//meme 2021 epic ngl WaveSchedule { Templates { //Sentrybusters T_TFBot_SEEntryBuster { Name "SEEntry Buster" Class Demoman ClassIcon sentry_buster Health 2500 Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Attributes DisableDodge Item "The Ullapool Caber" UseCustomModel "models/bots/demo/sentry_buster_meme.mdl" CharacterAttributes { "move speed bonus" 1.86 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_SentryBuster { Class Demoman Name "Titanium Buster" Skill Expert Health 2500 Item "The Ullapool Caber" Item "The U-clank-a" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss Tag bot_giant Attributes DisableDodge CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_SEEntryBuster_Urine //this is so bad this is the worst template block ive seen god GOD { Name "Take piss Fill glass" Class Sniper ClassIcon sentry_buster Health 3600 Skill Expert Item "The Ullapool Caber" Item "Jarate" Attributes MiniBoss Tag bot_giant Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly UseCustomModel "models/bots/demo/sentry_buster_meme.mdl" AddCond [$SIGSEGV] { Name TF_COND_URINE // <-- here we use a condition number Duration 999.0 // <-- here we specify a limited duration } CharacterAttributes { "move speed bonus" 1.25 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 7 "cannot be backstabbed" 1 } ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.0001 } } //Wave 3 T_TFBot_UIGoku { Name "UI Goku Player" Class Heavyweapons ClassIcon ult_ui Item "The Heavy Lifter" Item "The Wilson Weave" Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon UseHumanModel 1 CharacterAttributes { "melee range multiplier" 5 } ItemAttributes { ItemName "The Wilson Weave" "set item tint rgb" 11049612 } } T_TFBot_VegetaBlue { Name "Vegeta Blue Player" Class Demoman ClassIcon ult_vegeta Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Crafty Hair" Item "Dynamite Abs" UseHumanModel 1 ItemAttributes { ItemName "The Crafty Hair" "set item tint rgb" 5801378 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is invisible" 1 "faster reload rate" 0.5 "fire rate bonus" 0.6 "clip size penalty" 0.5 "projectile spread angle penalty" 20 } } T_TFBot_Ghost { Name "Super Ghost Kamikaze Attack!" Class Soldier ClassIcon ghost Health 3500 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Brutal Bouffant" RocketCustomModel "models/props_halloween/ghost_no_hat.mdl" ItemAttributes { ItemName "The Brutal Bouffant" "set item tint rgb" 15787660 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1 "fire rate bonus" 0.2 "faster reload rate" 1.5 "projectile spread angle penalty" 20 } HomingRockets [$SIGSEGV] { RocketSpeed 0.5 //Multiplier of rocket speed. 1 for default speed TurnPower 250 //How fast should the rocket rotate to face the target MaxAimError 150 //Max angle between rocket and the target IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 } } T_TFBot_Broly { Name "DBZ Broly Player" Class Heavyweapons ClassIcon ult_broly Health 3500 Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit RocketCustomParticle eyeboss_projectile Item "The Crafty Hair" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "override projectile type" 2 "damage bonus" 2 "fire rate bonus" 5 "faster reload rate" -0.8 "use large smoke explosion" 1 "is invisible" 1 "is_passive_weapon" 1 } ItemAttributes { ItemName "TF_Weapon_Fists" "damage causes airblast" 1 "fire rate bonus" 2 } ItemAttributes { ItemName "The Crafty Hair" "set item tint rgb" 15787660 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } T_TFBot_Gogeta { Name "Gogeta, the Ultimate Fusion!" Class Heavyweapons ClassIcon ult_gogeta Health 15000 Scale 1.25 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit UseCustomModel "models/players/gogetassj4.mdl" //Use custom model CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "weapon spread bonus" 0.5 "fire rate bonus" 0.1 "minigun spinup time increased" 6 "is invisible" 1 } } //Wave 4 T_TFBot_Scout_Blaster { Name "Potentially Fast Scout" Class Scout ClassIcon