// // Available Options: // // "name" "Hugcrab" // Name displayed of pet. // "desc" "A cute and loyal Headcrab." // Description displayed of pet. // "model" "models/headcrabclassic.mdl" // Pet model. // "sound_idle_amount" "2" // Amount of sounds used by pets during idling, used with sound_idle. 10 Max! // "sound_idle" "npc/headcrab_poison/ph_idle2.wav" // Default idle sound of pet. // "sound_idle_2" "npc/headcrab_poison/ph_idle2.wav" // Extra idle sound. // "sound_idle_3" "npc/headcrab_poison/ph_idle2.wav" // Extra idle sound. // "sound_idle_4" "npc/headcrab_poison/ph_idle2.wav" // Extra idle sound. // "sound_idle_5" "npc/headcrab_poison/ph_idle2.wav" // Extra idle sound. // "sound_idle_6" "npc/headcrab_poison/ph_idle2.wav" // Extra idle sound. // "sound_idle_7" "npc/headcrab_poison/ph_idle2.wav" // Extra idle sound. // "sound_idle_8" "npc/headcrab_poison/ph_idle2.wav" // Extra idle sound. // "sound_idle_9" "npc/headcrab_poison/ph_idle2.wav" // Extra idle sound. // "sound_idle_10" "npc/headcrab_poison/ph_idle2.wav" // Extra idle sound. // "sound_jumping" "npc/headcrab_poison/ph_jump2.wav" // Sound when pet jumps. // "pitch" "100" // Voice pitch of pet(Default = 100). Not volume. // "anim_idle" "Idle01" // Idle animation of pet when. Use HLMV tool to open model files to find supported animations(Under "Sequence" tab). // "anim_walk" "run1" // Walking animation of pet. Use HLMV tool to open model files to find supported animations(Under "Sequence" tab). // "anim_jump" "jumpattack_broadcast" // Jumping animation of pet. Use HLMV tool to open model files to find supported animations(Under "Sequence" tab). // "height_type" "1" // Default height position of pet(Default = 1 , Custom = 2). Use option "2" if you want to make a floating/flying pet. // "height_custom" "120" // Only use if "height_type" is set to 2. Adjusts the height offset of pet. // "skin" "0" // Default Skin ID (Used in conjunction with "skin_#_name" and "skins", do not use if you do not know what it does.) // "skins" "1" // Amount of skins in model. 10 Max! // "skin_1_name" "Default" // Extra model skin name. Only use if your model has more then 1 skin! Use HLMV tool to check model. // "skin_2_name" "Combine" // Extra model skin name. Only use if your model has more then 2 skin! Use HLMV tool to check model. // "skin_3_name" "Combine" // Extra model skin name. Only use if your model has more then 3 skin! Use HLMV tool to check model. // "skin_4_name" "Combine" // Extra model skin name. Only use if your model has more then 4 skin! Use HLMV tool to check model. // "skin_5_name" "Combine" // Extra model skin name. Only use if your model has more then 5 skin! Use HLMV tool to check model. // "skin_6_name" "Combine" // Extra model skin name. Only use if your model has more then 6 skin! Use HLMV tool to check model. // "skin_7_name" "Combine" // Extra model skin name. Only use if your model has more then 7 skin! Use HLMV tool to check model. // "skin_8_name" "Combine" // Extra model skin name. Only use if your model has more then 8 skin! Use HLMV tool to check model. // "skin_9_name" "Combine" // Extra model skin name. Only use if your model has more then 9 skin! Use HLMV tool to check model. // "skin_10_name" "Combine" // Extra model skin name. Only use if your model has more then 10 skin! Use HLMV tool to check model. // "can_be_colored" "1" // Enable or disable custom model color. Enabled by default(Enabled = 1 , Disabled = 0). // "adminflag" "a" // Restrict pet access to players with flag. Look in "/sourcemod/configs/admin_levels.cfg" for available flags. // "modelscale" "0.50" // Pet model scale. 