WaveSchedule { Templates { Imp { ClassIcon basic Health 200 Name Imp Scale 0.7 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "voice pitch scale" 1.3 "move speed bonus" 1.5 "head scale" 1.35 "dmg bonus vs buildings" 2 "dmg taken from crit reduced" 0.5 "voice pitch scale" 1.3 } } BasicZombie { ClassIcon basic Health 200 Name "Basic Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "dmg bonus vs buildings" 2 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0.5 } } ConeheadZombie { ClassIcon conehead Health 560 Name "ConeHead Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "health regen" 1 "cancel falling damage" 1 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "dmg bonus vs buildings" 2 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0.5 } Item "traffic cone" } BucketheadZombie { ClassIcon buckethead Health 1300 Name "BucketHead Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "health regen" 1 "cancel falling damage" 1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "dmg bonus vs buildings" 2 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0.5 } Item "bucket hat" } BrickheadZombie { ClassIcon brickhead Health 2400 Name "BrickHead Zombie" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "health regen" 1 "cancel falling damage" 1 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "dmg bonus vs buildings" 2 "voice pitch scale" 0.5 "backstab shield" 1 } Item "the top notch" } FlagZombie { ClassIcon basic Health 200 Name "Flag Zombie" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9 "deploy time increased" 0.5 "cancel falling damage" 1 "dmg bonus vs buildings" 2 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0.5 } Item "the concheror" } BasicZombie2 { ClassIcon basic Health 300 Name "Chicken Wrangler Zombie" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "cancel falling damage" 1 "dmg bonus vs buildings" 2 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0.5 } Item "white russian" } ZombieChicken { ClassIcon chicken Health 125 Name "Zombie Chicken" Scale 0.65 Class Scout Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.15 "hand scale" 0 "voice pitch scale" 1.3 "cancel falling damage" 1 } Item "the holy mackerel" Item "nugget noggin" Item "fowl fists" Item "talon trotters" } NewspaperZombie { ClassIcon newspaper Health 440 Name "News Paper Zombie" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 1.15 "hand scale" 0 "cancel falling damage" 1 "health regen" 1 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0.5 } Item "coupe d'isaster" Item "the gabe glasses" } SundayEdition { ClassIcon newspaper Health 1440 Name "Sunday Edition Zombie" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "fire rate bonus" 0.4 "dmg bonus vs buildings" 2 } ItemAttributes { ItemName "the wilson weave" "set item tint rgb" 9699539 } CharacterAttributes { "move speed bonus" 2 "hand scale" 0 "cancel falling damage" 1 "health regen" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "voice pitch scale" 0.5 } Item "the wilson weave" Item "the gabe glasses" } Prospector { ClassIcon basic Class Soldier Name "Prospector Zombie" Health 300 Tag bot_giant Skill Expert Item "The Market Gardener" Item "The Gunboats" Item "the last straw" Attributes Autojump Attributes DisableDodge Attributes AlwaysFireWeapon Autojumpmax 30 Autojumpmin 30 ItemAttributes { ItemName "tf_weapon_rocketlauncher" "override projectile type" 3 "fuse bonus" 0.001 "damage bonus" 0.2 "Blast radius decreased" 20 "faster reload rate" 0.01 "fire rate bonus" 4 "clip size bonus" 5 "apply look velocity on damage" 2500 "apply z velocity on damage" 500 } ItemAttributes { Itemname "the market gardener" "deploy time decreased" 0.01 "is_passive_weapon" 1 "fire rate bonus" 0.9 "apply z velocity on damage" 300 "hit self on miss" 1 "crit from behind" 1 "dmg bonus vs buildings" 2.2 } CharacterAttributes { "blast dmg to self increased" 0.2 "cancel falling damage" 1 "melee range multiplier" 2 "hand scale" 0 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.2 "health regen" 50 "increased jump height" 10 "dmg from ranged reduced" 1.15 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "increased air control" 200 "airblast vertical vulnerability multiplier" 0.1 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0.5 } } PogoZombie { ClassIcon pogo Health 500 AutoJumpMin 5 AutoJumpMax 5 Name "Pogo Stick Zombie" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "AutoJump" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "The Mantreads" "boots falling stomp" 1000 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "increased air control" 8 "health regen" 1 "damage force reduction" 0 "move speed bonus" 1.15 "dmg bonus vs buildings" 5 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0.5 } Item "the maul" Item "friendly item" Item "kf pyro tie" Item "The Mantreads" } FogZombie { ClassIcon basic Health 400 Name "Fog Zombie" Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_rocketlauncher "override projectile type" 3 "blast dmg to self increased" 0 "blast radius increased" 2.2 "fire rate bonus" 8 "faster reload rate" -1 "fuse bonus" 0.001 "use large smoke explosion" 1 "is_passive_weapon" 1 } CharacterAttributes { "hand scale" 0 "health regen" 1 "cancel falling damage" 1 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "dmg bonus vs buildings" 2 