme_Soldier_Giant_Blast } } WaveSpawn // Support - Bomb Runners { TotalCurrency 0 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Basher } } } Wave // Wave 2 of 10 - The Vape Zone // Lots of vape to make it hard to spot the singular Spy that will harass players. // Yes that is a Barrage Soldier with large smoke explosion. No I am not sorry. { WaitWhenDone 69 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_long_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 40 Vape Enthusiasts { TotalCurrency 240 TotalCount 40 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_flank2 RandomChoice { TFBot { Template T_TFBot_W2Meme_Soldier_Smoke } TFBot { Template T_TFBot_W2Meme_Demoman_Smoke } } } WaveSpawn // 1 Tank { TotalCurrency 350 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 15000 Speed 75 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Ethan Klein { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_W2Meme_Soldier_Giant_Smoke_Barrage } } WaveSpawn // Support - Bomb Runners { TotalCurrency 0 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Basher } } } Wave // Wave 3 of 10 - FurryCon // Someone's happy to see you. { WaitWhenDone 69 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_long_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 42 OwOs { TotalCurrency 85 TotalCount 42 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_W3Meme_Scout_Melee } } WaveSpawn // 35 UwUs { TotalCurrency 105 TotalCount 35 MaxActive 7 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_flank2 TFBot { Template T_TFBot_W3Meme_Demoman } } WaveSpawn // 25 What is this? { TotalCurrency 150 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_W3Meme_Pyro_Fury } } WaveSpawn // 4 Elder Furries { TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_flank2 TFBot { Template T_TFBot_W3Meme_Heavy_Giant_Warrior } } WaveSpawn // Support - Bomb Runners { TotalCurrency 0 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Basher } } } Wave // Wave 4 of 10 - Gnome City // Find the real Spy in the army of support Spies. // You just got gnomed. // https://www.youtube.com/watch?v=c5E0d4Ym9Yo // https://www.youtube.com/watch?v=Yujn87kwveE { WaitWhenDone 69 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_long_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Level 100 Gn'odfather { TotalCurrency 4 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot_mission_spy TFBot { Template T_TFBot_W4Meme_Spy_Miniboss } } WaveSpawn // Support - Level 1 G'oons { TotalCurrency 216 TotalCount 54 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_W4Meme_Heavy_Gnome } } WaveSpawn // Support - Level 50 G'Bosses { TotalCurrency 40 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_W4Meme_Heavy_Giant_Gnome } } WaveSpawn // Support - Bomb Runners { TotalCurrency 0 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Basher } } WaveSpawn // Support - Level 15 G'rooks { TotalCurrency 160 TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Support 1 Where spawnbot_mission_spy TFBot { Template T_TFBot_W4Meme_Spy } } } Wave // Wave 5 of 10 - 2fast2quik // Nyoom. { WaitWhenDone 69 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_long_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Nyoomy Boy { Name Wave5a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 2000 Speed 520 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 1 Nyoomy Boy { Name Wave5a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 2000 Speed 520 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 1 Nyoomy Boy { Name Wave5a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 2000 Speed 520 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 1 Nyoomy Boy { Name Wave5a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 2000 Speed 520 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 1 Nyoomy Boy { Name Wave5b WaitForAllDead Wave5a TotalCurrency 55 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 2000 Speed 520 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 1 Nyoomy Boy { Name Wave5b WaitForAllDead Wave5a TotalCurrency 55 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 2000 Speed 520 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 1 Nyoomy Boy { Name Wave5b WaitForAllDead Wave5a TotalCurrency 55 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 2000 Speed 520 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 1 Nyoomy Boy { Name Wave5b WaitForAllDead Wave5a TotalCurrency 55 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 2000 Speed 520 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave // Wave 6 of 10 - heavy_tf2 // heavy_tf2. // Remember that one Decoy wave which is just a single Giant Heavy? { WaitWhenDone 69 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_long_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // heavy_tf2 { TotalCurrency 420 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1337 Where spawnbot_boss FirstSpawnOutput { Target boss_door_open_relay Action Trigger } TFBot { Template T_TFBot_W6Meme_Heavy_Chief } } } Wave // Wave 7 of 10 - Padding because the creator ran out of memes // Footstinky is an inside joke. She's a gnome from WoW that became a meme in my Discord server. { WaitWhenDone 69 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_long_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 20 Big Blasters { TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_W7Meme_Scout_BigGun } } WaveSpawn // 69 Tide Turner Demos { TotalCurrency 210 TotalCount 69 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_W7Meme_Demoman_Tide } } WaveSpawn // 14 "Explode