scout_giant_fast WeaponRestrictions PrimaryOnly Item "Baby Face's Blaster" ItemAttributes { ItemName "Baby Face's Blaster" "hype resets on jump" 0 "lose hype on take damage" 0 } } T_TFBot_Pyro_Powerjack { Name "Fast Pyro" Class Pyro ClassIcon scout_giant_fast Skill Hard WeaponRestrictions MeleeOnly Item "The Powerjack" ItemAttributes { ItemName "The Powerjack" "move speed bonus" 1.25 } } T_TFBot_Giant_Soldier_EscapePlan { Name "Giant Faster-ing Soldier" Class Soldier Skill Expert Health 3800 ClassIcon scout_giant_fast WeaponRestrictions MeleeOnly Item "The Escape Plan" Attributes MiniBoss ItemAttributes { ItemName "The Escape Plan" "self mark for death" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 1 "override footstep sound set" 3 } } T_TFBot_Heavy_Fast { Name "Fast Heavy" Class HeavyWeapons Item "tomislav" ClassIcon scout_giant_fast ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 2 "move speed bonus" 1.3 "weapon spread bonus" 4 } } T_TFBot_Medic_Fast { Name "Fast Medic" Class Medic Item "The Overdose" ClassIcon scout_giant_fast WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Action FetchFlag [$SIGSEGV] ItemAttributes { ItemName "The Overdose" "move speed bonus resource level" 1.25 } } T_TFBot_FASTDEMOBOYYYYY { Name "Drift Demo Master" Class Demoman Health 15000 Skill Expert Action Mobber [$SIGSEGV] Attributes IgnoreFlag Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions MeleeOnly ClassIcon demoknight_fast Item "The Splendid Screen" Item "The Persian Persuader" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge time increased" 10 "mult charge turn control" 200 "charge recharge rate increased" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } FireWeapon [$SIGSEGV] //Periodically fires weapon { Delay 5 //Time before the first fire input starts (Default: 10) Cooldown 10 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) Type "Secondary" // Type of fire input, Possible values: } } //wave 7 T_TFBot_Demomedal { Name "Free Medals!!!!!!" Class Demoman ClassIcon ult_medal Skill Hard ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 0.6 "damage causes airblast" 1 "fuse bonus" 2 //"custom projectile model" } } T_TFBot_Soldiermedal { Name "Epic Medals to win!!!!!" Class Soldier ClassIcon ult_medal Skill Hard ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.6 "damage causes airblast" 1 "Projectile speed increased" 0.6 } } T_TFBot_Bumpercar { Name "Bumper Car Wizard" Class Sniper ClassIcon ult_bumpercar Health 1000 WeaponRestrictions MeleeOnly Skill Expert Scale 0.8 UseCustomModel "models/bots/merasmus/merasmus.mdl" UseHumanModel 1 Action Mobber Attributes IgnoreFlag CharacterAttributes { "melee range multiplier" 2 } DamageAppliesCond //Adds conditions to players on hit { Index 82 Duration 5 } } //waves 8 and 9 T_TFBot_DemoTank { Name "Totally a Tank" Class Demoman ClassIcon tank_spammer Health 40000 Skill Easy Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Scale 1 UseCustomModel "models/bots/boss_bot/static_boss_tank.mdl" CharacterAttributes { "move speed bonus" 0.25 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 12 "faster reload rate" -0.8 "is invisible" 1 "fuse bonus" 5 "damage bonus" 5 "blast radius increased" 2 "use large smoke explosion" 1 "grenade no spin" 1 "grenade no bounce" 1 "grenade not explode on impact" 1 "custom projectile model" "models/bots/boss_bot/static_boss_tank.mdl" } } T_TFBot_AMOGUS_SUS //use changeattributes to make them stationary for a bit (10.2 seconds) { Class Sniper Name "PISSES ON AMOGUS 2???????" Health 1420 Skill Expert ClassIcon imposter_drip Attributes UseBossHealthBar Attributes MiniBoss ChangeAttributes [$SIGSEGV] { Delay 0 Cooldown 999 Name "Wait" } ChangeAttributes [$SIGSEGV] { Delay 10.2 Cooldown 999 Name "Jarate" } AddCond [$SIGSEGV] { Name TF_COND_URINE // <-- here we use a condition number Duration 999.0 // <-- here we specify a limited duration } EventChangeAttributes { Wait { Item "Jarate" Item "The MK 50" WeaponRestrictions SecondaryOnly