0.50 = half the original size, 1.0 = default size. // // // "Pets" { "1" { "name" "Hugcrab" "desc" "A cute and loyal Headcrab." "model" "models/headcrabclassic.mdl" "sound_idle_amount" "2" "sound_idle" "npc/headcrab_poison/ph_idle2.wav" "sound_idle_2" "npc/headcrab_poison/ph_idle3.wav" "sound_jumping" "npc/headcrab_poison/ph_jump2.wav" "pitch" "100" "anim_idle" "Idle01" "anim_walk" "run1" "anim_jump" "jumpattack_broadcast" "height_type" "1" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "1.00" } "2" { "name" "Black Hugcrab" "desc" "An awesome orange and black Hugcrab." "model" "models/headcrabblack.mdl" "sound_idle_amount" "2" "sound_idle" "npc/headcrab_poison/ph_rattle1.wav" "sound_idle_2" "npc/headcrab_poison/ph_rattle2.wav" "sound_jumping" "npc/headcrab_poison/ph_jump2.wav" "pitch" "100" "anim_idle" "Idle01" "anim_walk" "Scurry" "anim_jump" "jumpattack_broadcast" "height_type" "1" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "1.00" } "3" { "name" "Crow" "desc" "The eyes of the skies." "model" "models/crow.mdl" "sound_idle_amount" "4" "sound_idle" "npc/crow/alert1.wav" "sound_idle_2" "npc/crow/alert2.wav" "sound_idle_3" "npc/crow/alert3.wav" "sound_idle_4" "npc/crow/die2.wav" "sound_jumping" "npc/crow/hop2.wav" "pitch" "100" "anim_idle" "Soar" "anim_walk" "Fly01" "anim_jump" "Hop" "height_type" "2" "height_custom" "80" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "0.75" } "4" { "name" "Seagull" "desc" "The eyes of the skies." "model" "models/seagull.mdl" "sound_idle_amount" "4" "sound_idle" "npc/crow/alert1.wav" "sound_idle_2" "npc/crow/alert2.wav" "sound_idle_3" "npc/crow/alert3.wav" "sound_idle_4" "npc/crow/die2.wav" "sound_jumping" "npc/crow/hop2.wav" "pitch" "100" "anim_idle" "Soar" "anim_walk" "Fly" "anim_jump" "Hop" "height_type" "2" "height_custom" "80" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "0.75" } "5" { "name" "Pigeon" "desc" "The eyes of the skies." "model" "models/seagull.mdl" "sound_idle_amount" "4" "sound_idle" "npc/crow/alert1.wav" "sound_idle_2" "npc/crow/alert2.wav" "sound_idle_3" "npc/crow/alert3.wav" "sound_idle_4" "npc/crow/die2.wav" "sound_jumping" "npc/crow/hop2.wav" "pitch" "100" "anim_idle" "Soar" "anim_walk" "Fly01" "anim_jump" "Hop" "height_type" "2" "height_custom" "80" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "0.75" } "6" { "name" "Doggy Dog" "desc" "The robot god" "model" "models/dog.mdl" "sound_idle_amount" "2" "sound_idle" "npc/dog/dog_idle1.wav" "sound_idle_2" "npc/dog/dog_laugh1.wav" "sound_jumping" "npc/dog/dog_footstep4.wav" "pitch" "100" "anim_idle" "excited_dance" "anim_walk" "run_all" "anim_jump" "idle01" "height_type" "1" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "0.33" } "7" { "name" "Alyx" "desc" "That's one sexy lady." "model" "models/alyx.mdl" "sound_idle_amount" "1" "sound_idle" "" "sound_jumping" "" "pitch" "100" "anim_idle" "sexyidle" "anim_walk" "run_gravgun" "anim_jump" "jump_gravgun" "height_type" "1" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "0.75" } "8" { "name" "GMan" "desc" "Sinister interdimensional bureaucrat." "model" "models/gman.mdl" "sound_idle_amount" "1" "sound_idle" "" "sound_jumping" "" "pitch" "100" "anim_idle" "tiefidget" "anim_walk" "walk_all_Moderate" "anim_jump" "jump_gravgun" "height_type" "1" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "0.75" } "9" { "name" "Kleiner" "desc" "Your family doctor." "model" "models/kleiner.mdl" "sound_idle_amount" "1" "sound_idle" "" "sound_jumping" "" "pitch" "100" "anim_idle" "use_eyescanner" "anim_walk" "run_gravgun" "anim_jump" "jump_gravgun" "height_type" "1" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "0.75" } "10" { "name" "Breen" "desc" "Man