on Ignite" Pyros { TotalCurrency 70 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_W7Meme_Pyro_GasPasser } } WaveSpawn // 4 Epic Gamers { TotalCurrency 40 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 35 Where spawnbot_flank2 TFBot { Template T_TFBot_W7Meme_Sniper_Giant } } WaveSpawn // Support - Footstinky { TotalCurrency 0 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_W7Meme_Pyro_Gnome } TFBot { Template T_TFBot_W7Meme_Pyro_Gnome } TFBot { Template T_TFBot_W7Meme_Pyro_Gnome } TFBot { Template T_TFBot_W7Meme_Pyro_Gnome } TFBot { Template T_TFBot_W7Meme_Pyro_Gnome_Rare } } } WaveSpawn // Support - Bomb Runners { TotalCurrency 0 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Basher } } } Wave // Wave 8 of 10 - Major Crits // I spent way too much fucking time trying to get this wave to add up to exactly 420 bots. // Then I was told to lower the number of bots which was much easier. // It's literally just W1 Broken Parts. It used to also be W1 Bone Shaker and W6 Hamlet Hostility. { WaitWhenDone 69 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_long_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 40 Major Crits { TotalCurrency 80 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_W8Meme_Demoman_Knight } } WaveSpawn // A - 24 Major Crits { Name Wave8a TotalCurrency 48 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_flank2 TFBot { Template T_TFBot_W8Meme_Heavy } } WaveSpawn // 4 Major Crits { TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 45 Where spawnbot_flank2 TFBot { Template T_TFBot_W8Meme_Soldier_Giant_RapidFire } } WaveSpawn // B - 30 Major Crits { Name Wave8b WaitForAllDead Wave8a TotalCurrency 60 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_W8Meme_Soldier } } WaveSpawn // B - 40 Random Spawned Major Crits, Major Crits { Name Wave8b WaitForAllDead Wave8a TotalCurrency 80 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_flank2 RandomChoice { TFBot { Template T_TFBot_W8Meme_Scout } TFBot { Template T_TFBot_W8Meme_Scout_Melee } } } WaveSpawn // C - 24 Major Crits { Name Wave8c WaitForAllSpawned Wave8b TotalCurrency 48 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_W8Meme_Heavy } } WaveSpawn // C - 6 Major Crits { Name Wave8c WaitForAllDead Wave8b TotalCurrency 12 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_flank2 TFBot { Template T_TFBot_W8Meme_Soldier_Crit } } WaveSpawn // D - IT'S JUST A MAJOR CRITS { Name Wave8d WaitForAllDead Wave8c TotalCurrency 52 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_flank2 TFBot { Template T_TFBot_W8Meme_Soldier_Chief_MajorCrits } } WaveSpawn // Support - Bomb Runners { TotalCurrency 0 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Basher } } } Wave // Wave 9 of 10 - Absolutely NO giants allowed VERY illegal // No giants here, nope. { WaitWhenDone 69 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_long_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 36 Burst Heal Demos { Name Wave9a TotalCurrency 36 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_W9Meme_Demoman_Burst_Heal } } WaveSpawn // B - 2 Squads; 1 Rapid Fire Bowman, 3 Kritzkrieg Medics { Name Wave9b WaitForAllSpawned Wave9a TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_W9Meme_Sniper_NotGiant_Bow_RapidFire } TFBot { Template T_TFBot_W9Meme_Medic_Kritzkrieg } TFBot { Template T_TFBot_W9Meme_Medic_Kritzkrieg } TFBot { Template T_TFBot_W9Meme_Medic_Kritzkrieg } } } WaveSpawn // B - 1 Squads; 1 Bomber Demo, 3 Kritzkrieg Medics { Name Wave9b WaitForAllSpawned Wave9a TotalCurrency 20 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_flank2 Squad { TFBot { Template T_TFBot_W9Meme_Demoman_NotGiant_Bomber } TFBot { Template T_TFBot_W9Meme_Medic_Kritzkrieg } TFBot { Template T_TFBot_W9Meme_Medic_Kritzkrieg } TFBot { Template T_TFBot_W9Meme_Medic_Kritzkrieg } } } WaveSpawn // C - 48 Scorch Shot Pyros { Name Wave9c WaitForAllDead Wave9b TotalCurrency 48 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_W9Meme_Pyro_ScorchShot } } WaveSpawn // C - 24 Heater Heavies { Name Wave9c WaitForAllDead Wave9b TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_flank2 TFBot { Template T_TFBot_W9Meme_Heavy_Heater } } WaveSpawn // C - 5 Pyros { Name Wave9c WaitForAllDead Wave9b TotalCurrency 25 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_flank2 TFBot { Template T_TFBot_W9Meme_Pyro_NotGiant Attributes "AlwaysFireWeapon" } } WaveSpawn // D - Final Tank { Name Wave9d WaitForAllDead Wave9c TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 22500 Speed 75 Skin 1 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // D - 24 Fan O'War Scouts { Name Wave9d WaitForAllDead Wave9c TotalCurrency 24 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Where spawnbot_flank2 TFBot { Template T_TFBot_W9Meme_Scout_FanOWar } } WaveSpawn // Support - Bomb Runners { TotalCurrency 0 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Basher } } WaveSpawn // D Support - Flaming Bowmen { WaitForAllDead Wave9c TotalCurrency 28 TotalCount 28 MaxActive 6 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 5 Support 1 Where spawnbot Where spawnbot_flank2 TFBot { Template T_TFBot_W9Meme_Sniper_Bow_Fire } } } Wave // Wave 10 of 10 - trolled // I am so sorry for this. { WaitWhenDone 69 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_long_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // trolled { TotalCurrency 420 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1337 Where spawnbot_boss FirstSpawnOutput { Target boss_door_open_relay Action Trigger } TFBot { Template T_TFBot_W10Meme_Pyro_Chief_Troll } } } }