MaxVisionRange 1 CharacterAttributes { "dmg taken increased" 0 "mult stun resistance" 0 "head scale" 10 "move speed bonus" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 } } Jarate { Item "Jarate" Item "The MK 50" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon MaxVisionRange 99999 CharacterAttributes { "dmg taken increased" 1 "head scale" 10 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "airblast vertical vulnerability multiplier" 1 } ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.0001 } } } } T_TFBot_Scout_TPose { Name "a s s e r t d o m i n a n c e" Class Scout ClassIcon scout_reference Skill Expert WeaponRestrictions MeleeOnly Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 2 UseCustomModel "models/player/scout.mdl" Item "The Thermal Thruster" CharacterAttributes { "gesture speed increase" 10 } ItemAttributes { ItemName "TF_WEAPON_BAT" "is invisible" 1 "fire rate bonus" 0.5 } ItemAttributes { ItemName "The Thermal Thruster" "is invisible" 1 "is_passive_weapon" 1 } } T_TFBot_Engineer_Chungus { Name "Big Chungus" Class Engineer ClassIcon ult_chungus Health 20000 Skill Expert WeaponRestrictions MeleeOnly Scale 4 UseHumanModel 1 UseCustomModel "models/player/engineer.mdl" Item "The Level Three Chin" Item "The Egghead's Overalls" Item "TTG Max Hat" MaxVisionRange 1 Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 } } //other boss_trash_ngl { Class Soldier ClassIcon boss_atomic_admiral_centered Skill Expert WeaponRestrictions PrimaryOnly Name "Extremely Good Boss!!!!!" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" Health 4000000 //effectively 20k hp Scale 1.9 Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "damage bonus" 999 "damage causes airblast" 1 "faster reload rate" 1 "fire rate bonus" -1 "projectile spread angle penalty" 360 "use large smoke explosion" 1 "blast radius increased" 3 "Projectile speed increased" 0.25 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 // 0.0 //0.1 "dmg taken increased" 200 } } T_TFBot_Sniper_Piss { Class Sniper Name "Sydney Sniper" Skill Hard ClassIcon sniper_sydneysleeper Item "The Sydney Sleeper" Item "Rifleman's Regalia" MaxVisionRange 3000 } T_TFBot_Demoknight { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Health 150 Item "The Chargin' Targe" Item "The Eyelander" Item "The Dark Falkirk Helm" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "max health additive penalty" -0 } } T_TFBot_Giant_Soldier_Cringe { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } } T_TFBot_Soldier_Extended_Buff_Banner_Cringe { Class Soldier Name "Extended Buff Soldier" Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Soldier_Extended_Concheror_Cringe { Class Soldier Name "Extended Conch Soldier" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Soldier_Extended_Battalion_Cringe { Class Soldier Name "Extended Backup Soldier" Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "The Aztec Aggressor" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Soldier_Bison { Class Soldier Name "Bison Soldier" Item "The Righteous Bison" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly } T_TFBot_Soldier_Cow_Mangler { Class Soldier Name "Space Soldier" //Item "The MK 50" Item "The Cow Mangler 5000" Skill Easy ClassIcon soldier_mangler ItemAttributes { ItemName "The Cow Mangler 5000" "dmg bonus vs buildings" 5 } } T_TFBot_Sniper_Jarate_Cringe { Class Sniper Name "Jarate Thrower" Skill Expert ClassIcon sniper_jarate Item "Jarate" //Item "Desert Marauder" Item "The Jarmaments" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.0001 } } T_TFBot_Giant_Sniper_SMG { Class Sniper Name "Giant SMG Sniper" ClassIcon sniper_smg_giant ///custom icon Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant Tag bot_giant WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 "head scale" 0.7 } } T_TFBot_Giant_Soldier_Spammer_Cringe { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 Skill Expert Item "The Lucky Shot" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } } } }