// mvm_hideout_b3.bsp // Kill fish in func_fish_pool as it appears to crash Archive servers (fine on // testing/local/etc.). // They sometimes report a NaN origin which seems to crash the server on occasion. // We don't register this as a fix as it is not an issue with the map but an // as-of-yet undiagnosed issue on archive, and this whole "fix" is just a hack // until the problem is identified. function RunOnce() { local tokill = [] for (local f; f = Entities.FindByClassname(f, "fish");) tokill.push(f) for (local f; f = Entities.FindByClassname(f, "func_fish_pool");) tokill.push(f) foreach (e in tokill) e.Kill() }