of business, and dominance." "model" "models/breen.mdl" "sound_idle_amount" "1" "sound_idle" "" "sound_jumping" "" "pitch" "100" "anim_idle" "breenAlyx_Abuse" "anim_walk" "run_gravgun" "anim_jump" "jump_gravgun" "height_type" "1" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "0.75" } "11" { "name" "Antlion" "desc" "Your friendly neighbourhood dune crawler." "model" "models/antlion.mdl" "sound_idle_amount" "2" "sound_idle" "npc/antlion/idle5.wav" "sound_idle_2" "npc/antlion/idle3.wav" "sound_jumping" "npc/antlion/idle4.wav" "pitch" "100" "anim_idle" "idle" "anim_walk" "run_all" "anim_jump" "jump_start" "height_type" "1" "skin" "0" "skins" "1" "modelscale" "0.75" "can_be_colored" "1" "adminflag" "a" } "12" { "name" "Antlion Guard" "desc" "Kingpin of the desert." "model" "models/antlion_guard.mdl" "sound_idle_amount" "3" "sound_idle" "npc/antlion_guard/angry1.wav" "sound_idle_2" "npc/antlion_guard/angry2.wav" "sound_idle_3" "npc/antlion_guard/angry3.wav" "sound_jumping" "npc/antlion_guard/foot_heavy1.wav" "pitch" "100" "anim_idle" "idle" "anim_walk" "uprun1" "anim_jump" "charge_crash02" "height_type" "1" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "0.33" } "13" { "name" "Vortiguant" "desc" "The Vortigaunt, formerly known as the Alien Slave or Xen Slave." "model" "models/vortigaunt_slave.mdl" "sound_idle_amount" "1" "sound_idle" "npc/vort/health_charge.wav" "sound_jumping" "npc/vort/vort_foot1.wav" "pitch" "100" "anim_idle" "Idle01" "anim_walk" "run_all" "anim_jump" "barnaclepull" "height_type" "1" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "0.75" } "14" { "name" "Stalker" "desc" "The test experiement that went wrong." "model" "models/stalker.mdl" "sound_idle_amount" "2" "sound_idle" "npc/stalker/breathing3.wav" "sound_idle_2" "npc/stalker/go_alert2.wav" "sound_jumping" "npc/stalker/stalker_footstep_left1.wav" "pitch" "100" "anim_idle" "working" "anim_walk" "walk" "anim_jump" "podconvulse" "height_type" "1" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "0.75" } "15" { "name" "Strider" "desc" "What happens when you use a strink ray gun on a strider." "model" "models/combine_strider.mdl" "sound_idle_amount" "3" "sound_idle" "npc/strider/striderx_alert2.wav" "sound_idle_2" "npc/strider/striderx_alert4.wav" "sound_idle_3" "npc/strider/striderx_alert5.wav" "sound_jumping" "npc/strider/strider_step6.wav" "pitch" "100" "anim_idle" "Idle01" "anim_walk" "fastwalk_all" "anim_jump" "suprise" "height_type" "2" "height_custom" "50" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "0.1" } "16" { "name" "Synth" "desc" "Giant four legged crab." "model" "models/synth.mdl" "sound_idle_amount" "3" "sound_idle" "npc/ichthyosaur/attack_growl1.wav" "sound_idle_2" "npc/ichthyosaur/attack_growl2.wav" "sound_idle_3" "npc/ichthyosaur/attack_growl3.wav" "sound_jumping" "npc/zombie/foot3.wav" "pitch" "100" "anim_idle" "idle01" "anim_walk" "walk01" "anim_jump" "chargeloop" "height_type" "1" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "0.33" } "17" { "name" "Classic Zombie" "desc" "What the hell are these things, and why are they wearing science team