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0.5 } Item "towering pillar of summer shades" } JackintheboxZombie { ClassIcon jackinbox Health 500 Name "Jack-in-the-Box Zombie" Class Demoman Skill Expert Scale 1.2 WeaponRestrictions PrimaryOnly MaxVisionRange 256 Item "Mask Of The Shaman" Item "The Loose Cannon" Item "The Ullapool Caber" ItemAttributes { ItemName "The Loose Cannon" "blast dmg to self increased" 420 "damage bonus" 3.0 "blast radius increased" 2 "hand scale" 0 "fuse bonus" -8 "effect bar recharge rate increased" 0.01 "use large smoke explosion" 1 "dmg bonus vs buildings" 2 } ItemAttributes { ItemName "The Ullapool Caber" "dmg penalty vs players" 0 "gesture speed increase" 0.35 "fire rate penalty" 2 "is_passive_weapon" 1 "dmg pierces resists absorbs" 1 } CharacterAttributes { "health regen" 1 "move speed bonus" 1.2 "bombinomicon effect on death" 1 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0.5 } } HealerZombie { ClassIcon medic_uber Health 490 Name "Glitter Zombie" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the brutal bouffant" "set item tint RGB" 15915694 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 8 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 200 "health regen" 1 "cancel falling damage" 1 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "bot medic uber health threshold" 277 "voice pitch scale" 0.5 } Item "the brutal bouffant" } FootballZombie { ClassIcon football Health 1600 Name "Football Zombie" Scale 1.2 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.25 "health regen" 1 "cancel falling damage" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "dmg bonus vs buildings" 2 "voice pitch scale" 0.5 } Item "football helmet" Item "Backbreaker's Guards" Item "the razorback" } AllstarZombie { ClassIcon football Health 1060 Name "All-Star Zombie" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 "full charge turn control" 1 "charge impact damage increased" 100 } ItemAttributes { ItemName tf_weapon_bottle "dmg bonus vs buildings" 2 } CharacterAttributes { "health regen" 1 "charge time increased" 25 "charge recharge rate increased" 0.1 "cancel falling damage" 1 "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "hand scale" 0 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0.5 } Item "the splendid screen" Item "Backbreaker's Guards" Item "Backbreaker's Skullcracker" } RockPuncher { ClassIcon heavy_steelfist Health 2470 Name "Rock Puncher Zombie" Scale 1.35 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "damage bonus" 2.5 "fire rate penalty" 2 "dmg bonus vs buildings" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.7 "hand scale" 1.2 "cancel falling damage" 1 "health regen" 1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "voice pitch scale" 0.5 "backstab shield" 1 } Item "apoco-fists" Item "the leftover trap" } Zomboni { ClassIcon zomboni Health 2500 Name Zomboni Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Attributes DisableDodge MaxVisionRange 1 ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 6 "dmg bonus vs buildings" 6 } ItemAttributes { ItemName "The Tank Top" "set item tint RGB" 15132390 } CharacterAttributes { "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "hand scale" 0 "damage force reduction" 0.3 "head scale" 5 "gesture speed increase" 0 "rage giving scale" 0.1 "cancel falling damage" 1 "torso scale" -1.6 "melee range multiplier" 1.2 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0 "cannot be backstabbed" 1 } Item "The Tank Top" } Gargantuar { ClassIcon garg Health 6500 Name Gargantuar Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 5 "fire rate penalty" 2 } CharacterAttributes { "move speed bonus" 0.7 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0.3 "rage giving scale" 0.5 "override footstep sound set" 2 "cancel falling damage" 1 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0.5 } } Yeti { ClassIcon garg Health 8500 Name "Yeti Gargantuar" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "Yeti_Head" Item "Yeti_Arms" Item "Yeti_Legs" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 5 "fire rate penalty" 2 } CharacterAttributes { "move speed bonus" 0.6 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0.3 "rage giving scale" 0.5 "override footstep sound set" 2 "cancel falling damage" 1 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0.5 } } GigaGargantuar { ClassIcon garg Health 14500 Name Giga-Gargantuar Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "Graybanns" ItemAttributes { ItemName "Graybanns" "set item tint RGB" 16711680 "item style override" 1 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 5 "fire rate penalty" 2 } CharacterAttributes { "move speed bonus" 0.7 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0.3 "rage giving scale" 0.5 "override footstep sound set" 2 "cancel falling damage" 1 "dmg taken from crit reduced" 0.5 "voice pitch scale" 0.5 } } ZombieBuster { ClassIcon sentry_buster Health 1500 Name "Furnace Zombie" Class Pyro Skill Expert Scale 1.5 WeaponRestrictions MeleeOnly Attributes "DisableDodge" Attributes "IgnoreEnemies" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot be backstabbed" 1 "bombinomicon effect on death" 1 "head scale" 2.8 "torso scale" 0.2 "override footstep sound set" 7 "voice pitch scale" 0 } Item "the ullapool caber" Item "Ye Olde Baker Boy" Item "The Pyrobotics Pack" } } }