uniforms!?" "model" "models/zombie/classic.mdl" "sound_idle_amount" "10" "sound_idle" "npc/zombie/zombie_voice_idle1.wav" "sound_idle_2" "npc/zombie/zombie_voice_idle3.wav" "sound_idle_3" "npc/zombie/zombie_voice_idle5.wav" "sound_idle_4" "npc/zombie/zombie_voice_idle7.wav" "sound_idle_5" "npc/zombie/zombie_voice_idle9.wav" "sound_idle_6" "npc/zombie/zombie_voice_idle11.wav" "sound_idle_7" "npc/zombie/zombie_voice_idle13.wav" "sound_idle_8" "npc/zombie/zo_attack1.wav" "sound_idle_9" "npc/zombie/zo_attack2.wav" "sound_idle_10" "npc/zombie/zombie_alert1.wav" "sound_jumping" "npc/zombie/foot3.wav" "pitch" "100" "anim_idle" "Tantrum" "anim_walk" "walk" "anim_jump" "releasecrab" "height_type" "1" "skin" "0" "skins" "1" "can_be_colored" "1" "adminflag" "a" "modelscale" "0.75" } "18" { "name" "Half Zombie" "desc" "Mother always told me to not play near deadly spinning saws." "model" "models/zombie/classic_torso.mdl" "sound_idle_amount" "10" "sound_idle" "npc/zombie/zombie_voice_idle1.wav" "sound_idle_2" "npc/zombie/zombie_voice_idle3.wav" "sound_idle_3" "npc/zombie/zombie_voice_idle5.wav" "sound_idle_4" "npc/zombie/zombie_voice_idle7.wav" "sound_idle_5" "npc/zombie/zombie_voice_idle9.wav" "sound_idle_6" "npc/zombie/zombie_voice_idle11.wav" "sound_idle_7" "npc/zombie/zombie_voice_idle13.wav" "sound_idle_8" "npc/zombie/zo_attack1.wav" "sound_idle_9" "npc/zombie/zo_attack2.wav" "sound_idle_10" "npc/zombie/zombie_alert1.wav" "sound_jumping" "npc/zombie/foot3.wav" "pitch" "100" "anim_idle" "Idle02" "anim_walk" "crawl" "anim_jump" "releasecrab" "height_type" "1" "skin" "0" "skins" "1" "modelscale" "1.0" "can_be_colored" "1" "adminflag" "a" } "19" { "name" "Fast Zombie" "desc" "The raging beast who is only after your soul!" "model" "models/zombie/fast.mdl" "sound_idle_amount" "9" "sound_idle" "npc/fast_zombie/fz_alert_close1.wav" "sound_idle_2" "npc/fast_zombie/fz_frenzy1.wav" "sound_idle_3" "npc/fast_zombie/fz_scream1.wav" "sound_idle_4" "npc/fast_zombie/idle2.wav" "sound_idle_5" "npc/fast_zombie/idle3.wav" "sound_idle_6" "npc/fast_zombie/idle4.wav" "sound_idle_7" "npc/zombie/zo_attack1.wav" "sound_idle_8" "npc/zombie/zo_attack2.wav" "sound_idle_9" "npc/zombie/zombie_alert1.wav" "sound_jumping" "npc/zombie/foot3.wav" "pitch" "80" "anim_idle" "Melee" "anim_walk" "Run" "anim_jump" "LeapStrike" "height_type" "1" "skin" "0" "skins" "1" "modelscale" "0.75" "can_be_colored" "1" "adminflag" "a" } "20" { "name" "Poison Zombie" "desc" "He who gives you crabs, and oh poison?" "model" "models/zombie/poison.mdl" "sound_idle_amount" "10" "sound_idle" "npc/zombie/zombie_voice_idle1.wav" "sound_idle_2" "npc/zombie/zombie_voice_idle3.wav" "sound_idle_3" "npc/zombie/zombie_voice_idle5.wav" "sound_idle_4" "npc/zombie/zombie_voice_idle7.wav" "sound_idle_5" "npc/zombie/zombie_voice_idle9.wav" "sound_idle_6" "npc/zombie/zombie_voice_idle11.wav" "sound_idle_7" "npc/zombie/zombie_voice_idle13.wav" "sound_idle_8" "npc/zombie/zo_attack1.wav" "sound_idle_9" "npc/zombie/zo_attack2.wav" "sound_idle_10" "npc/zombie/zombie_alert1.wav" "sound_jumping" "npc/zombie/foot3.wav" "pitch" "100" "anim_idle" "Idle01" "anim_walk" "FireWalk" "anim_jump" "FlinchC" "height_type" "1" "skin" "0" "skins" "1" "modelscale" "0.75" "can_be_colored" "1" "adminflag" "a" } "21" { "name" "Corrupt Woody" "desc" "Slender Woody" "model" "models/painkiller_76/sf2/white_bear/corruptedwoody4/new/corruptedwoody4_fix.mdl" "sound_idle_amount" "7" "sound_idle" "slender/corruptedwoody4/reduxcwoodyidle1.mp3" "sound_idle_2" "slender/corruptedwoody4/reduxcwoodyidle2.mp3" "sound_idle_3" "slender/corruptedwoody4/reduxcwoodyidle3.mp3" "sound_idle_4" "slender/corruptedwoody4/reduxcwoodyidle4.mp3" "sound_idle_5" "slender/corruptedwoody4/reduxcwoodyidle5.mp3" "sound_idle_6" "slender/corruptedwoody4/reduxcwoodyidle1other.mp3" "sound_idle_7" "slender/corruptedwoody4/reduxcwoodyidle5other.mp3" "sound_jumping" "slender/cwoody/cwoody_deathrapev2.mp3" "pitch" "100" "anim_idle" "cwoody_idle1" "anim_walk" "sprint_all" "anim_jump" "cwoody_walk1" "height_type" "1" "skin" "1" "skins" "1" "modelscale" "0.75" "can_be_colored" "1" "adminflag" "a" } "22" { "name" "Skeleton King" "desc" "Skeleton King" "model" "models/bots/skeleton_sniper_boss/skeleton_sniper_boss.mdl" "sound_idle_amount" "3" "sound_idle" "misc/halloween/skeletons/skelly_giant_01.wav" "sound_idle_2" "misc/halloween/skeletons/skelly_giant_02.wav" "sound_idle_3" "misc/halloween/skeletons/skelly_giant_03.wav" "sound_jumping" "misc/halloween/gotohell.wav" "pitch" "200" "anim_idle" "taunt_cyoa_PDA_idle" "anim_walk" "run_ITEM1" "anim_jump" "a_jumpstart_MELEE_ALLCLASS" "height_type" "1" "skin" "1" "skins" "1" "modelscale" "0.75" "can_be_colored" "1" "adminflag" "a" } "23" { "name" "Ghost" "desc" "TF2 Ghost" "model" "models/props_halloween/ghost.mdl" "sound_idle_amount" "4" "sound_idle" "vo/halloween_moan1.wav" "sound_idle_2" "vo/halloween_moan2.wav" "sound_idle_3" "vo/halloween_moan3.wav" "sound_idle_4" "vo/halloween_moan4.wav" "sound_jumping" "vo/halloween_haunted3.wav" "pitch" "200" "anim_idle" "idle" "anim_jump" "idle" "height_type" "1" "skin" "1" "skins" "1" "modelscale" "0.75" "can_be_colored" "1" "adminflag" "a" } "24" { "name" "MeeM" "desc" "MeeM?" "model" "models/rtd/target_medic.mdl" "sound_idle_amount" "2" "sound_idle" "meem/meemstart.mp3" "sound_idle_2" "meem/heartbeat.wav" "sound_jumping" "meem/meemcommon.mp3" "pitch" "200" "anim_jump" "ragedoll" "height_type" "1" "skin" "1" "skins" "1" "modelscale" "0.75" "can_be_colored" "1" "adminflag" "a" } "25" { "name" "MvM Tank" "desc" "MvM Tank" "model" "models/bots/boss_bot/boss_tank.mdl" "sound_idle_amount" "1" "sound_idle" "ambient\atmosphere\tunnel.wav" "pitch" "200" "anim_idle" "ref" "anim_walk" "movement" "anim_jump" "deploy" "height_type" "1" "skin" "1" "skins" "1" "modelscale" "0.40" "can_be_colored" "1" "adminflag" "a" } "26" { "name" "MvM Sentry Bomb" "desc" "MvM Sentry Bomb" "model" "models/bots/demo/bot_sentry_buster.mdl" "sound_idle_amount" "1" "sound_idle" "ambient\alarms\warningbell.wav" "pitch" "200" "anim_idle" "Stand_ITEM1" "anim_walk" "Run_MELEE_allclass" "anim_jump" "a_jumpfloat_primary" "height_type" "1" "skin" "1" "skins" "1" "modelscale" "0.75" "can_be_colored" "1" "adminflag" "a" } "Downloads" // If you have custom models/sounds, define here, and they will automatically be downloaded. { "1" "materials/models/painkiller_76/sf2/white_bear/corruptedwoody4/woody_face_normal.vtf" "2" "materials/models/painkiller_76/sf2/white_bear/corruptedwoody4/woody_normal.vtf" "3" "materials/models/painkiller_76/sf2/white_bear/corruptedwoody4/illum.vtf" "4" "materials/models/painkiller_76/sf2/white_bear/corruptedwoody4/woody" "5" "materials/models/painkiller_76/sf2/white_bear/corruptedwoody4/woody_face" "6" "materials/models/painkiller_76/sf2/white_bear/corruptedwoody4/woody_eyes" "7" "models/painkiller_76/sf2/white_bear/corruptedwoody4/new/corruptedwoody4_fix.mdl" "8" "models/painkiller_76/sf2/white_bear/corruptedwoody4/new/corruptedwoody4_fix" "9" "sound/slender/corruptedwoody4/reduxcwoodyidle1.mp3" "10" "sound/slender/corruptedwoody4/reduxcwoodyidle2.mp3" "11" "sound/slender/corruptedwoody4/reduxcwoodyidle3.mp3" "12" "sound/slender/corruptedwoody4/reduxcwoodyidle4.mp3" "13" "sound/slender/corruptedwoody4/reduxcwoodyidle5.mp3" "14" "sound/slender/corruptedwoody4/reduxcwoodyidle1other.mp3" "15" "sound/slender/corruptedwoody4/reduxcwoodyidle5other.mp3" "16" "sound/slender/cwoody/cwoody_deathrapev2.mp3" "17" "sound/meem/meemstart.mp3" "18" "sound/meem/heartbeat.wav" "19" "sound/meem/meemcommon.mp3" } }